Image Designer Archive

Thread: Vendor IDing Idea

Sir_Voor
Wed Apr 13, 2005 6:40 am
#1


In the past when I thought of how IDing a vendor would work I always imagined going to a shop and IDing there, BUT what if we could create a vendor (much like merchant can) ID the Vendor, and put the vendor's employment contractup for sell?

Message Edited by Sir_Voor on 04-13-2005 08:52 AM







[`M Sir VOOR N`\

TechnoCan
Wed Apr 13, 2005 7:21 am
#2

Hmm... I personally would rather like to see an implementation where ID and customer work together in a direct diaglogue to ID the vendor in question. Pre-designed vendors being "sold" on the bazaar sounds a bit too much like slavery to me... but on the other side it would definitly be a system that would work.



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TechnoCan
TC: La'crissa, Cadlina, Nadomir
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Sir_Voor
Wed Apr 13, 2005 7:59 am
#3






TechnoCan wrote:

Hmm... I personally would rather like to see an implementation where ID and customer work together in a direct diaglogue to ID the vendor in question. Pre-designed vendors being "sold" on the bazaar sounds a bit too much like slavery to me... but on the other side it would definitly be a system that would work.







What's wrong with slavery? hehehe (think of it as you are helping NPC vendors find work )


You still would have the option of working with the merchant in a direct dialogue, but the merchant would come to your salon. Merchant could email special orders, or buy off the rack. I guess there must be a problem with making a "IDer, NPC vendor and merchant" UI, or I think they would have done it by now, so this "may" be easyer for them to do?


Also this would give Salons a reason to be up and running 24/7, even when the IDer is not there. Which I think may be the reason we don't have PC salons.

Message Edited by Sir_Voor on 04-13-2005 10:01 AM







[`M Sir VOOR N`\

Combat_Medic_to_be
Wed Apr 13, 2005 8:24 am
#4

I prefer the idea of a direct merchant/ID dialogue to get vendors set up although the idea of creating one from scratch is ok for me, so long as they could not be sold on vendors or the bazaa. You would have to give it to the merchant by hand. Maybe by dropping it into the building terminal, then when the merchant chooses to drop a vendor they could choose the "custom vendor" or something along those lines? Seems like it might be easier to implement.



Jendi Akasce - Nevaeh
A carebear tumbleweed

masterim-doublea
Wed Apr 13, 2005 2:47 pm
#5




any way is fine but i have always thought it would go as so, 1 a merchant places a vendor as usual, places items in it and sell stuff. 2) i he or she gets tired of how their vendor looks the go to a salon (or needing a newer way of findind of MId's- also somthing needed in the game) find the id tell them i want you to Id my vendor. they would talk about a price then go to the house where the vendor lives. the image designer would need somsort of oking. like the owner of a vendor would see a message like " Mr. Id smith is trying to image design your vendor, click ok to continue" the image designer would see a message your request has been accepted. then the image designer would bring up a radicle menu on the vendor, they would click image design. the owner the one who just accepted the im change would see a screen like the one they see when a im is changing them, but the one they would see being changed would be the vendor. The owner would go on telling the ID what they want it to look like, then tip if the ID wants a tip (most will). the the image designer clicks accept and the owner clicks ok, suddenly the vendor changes to how they wanted it to. they bow and thank, and the im leavs to the next vendor or gos back to the salon.


well my idia begining to end.



ININININININININININININI
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Combat_Medic_to_be
Thu Apr 14, 2005 8:25 am
#6

I think that is how everbody has thought of it really. What sir_voor is saying is that maybe the reason this hasnt been introduced is because it would be too difficult or impossible to implement in this way. Would be nice to get some response from the devs to find out if this is the case or not.



Jendi Akasce - Nevaeh
A carebear tumbleweed

Sir_Voor
Thu Apr 14, 2005 9:34 am
#7






Combat_Medic_to_be wrote:
I think that is how everbody has thought of it really. What sir_voor is saying is that maybe the reason this hasnt been introduced is because it would be too difficult or impossible to implement in this way. Would be nice to get some response from the devs to find out if this is the case or not.





with the nearly 100% negative feedback from their chat on stratics.com I think the onlything we will be hearing from the devs is good bye. (AKA "their fired")







[`M Sir VOOR N`\

ToppDog
Thu Apr 14, 2005 9:13 pm
#8

Na, it won't be goodbye... That's why we can master the whole line now. It's more like "We don't really feel like dealing with you anymore... So go be masters of all things entertainer & leave us alone. We have more important things to go screw up."


That may be a little over the top, but I thought it was funny...


I think crafting vendors is kind of a cool idea, but it does sort of go against the whole hiring concept of Merchant, plus Bio-Engineers would wonder why that wouldn't fall under them, since it would be bio-engineering, hehe.


I don't think we'll ever see anything like this in this game, but it's cool to think about... & maybe some designer out there reads this kind of stuff & thinks it's cool too. We can only hope...
ToppDog
Thu Apr 14, 2005 11:06 pm
#9

Ah, nevermind... i thought you were saying they were gonna say goodbye to us, & get rid of ID eventually. I really can read, honest!
Vorpaks
Fri Apr 15, 2005 2:44 pm
#10

I was wondering if it would be possible for our interface to detect a vendor the merchant has in his/her inventory (they can only have one I believe) and ID it from there with both merchant and ID seeing the interface, the same way a regular ID session goes?

That way you wouldn't always have to travel to the merchants location - they could bring the vendor to your salon. If they want more than one of course it is more efficient to be on location near their house terminal.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

NJ62
Fri Apr 15, 2005 3:31 pm
#11



Sir_Voor wrote:
In the past when I thought of how IDing a vendor would work I always imagined going to a shop and IDing there, BUT what if we could create a vendor (much like merchant can) ID the Vendor, and put the vendor's employment contractup for sell?

Message Edited by Sir_Voor on 04-13-2005 08:52 AM



To add to this idea, tailors have wanted mannequins for the longest time. Wouldn't it be great for ID's to make and sell mannequins to show off outfits (which basically look like vendors but are non-functional)?



n'Jessi
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ToppDog
Fri Apr 15, 2005 6:14 pm
#12








NJ62 wrote:

To add to this idea, tailors have wanted mannequins for the longest time. Wouldn't it be great for ID's to make and sell mannequins to show off outfits (which basically look like vendors but are non-functional)?





I like that idea even better.

ToppDog
Fri Apr 15, 2005 6:17 pm
#13






Vorpaks wrote:
I was wondering if it would be possible for our interface to detect a vendor the merchant has in his/her inventory (they can only have one I believe) and ID it from there with both merchant and ID seeing the interface, the same way a regular ID session goes?

That way you wouldn't always have to travel to the merchants location - they could bring the vendor to your salon. If they want more than one of course it is more efficient to be on location near their house terminal.



That's sort of how I envisioned it working all this time. Basically the merchant would see the screen exactly as a regular customer would, except it would be the vendors body. I really hope they implement something like this someday, because then they could use the same code to create ID missions also.

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