Image Designer Archive

Thread: Piggybacking on smuggler changes: master of disguise!

NJ62
Wed Jan 14, 2004 5:48 pm
#1

If smuggler is getting revamped (rumor has it) I want a piece. In short: craftable temporarydisguises! These disguises would act like "maskscent" for npc's, effectively reducing the chances of an imperial pat-down, and increasing the chances that a smuggler will not have his contraband discovered and seized.


Any thoughts?




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Syzygy-Gorath
Wed Jan 14, 2004 5:53 pm
#2

I think that's what camouflage kits are supposed to do (mask scent for NPCs, that is)…but disguises would be cool.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Heretic05
Wed Jan 14, 2004 5:58 pm
#3

isn't camo for ranger's not smugglers!?!



but would be a great idea for imp/reb raids, disguise befeore you go in a fight, and CAN NOT be deteced by COVERT DETECTORS, so you can sneak into the opposing base and kill from the inside out (instead of having a large turret, 6 at-st's, and about 40 storm troppers corpsing you in less than a 1/4 of a second =D)

Syzygy-Gorath
Wed Jan 14, 2004 6:09 pm
#4






Heretic05 wrote:

isn't camo for ranger's not smugglers!?!




Uhm…yeah. What I meant was, I think camouflage kits do what n'Jessi was suggesting disguise kits…just not factional. I think. I dunno.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

EnigmaAB
Wed Jan 14, 2004 6:45 pm
#5

Good luck there. They've been telling us smugglers for several months now of changes coming and we have yet to even get hints of what they are. The majority of posts regarding changes on our forum are simply suggestions and ideas made by the players, not the devs.





Shala Darkdust


RaithStarwind
Thu Jan 15, 2004 7:34 am
#6

:: chuckles :: I guess I wasn't the only one to think that Image Design / Smuggling was a good combination. I too hope one day we get Temporary changes. ^_^



Raith Starwind.
Master Image Designer and Master Smuggler of Coronet. (Starsider)
Do not meddle in the affairs of Image Designers, for they are subtle and quick to make you an eyesore. ^_^
Kwee
Thu Jan 15, 2004 7:55 am
#7

I'll throw the idea out As always that doesn't mean anything will come of it




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

NJ62
Fri Jan 16, 2004 9:28 am
#8

Someone suggested on the Tailor boards that scars are very smugglery. One might add that tattoos are also smugglery...




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Syzygy-Gorath
Fri Jan 16, 2004 10:07 am
#9






NJ62 wrote:

Someone suggested on the Tailor boards that scars are very smugglery. One might add that tattoos are also smugglery...






Body piercings! Smugglers need big old pirate earrings.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

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