Image Designer Archive
Thread: Image Designers need something from the CU
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Zodiac-B
Wed Mar 30, 2005 2:35 pm
#1
Hey ID's. Tell me what you think of this idea I sent to the devs. I'm not an ID, but I'm trying to help everyone out. My ideas would boost your profs big time IMO. Forgive me for calling ID a weak prof, but seriously, how often do people want their hair changed.
The bolded text is where ID's come into the picture:
The only way I see this CU working is if we no longer surrender xp along with surrendering skills for Combat professions only. This proposal excludes all Jedi FS XP and Combat profs that require you to master a prof to master that prof (Commando, Ranger, and BH). This surrendering of xp is not right. I would quite my job and play this game 24/7 if we didn't have to surrender xp. I say, once you achieve xp for a skill and learn it, the xp is locked, not transferable, on that skill forever. I'm TKM / Master Pistoleer / Smuggler 0420 and I don't plan on changing ever. Why? Because it takes too long to master another profession just to find out I may not like it, so I end up "re"-mastering my previous profession. That's the nightmare I have when I think about changing profs, so I won't do it. I still remember training a guy and he told me this is his 4th time Mastering TKM. It brings my blood to a boil that we have to do such things.
Benefits: 1) We get variety! I'm not a meat and potatoes type of guy. I like change. If we did this, we wouldn't need these upgrades every 6 months. 2) SOE wants us to group together, this will help. Our biggest problem when trying to take down a base or uber creature is not the amount of people, but making sure you have the "right" people. If we can change profs, we can group just like SOE wants us to do, and do it much easier...
Downfalls: None.
Why not Commando, Ranger, and BH: These are highly specialized fields that these people like to feel they are in a class by themselves. Personally, I believe only BH belongs in the exclusion due to some exploiting possibilities. Commando and Ranger are debatable. Another debate would be Master Smuggler. This could hurt the slicing community, so Smuggler would probably have to be excluded as well.
How to make this work: If we can change at the spare of the moment, it would make fighting completely unfair. Therefore, why don't we give back to the Image Designers. This CU's goal is to balance things out. Image Designers have already been one of the weakest profs and now we are taking more away from them. Well, we can give something back. If one wants to change their template, it can only be done in an Image Designer hut by an Image Designer. This is called balancing.
Why not non-Combat profs: Pretty obvious, it will destroy the economy.
Should this include Jedi skill points: You bet! I'm not a Jedi, but I know what it takes to be a Jedi and it is horrible to ask them to surrender their experience points along with the skill point. However, I would be ok with it if Jedi were excluded just because I want what is best for the greatest good.
And just to reiterate, make the game fun, unique, and not monotonous. These are the 3 keys to a successful game, and the oppositeare the reasons why people quite games. This suggestion would be a jump ahead of all other games and we'll never get tired of doing the same thing over and over again.
Thank you for listening.
Combat_Medic_to_be
Wed Mar 30, 2005 3:02 pm
#2
Clicky
Check that out for a good idea to give IDs something combat related that is also varied.
To be honest I really don't like your idea. If you're going to put a change that big into the game it needs to be something that will work fairly for all proffesions and not just for a few.
Your idea pretty much screws over half of the proffesions because anybody else can drop their skills to try something new and get the straight back if they don't like what they were trying.
That's before we even begin to consider Development time vs. Game improvement.
There are alot of less development intensive things that can be done to improve the game alot more.
Fom your registration date I presume you haven't been playing swg all that long. I found I felt a similar way in my first months of play, after I got used to swg a little better, I soon realised such a system would simply ruin the game.
Sorry to be so negative but I really don't think it would bring very much to the game.
Check that out for a good idea to give IDs something combat related that is also varied.
To be honest I really don't like your idea. If you're going to put a change that big into the game it needs to be something that will work fairly for all proffesions and not just for a few.
Your idea pretty much screws over half of the proffesions because anybody else can drop their skills to try something new and get the straight back if they don't like what they were trying.
That's before we even begin to consider Development time vs. Game improvement.
There are alot of less development intensive things that can be done to improve the game alot more.
Fom your registration date I presume you haven't been playing swg all that long. I found I felt a similar way in my first months of play, after I got used to swg a little better, I soon realised such a system would simply ruin the game.
Sorry to be so negative but I really don't think it would bring very much to the game.
Caliet
Wed Mar 30, 2005 3:12 pm
#3
Way cool cause then you could like switch professions on they fly and take down an entire base by yourself. Ohh and you could buff yourself and make your own armor and weapons before heading out. Then like when you run into a creature that is only vunerable to kinetic you could put away your rifle, switch to TK, kill it, switch to ranger, harvest it, put up a tent, switch to chef, cook it....
Amazing how no one else hascome up with thisin all the time the game has been out. 
Sorry been reading lots of stupid CU posts. It is getting mind numbing.
Zodiac-B
Wed Mar 30, 2005 3:36 pm
#4
Combat_Medic_to_be wrote:
Check that out for a good idea to give IDs something combat related that is also varied.
To be honest I really don't like your idea. If you're going to put a change that big into the game it needs to be something that will work fairly for all proffesions and not just for a few.
