Image Designer Archive
Thread: highest xp per change ability on male zabrak?
Ok. I have read the faq, checked the fan sites, done the advanced search on the boards and have not found an answer to this question. So here it is:
What is the highest xp return change I can make on a male zabrak? From Kwee's site I can get 275 from ears and jaw, but there are a whole lot of dashes in that table where an xp result should be so I am asking the community.
Excepting something that requires Master Image Design, of course, since that is the goal. I much prefer less clicky clickying and more xp per combine. I can keep my mind well enough between muon gold and rsychate to not really worry about the mind cost.
Thanks in advance,
You know, I honestly don't know because I stopped getting xp for anything around late July. The tattoo shape I think is high up on the markings tree and usually eats about half my mana bar. Probably high xp.
But, if you want the most bang for your buck, probably do the facial or body tree first, because you'll get a new higher-xp item in every box, rather than plodding away on cheekbones to grind to markings 3 or 4 to get the tattoo-shape.
Cool thanks. I am blasting through with my roomate having an acct. With ryschate and muon I can get over the noham cost threshold (1500 seems to be it) and go without any mind cost. I went ahead on facial first.
My little addition to your thread about making the class harder I'll add here:
Dont. Any lack of respect for the class has nothing to do with its difficulty in achieving. The true *cost* of being a master image designer is the point cost. Not the xp of time sink. There is enough of a time sink involved so that people don't pick it up to do their own changes, and that's all that is necessary.
Any lack of respect you guys thinkpeople show the class is probably truly centered around the same problems dancers/musicians and tailors had. But to a little different degree.
1. No decay. ID specific changes dont wear off. People can get their "look" and never have to visit the ID again. This is goofy. The whole basis around the class is the real life relation. The "hair stylists" well the only reason hair stylists make money is because hair grows and loses its form =P.
You ***need*** your changes to wear off after time. Maybe a month, given the number of IDs, for changes to hold. Then since synthasizing growing hair would be near impossible just have the changes fade back to the starting char.
2. Practical use. There is absolutely no practical in game abilities given to the class. There is room for some, though. The ability to go covert with a "disguise" would be great. Put it on per person timer to avoid abuse, and someone could do some good rping, and also useful tactical things with it. This would erase TEF too.
When wearing a disguise someone could not be re-disguised, and they would have to look that way for an hour to make sure they did not blow their cover. Creation of another tef/going covert would blow the cover and the 1 hour timer would remain, but hte person would be stuck without a way to get rid of tef/covert anymore.
Concentrate on changes like that **instead** of spending time trying to make the class harder to master. This is in direct rebuttal of the stickied post above which is mostly filled with ideas on how to make the class harder. The only thing that would accomplish is to make ID more rare. It would not raise the value of the class in the least.