Items And Loot Archive
Thread: So, do, uh, Weapon Repair Kits Work YET?
I have not heard of any problems with weapons repair. Repair, whether it's armor or weapons, is tricky business. The lower the condition, the lower the chance of a "minor blemishes" repair. So you have to find a happy medium betweentaking a chance on a failure and letting the condition get solow that repair is all but impossible. The rule of thumb I've always heard is you repair just before it hits 50% condition to maximize your chances of asuccessful repair.
I've been told that being a WS has no impact on repairs, but it's been my observation that is does. I haven't done any statistical analysis but I know I've broken more weapons and armor with my non-WS toon than with my WS toon (retired AS too).And that's after repairing many many more weapons/armor on my WS/AS than my non-WS/AS. You also will benefit from any CA's that give weapons repair bonus and by using the highest quality repair kits you can find, which are made with resource of the highest conductivity.
Thanks for the info. In summary - nothing has changed. Your average player who does not have WS or AS is rolling dice no matter how good the repair kit. Thanks again.
It's a roll of the dice no matter who does it. The quality of the repair kits won't do you any good if the condition of the item is 10%, you will likely ruin such an item no matter what you do to improve your chances. The most significant impact you can have, WS, AS or not, is to repair before the condition gets too bad.
Also, even a 100% repair kit does not guarantee 100% repairs, I had a bunch of them and wasn't impressed with the success rate. It doesn't hurt to have high quality repair kits, but it's not going to bring your choice item back from the brink of destruction with any kind of reliability.
Message Edited by Bugboy321 on 06-15-2005 10:18 AM
Yup. But does that not seem silly? Why bother even having repair kits, if they are not going to repair (to some degree, reliably). If I walked into a store and saw a box of hair dye, and it said this will dye your hair black (10% success rate) I would expect to see anywhere from this:
• to this: • but not this: •
He He, I made dots. But I am sure you get my point...
Message Edited by Bugboy321 on 06-15-2005 10:52 AM
Bugboy321 wrote:
Nice dotsbut consider the impact on the economy if repairs where 100%: Weaponsmiths and armorsmiths would see a major drop in sales. Not that they need to make any more sales, but you can't penalize the successful without penalizing everyone. Not only that, but items wearing out is essentially a credit sink: credits come into the game via loot and mission payouts,andhave to go out at about the same rate to avoid inflation. If items didn't wear out, total in game credits would increase and with it inflation.
And they DO repair reliably, as long as you repair before the condition is below 50%. You may not get a "minor blemishes" repair, but the failure rate very low. Usually you will get a "repaired but the overall condition has been reduced", which still is not a bad repair.
Message Edited by Bugboy321 on 06-15-200510:52 AM
Bugboy321 wrote:
Nice dotsbut consider the impact on the economy if repairs where 100%: Weaponsmiths and armorsmiths would see a major drop in sales. Not that they need to make any more sales, but you can't penalize the successful without penalizing everyone. Not only that, but items wearing out is essentially a credit sink: credits come into the game via loot and mission payouts,andhave to go out at about the same rate to avoid inflation. If items didn't wear out, total in game credits would increase and with it inflation.
And they DO repair reliably, as long as you repair before the condition is below 50%. You may not get a "minor blemishes" repair, but the failure rate very low. Usually you will get a "repaired but the overall condition has been reduced", which still is not a bad repair.
Message Edited by Bugboy321 on 06-15-2005 10:52 AM
That's great but many of the really good weapons are not craftable by Weaponsmiths anyway. I would like to get my proton carbine repaired as it is a great weapon that is difficult (and expen$ive) to replace. Peoplespeculateabout why the economy is being ruined... well, making non-player craftable (or very difficult to craft) items is one big reason why as these itemscommand premium prices compared to what can be crafted... ie BARCs, Clone Armor, Proton Carbines/Rifles, AV-21s, Jet Packs, etc. BARCs go for...what 4-5mil (my friend just sold one for 5 yesterday), Jetpacks for what? 50-70mil? It would be much better to put high player-level requirements on these and make them craftable.
Yes, I was just contemplating that myself, the new quest weapons. The only real alternative to those are ADK's. Even under the best repair circumstances, you would be lucky to get 3 or 4good repairs out of it.
But: IS the economy being ruined? I don't think so, I saw Ultima Online when a gold/item dupe bug went unchecked for a LONG time, THAT ruined the economy. Run out of real estate so housing prices skyrocket? Open up a new housing area and crash the market!! EA's method to that madness made a lot of people mad but also opened up housing to newbs. SOE staff are blue ribbon compared to the SNAFUS that EA staff experienced on aregular basis. What do people define as "ruin"? It seems pretty amazingly stable and balanced, beyond the introduction of new items but that's a free market for you. The prices eventually level off on stuff.