To be honest I really don't like your idea. If you're going to put a change that big into the game it needs to be something that will work fairly for all proffesions and not just for a few.
(This is a combat upgrade, not an all prof update.)
Your idea pretty much screws over half of the proffesions because anybody else can drop their skills to try something new and get the straight back if they don't like what they were trying.
Your idea pretty much screws over half of the proffesions because anybody else can drop their skills to try something new and get the straight back if they don't like what they were trying.
(That's the idea. It's ridiculous that we have to drop something we like to venture into something new just to find out that it doesn't work for them. Those types of things make people leave the game.)
That's before we even begin to consider Development time vs. Game improvement.
There are alot of less development intensive things that can be done to improve the game alot more.
Fom your registration date I presume you haven't been playing swg all that long. I found I felt a similar way in my first months of play, after I got used to swg a little better, I soon realised such a system would simply ruin the game.
That's before we even begin to consider Development time vs. Game improvement.
There are alot of less development intensive things that can be done to improve the game alot more.
Fom your registration date I presume you haven't been playing swg all that long. I found I felt a similar way in my first months of play, after I got used to swg a little better, I soon realised such a system would simply ruin the game.
(My registration date is so new because I've never cared for the forums until seeing this CU. It woke up the monster in me.
I've been around for about 6 months, not as much as many, but long enough to know this would really enhance the game IMHO.)
Sorry to be so negative but I really don't think it would bring very much to the game.
Sorry to be so negative but I really don't think it would bring very much to the game.
Zodiac-B
Wed Mar 30, 2005 3:45 pm
#5
Caliet wrote:
Way cool cause then you could like switch professions on they fly and take down an entire base by yourself. Ohh and you could buff yourself and make your own armor and weapons before heading out. Then like when you run into a creature that is only vunerable to kinetic you could put away your rifle, switch to TK, kill it, switch to ranger, harvest it, put up a tent, switch to chef, cook it....
Amazing how no one else hascome up with thisin all the time the game has been out.
Sorry been reading lots of stupid CU posts. It is getting mind numbing.
I really can't tell if you're excited about this or you'rebeing completely sarcastic... LOL. Just in case you are serious, this is for Combat only profs. It would completely ruin the economy if we can do this with all profs. Also, this is only done in the ID huts just like it is today.
Caliet
Wed Mar 30, 2005 4:22 pm
#6
I am a bit under the weather and was being sarcastic while trying not to be rude.... I think I ended up just being confusing.
Yes I am very aware this is not a good idea.
Combat_Medic_to_be
Thu Mar 31, 2005 9:34 am
#7
If it's a combat upgrade why are you posting in here saying that a noncombat proffesion, ID, needs something from the CU?
I wont pick your idea apart anymore than that.
Message Edited by Combat_Medic_to_be on 03-31-2005 05:41 PM
Rrowann
Thu Mar 31, 2005 2:00 pm
#8
Ribbit.
FuschiaD wrote:
I'm an image designer... not a blue frog.
Svanja
Thu Mar 31, 2005 9:17 pm
#9
This actually has alot of GCW... as a spy. Image designers could easily be true spies if they had limited ability to mimic classes and temporarily change names. Since they can already change looks it adds on. But Im half asleep and everything sounds good right now. ^^
Cosma1
Thu Mar 31, 2005 10:58 pm
#10
Ok, going with the spy thing. How about letting IDs have access to ALL titles, Temporary name changes (unable to access their buildings and facilities until the name is changed back), faction membership (Imps can impersonate Imp/Neutral, Rebs Reb/Neutral, Neutral can do all three), and Rank (Faction) impersonation. While impersonating a faction they will STILL be restricted by their true faction, just appear to be the faction they are impersonating. However, the ID would only be able to use these abilities on themselves.
Sounds like it may be fun.
Sounds like it may be fun.
Message Edited by Cosma1 on 04-02-2005 12:10 AM
FuschiaD
Fri Apr 01, 2005 1:08 am
#11
I'm an image designer... not a blue frog.
Sorry, I don't like this idea at all. I will not be the lazy man's path to a new profession anytime they feel like a change. If they want to try *insert combat profession here* then they can kill chubas/spiders/rancors just like the rest of us have all along.
Gyopi
Fri Apr 01, 2005 9:29 am
#12
Cosma1 wrote:
Ok, going with the spy thing. How about letting IDs have access to ALL titles, Temporary name changes (unable to access their buildings and facilities until the name is changed back), faction membership (Imps can impersonate Imp/Neutral, Rebs Reb/Neutral, Neutral can do all three), and Rank (Faction) impersonation. While impersonating a faction they will STILL be restricted by their true faction, just appear to be the faction they are impersonating.
Sounds like it may be fun.
The problem there is griefing I think. Suppose I don't like you. I just use my ID skills to make myself or someone with the same race/sex look like you, change their name to your's or something really simillar and then I (they) go off and act like a complete jerk. Sometimes the problem is that fun ideas are abused to easily. ![]()
Cosma1
Fri Apr 01, 2005 9:33 am
#13
Good point. So once again the little leet fan boys hose the rest of us.
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