Image Designer Archive
Thread: [Image Designer Proposal] Adding new content in the form of Quests
- Hairstyles (all species)
- Colors (more)
- Piercings
- Tatoos
Obviously there are more customizations that could be suggested, but off the top of my head, the above are on the "most wanted list" with the exception of colors.
What if you could takean "image designer quest" and, after completing it, you were awarded access to say...a few new colors, or unique hairstyles.
What would it do? First, it would add content and give an image designer something to do that actually was productive towards the profession. Second, it would increase business. Imagine seeing a tatoo on a player. You've been playing the game for 2 years, and see a tatoo? First reaction, would be to ask the player where they got it. Answer? They'd tell you the ID who did it.
This is an early concept and obviously nowhere close to being in a finished form of a proposal. But fact is, there is room to add something like this. The addition would not be incredibly hard in concept. But adding extra levels of customization to an image designer through quests, would be something that I'm sure could be done, I'm sure if done correctly would be well recieved by the image designer community, and I'm sure we would have additional fun with the profession.
Conclusion:
This post is simple, to the point and throws the idea out there. I do not know if this has been proposed, if so, sorry for the repeat. I love ID, and I truely want to see it go forward.
Read the post Lets do some constructive Brainstorming....
Read the post ID Top 5 (14) Version 2
Read the post My Fan Fest Notes
These will give you an idea of where we're going and what we want. You might want to add your ideas to the "Let's do some constructive brainstorming post, so you can see what we've already discussed and the pros and cons. Plus, you can see on the Fan Fest post, what they are already working on for us.
You also might want to post to Quests & Missions *after* you have read all these posts and adjusted your ideas.
To give a concrete example of this, the song/dance quests are now being integrated into social play as mandatory content. As a musician, I'm in a group, and I'm often asked if I can play Western. Well, I can't, I still haven't finished the quest. They grumble, and I know that I'm not going to get hired on for a gig until I can play Western. Now, that isn't bad because Western is only one song - but can you imagine if Funk and SW4 had been added as quests? It would have been a major hurdle to jump through.
Another issue is the fact that we have so little content, that I think we downright deserve new content, period, without having to spend extra skill points, do quests, or grind xp to get them. Once the profession has enough justifiable content, then I can see putting some quest bells and whistles on, but again, with the caveat that we don't want to make the quests "mandatory" for an ID's marketability.
NJ62 wrote:
In general, I'm very cautious about post-master content, because it becomes "mandatory," particularly in a profession like ID. Right now a non-master ID cannot get work because the non-master cannot do "everything" - even if the client does not want a master ID change. This would put an additional hurdle on ID's just to be considered fully-functional. It would make master ID virtually unmarketable until the quests were completed.
To give a concrete example of this, the song/dance quests are now being integrated into social play as mandatory content. As a musician, I'm in a group, and I'm often asked if I can play Western. Well, I can't, I still haven't finished the quest. They grumble, and I know that I'm not going to get hired on for a gig until I can play Western. Now, that isn't bad because Western is only one song - but can you imagine if Funk and SW4 had been added as quests? It would have been a major hurdle to jump through.
Another issue is the fact that we have so little content, that I think we downright deserve new content, period, without having to spend extra skill points, do quests, or grind xp to get them. Once the profession has enough justifiable content, then I can see putting some quest bells and whistles on, but again, with the caveat that we don't want to make the quests "mandatory" for an ID's marketability.
NJ62 wrote:
In general, I'm very cautious about post-master content, because it becomes "mandatory," particularly in a profession like ID. Right now a non-master ID cannot get work because the non-master cannot do "everything" - even if the client does not want a master ID change. This would put an additional hurdle on ID's just to be considered fully-functional. It would make master ID virtually unmarketable until the quests were completed.
My basis for this post, was having been a longtime weaponsmith. I would equate "additional customization" to schematics. While the principle maybe similar, I do see your points. However, I would ask you this...is it better to have some content, than none?
Truthfully, right now image designer has no ID specific quests. I realize that non-masters havea very hard time getting work. But this is the same for almost any profession that has a commodity. And in some cases, masters still can't get work because they don't have 25/25. Now,hear me out on this. The parallel could be made, that an ID with"additional customization" is the crafting equivelant of a 25/25 weaponsmith. There are still many aspects of ID that are separate from what one could in theory gain from a "quest reward". Think of additional customization as "R.I.S. armor". A master can still do a dam good job as an ID. Its just if your customer wants that something extra. I would say that seriously...maybe 5% or less of my customers are picky (cough cough PAPPI). Most would accept any of 5,6 hairstyles, maybe 15-20 different skin tones. However, what additional customization would really effect, were the extremely picky ones who knew exactly what they wanted.
Maybe adding extra to a master isa wrong idea tho, as I have seen how other markets have acted. The major thing about say..weaponsmith, is a 25/25 with the best resources ever charges a premium, and a non-25/25 with inferior resources, can still sell his or her items, however at a reduced rate. The last thing I would want to see is ID's lose business. I am only here to seeus become more functional with respect to integration to society, and of course, to see us prosper.
To give a concrete example of this, the song/dance quests are now being integrated into social play as mandatory content. As a musician, I'm in a group, and I'm often asked if I can play Western. Well, I can't, I still haven't finished the quest. They grumble, and I know that I'm not going to get hired on for a gig until I can play Western. Now, that isn't bad because Western is only one song - but can you imagine if Funk and SW4 had been added as quests? It would have been a major hurdle to jump through.
I do see your points here, and I think i touched on a bunch of them above. A fully templated fully quested Musician, is somewhat comparable to a "hero character" so to speak. But this does beg the question...should an already Master be rewarded for going the extra mile to be competetive? I do not know...as this caters to the powergame, and deters others at times, from breaking into the profession.
Another issue is the fact that we have so little content, that I think we downright deserve new content, period, without having to spend extra skill points, do quests, or grind xp to get them. Once the profession has enough justifiable content, then I can see putting some quest bells and whistles on, but again, with the caveat that we don't want to make the quests "mandatory" for an ID's marketability.
All I can say here, is I am not sure if we really have any content
. I am wondering, is it better to have content and additional customizations at possibly the expense of other ID's? I do not know the answer. I will say that, not all customers have any idea what we can do...actaully some have no idea lol. Pink Mowhawk...they know we can give those lol. Anyway, I am passionate about this profession. It is one of my favorite professions, however, it is, compared to other professions right now, fairly bug free along with enjoyable. I am just always looking for ways to improve, and always looking to throw ideas into the mix