Items And Loot Archive
Thread: skill enhancing attachment question
Message Edited by SWG-Goliath on 08-25-2005 09:01 PM
Master Artist
tell ya what goliath
ill place the attachment in your slot for you guaranteeing that rifles modwill stick if you promise that premium pearls will drop off gnorts from now on.
do we have a deal?
Message Edited by noSup4u on 08-26-2005 01:06 PM
old-holburn wrote:
but amuseingly irionc that a dev has to ask players how the game works
He is an Artist not a programer!
SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name
Message Edited by SWG-Goliath on 08-25-2005 09:01 PM
actually the higher mods will override all other mods so if you have a item with 4 slots and you have 3 taken up, and you got a uber CA that has stats that are all higher than anything you currently have it will override the ones in the item.
highest mods have preference whether they are in the item already or on the tape in the case of what sticks if they are the same it goes by order of appearence in the CA itself.
if they have the number on the CA and the item not sure but i beleive that the mods on the item take precedence over the ones on the CA if they are equal. but im not sure
SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name
Message Edited by SWG-Goliath on 08-25-200509:01 PM
SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name
Message Edited by SWG-Goliath on 08-25-2005 09:01 PM
Message Edited by Gyopi on 08-25-2005 10:18 PM
Barb-Wire wrote:
actually the higher mods will override all other mods so if you have a item with 4 slots and you have 3 taken up, and you got a uber CA that has stats that are all higher than anything you currently have it will override the ones in the item.
highest mods have preference whether they are in the item already or on the tape in the case of what sticks if they are the same it goes by order of appearence in the CA itself.
if they have the number on the CA and the item not sure but i beleive that the mods on the item take precedence over the ones on the CA if they are equal. but im not sure
Master Artist
SmugglinZane wrote:
SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name
Message Edited by SWG-Goliath on 08-25-200509:01 PM
So you stack commando or rifleman with Smuggler?
I have 5 characters, one is a smuggler/commando.
Master Artist