Image Designer Archive
Thread: Piggybacking on smuggler changes: master of disguise!
If smuggler is getting revamped (rumor has it) I want a piece. In short: craftable temporarydisguises! These disguises would act like "maskscent" for npc's, effectively reducing the chances of an imperial pat-down, and increasing the chances that a smuggler will not have his contraband discovered and seized.
Any thoughts?
isn't camo for ranger's not smugglers!?!
but would be a great idea for imp/reb raids, disguise befeore you go in a fight, and CAN NOT be deteced by COVERT DETECTORS, so you can sneak into the opposing base and kill from the inside out (instead of having a large turret, 6 at-st's, and about 40 storm troppers corpsing you in less than a 1/4 of a second =D)
Heretic05 wrote:
isn't camo for ranger's not smugglers!?!
Uhm…yeah. What I meant was, I think camouflage kits do what n'Jessi was suggesting disguise kits…just not factional. I think. I dunno.
Someone suggested on the Tailor boards that scars are very smugglery. One might add that tattoos are also smugglery...
NJ62 wrote:
Someone suggested on the Tailor boards that scars are very smugglery. One might add that tattoos are also smugglery...
Body piercings! Smugglers need big old pirate earrings.