Image Designer Archive

Thread: Image Designers putting players undercover.... Idea...

BlackEdge
Mon Oct 06, 2003 7:50 pm
#1

This could be something for master image designers can do for players that wants to go undercover.


Master Image Designers can change a person's name (and/or) alignment which would last only like 30 minutes, andImageDesigners can only change them every 1 or 2 hours, this keeps them from spamming it over and over constantly. This would effect:


Other player'sradars and the names on the characters. Which both would only last 30 minutes.


How would it effect player's radars you ask?


On the radar map they will look like your alignment but, if you click on them you will see where you can attack them, which would mean they are spies, or someone that is going undercover.


Name changes on the characters would be the same type on UO, which only last so long before your name changes back to your real name.




Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
Aprilstorme
Mon Oct 06, 2003 8:12 pm
#2

Interesting Idea...I dont think 30 minutes is long enough....but its definately something new.
Nisvu
Tue Oct 07, 2003 7:16 am
#3

this idea of alowing a ID to make someone incognito for a period of time was the main reason i wanted to be an ID. i sure hoep they give it some thought. Cause if they dont what the hell esle are we supposed to do?
chickencooker
Tue Oct 07, 2003 5:53 pm
#4

don't know anything about image design but i think this is a great idea.



Chicken Cooker!
I'll Cook your Chicken!
BlackEdge
Tue Oct 07, 2003 6:15 pm
#5

now for the naming part I forgot to add:


If you see someone like named Art'so Quee


and you give that person a tell, and that person does not exist.. That means that person is a spy with a undercover name.




Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
FishWan
Wed Oct 08, 2003 5:14 pm
#6

We went over the possibility of diguises and name changes in pre-release. The developers felt that the ability to change names was ripe for griefing.


1. Someone goes "undercover" with a new name and title, "Master Smuggler." New B. Player gives him his brand new gun for slicing, the "undercover" smuggler laughs and runs off with it. New B. Player types /report and is told That player is not online. "But I can see him!" New B. cries. "That's him right there!" But the griefing is unreportable because the undercover character no longer answers to the proper tag. New B. contacts a CSR and shows him the screenshot of the offending behavior, and the CSR shrugs. "Could be anyone. Sorry, can't help you."


2. Someoneuses a master ID to go"undercover" with a face, attire, and name identical to a well-known crafter. The undercover "crafter" promises a product in exchange for the money and raw materials, and promises he'll give the buyer the product after he's done making it. Instead, he absconds with the resources and cash, and the real crafter gets reported for misbehavior.


3. Someone uses an "undercover" name to join a PA to be put on the Admin list for a PA Hall. The undercover player runs in, disbands the PA, and empties out the maintenance money from the terminal.


There are just too many opportunities for griefing when other players do not and can not know your name. I do not believe the developers would ever try to code around all the possibilities for extortion, theft, defamation of character,or B&E. Single-character-servers were chosen specifically to make each player live with his good (or bad) reputation.


Even if this were so, and the developers decided that this kind of griefing was acceptable, I respectfully submit that military command decisions about undercover faction troops be left up to the Squad Leader, not the Image Designer. Who gives you your undercover military assignment: your commanding officer or your manicurist?




Remember, there is no I in team, but there is an I in "Oedipus."
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