Image Designer Archive

Thread: Image Design and Force Design Patterns

Rhyssand
Thu Aug 26, 2004 1:40 am
#1


Hi there,

I was just thinking about a few Force Designs that would be nice for FSS-IDs


  • Animated patterns, various shifting patters that the image designer can assign

  • Animated Tattoos, Shifting tattos (like the Lekku patterns)

  • More freakish hair styles of course

  • Force colours, Animated colour shiftings on Hair, fur, Markings or patterns

  • Force Holoemotes anyone ??

  • Prolonged Holoemotes, make them last longer

That's what reasonable things I can think about.

Erann
Thu Aug 26, 2004 8:27 am
#2

I would argue and say you could image design another consenting player at any distance because you are force changing them. Right now you need to be within 10 or 20 meters?


Or howabout being able to stat migrations outside the tent if your fss ID that would be worthwhile and give us somethign to aim at.




MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
MarikRoman
Fri Aug 27, 2004 4:31 am
#3






Erann wrote:

Or howabout being able to stat migrations outside the tent if your fss ID that would be worthwhile and give us somethign to aim at.






That'd be nice. I'd like if it made so even outside the tent at Master there's no wait time for image changes, that'd be worth it for me.



-Kakoro
TechnoCan
Sun Aug 29, 2004 2:24 pm
#4






Rhyssand wrote:


Hi there,

I was just thinking about a few Force Designs that would be nice for FSS-IDs


  • Animated patterns, various shifting patters that the image designer can assign

  • Animated Tattoos, Shifting tattos (like the Lekku patterns)

  • More freakish hair styles of course

  • Force colours, Animated colour shiftings on Hair, fur, Markings or patterns

  • Force Holoemotes anyone ??

  • Prolonged Holoemotes, make them last longer

That's what reasonable things I can think about.






I really like those ideas, but I see a critical point there: lag & dev-time!


First it would take an increddible amount of time to programm some of those ideas. And from my own experiences I can tell that the devs really don't know where to start programming all the ideas they allready have...


Second: shifting/changing patterns & tattoos same as shifting colors would look awesome, no doubt... but would cause a tremendous lag for everyone watching it although there might be tricks to reduce that again.


But I think we should hold on those ideas since you never know when a creative Dev might read it and say: hey! I can do that! That's easy!


So come up with more such nice ideas


May the Force be with you all!


TechnoCan



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
Rhyssand
Mon Aug 30, 2004 4:17 am
#5






TechnoCan wrote:


I really like those ideas, but I see a critical point there: lag & dev-time!


First it would take an increddible amount of time to programm some of those ideas. And from my own experiences I can tell that the devs really don't know where to start programming all the ideas they allready have...


Second: shifting/changing patterns & tattoos same as shifting colors would look awesome, no doubt... but would cause a tremendous lag for everyone watching it although there might be tricks to reduce that again.



Regarding patterns, consider them like the flailing Lekku as the character runs, it's a pre-determined animation that is loaded with the character details, shouldn't lag any more then current status of game.


As for shifting colours, well, I think that can be loaded with character details as well, but since it's a more intricate (using special graphic features) job, might cause local lag because of graphic adapter (on local machine only). This of course can be negated by lowering the details of characters in the option screen.


I'm not a SWG Dev, but I know something about programming and using the various APIs concerned with Graphics.


Of course, they can simply add more versatile hairdos and/or patterns, colours and other various ID Stuff.


Mawie
Mon Aug 30, 2004 4:26 am
#6

I dunno. Conceptually I love the ideas... but (there is always a but, right?) I don't see the devs passing us any love for at least 6 months (if not more). A few months ago we had a decent sized revamp (or Nerf, according to some), and with the combat rebalance and JTL coming up, I don't forsee the dev team having the time to give us any more content. They probably like sleep, and food, and sex as much as the lot of us.







Mawie Odaka
Master Dancer
Master Swordswoman
Rebel Colonel
FuschiaD
Mon Aug 30, 2004 9:34 am
#7

My lekku flail when I run? O.o





~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
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TechnoCan
Wed Sep 01, 2004 9:48 am
#8






FuschiaD wrote:

My lekku flail when I run? O.o







Well I didn't see my lekku flail either, but yes, they kind of moves with the motion...


And yes, I can see that preloading such colorshifts and the like might work.. I'm not a dev either... *shrug* We just have to be patient and keep such ideas for the next time we are asked for them


May the Force be with you all!


TechnoCan



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
Cephme
Thu Sep 02, 2004 5:31 am
#9


How about some master level hair styles before we get in to FS styling...though it would be fun.




Katinga
"If Looks Could Kill"
Full Service Image Design
An Aegis Company


Rrowann
Fri Sep 03, 2004 3:10 am
#10






Mawie wrote:

I dunno. Conceptually I love the ideas... but (there is always a but, right?) I don't see the devs passing us any love for at least 6 months (if not more). A few months ago we had a decent sized revamp (or Nerf, according to some), and with the combat rebalance and JTL coming up, I don't forsee the dev team having the time to give us any more content. They probably like sleep, and food, and sex as much as the lot of us.





Rousseau was right! That is what it all comes down to!



--

"I'm not a Wookiee. I'm an Imperial."
Mawie
Fri Sep 03, 2004 6:41 am
#11






Rrowann wrote:





Mawie wrote:

I dunno. Conceptually I love the ideas... but (there is always a but, right?) I don't see the devs passing us any love for at least 6 months (if not more). A few months ago we had a decent sized revamp (or Nerf, according to some), and with the combat rebalance and JTL coming up, I don't forsee the dev team having the time to give us any more content. They probably like sleep, and food, and sex as much as the lot of us.





Rousseau was right! That is what it all comes down to!






/grin







Mawie Odaka
Master Dancer
Master Swordswoman
Rebel Colonel
gesikah
Thu Sep 09, 2004 1:20 pm
#12

I would definitely go for the no timer, stat migrations out of tent thing. Hell I would settle for larger color palettes (# of colors and size of palette). I run at 1600x1200 and I am going to go blind(er) from squinting the palettes. I would also LERV to get some more hair(/horn)styles ESP for female Zabraks. Also non-facial tatooes would be really cool also.



++ Gesikah Image Consulting ++
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SFXGenesis
Thu Sep 09, 2004 1:46 pm
#13

You know, I know there are a lot of things we WANT....but there isn't much we really NEED right now.


Except some way to get out of tents for migrates, and lower the timers...those are the only two 'nerfs' I see in this profession...and if you always hang out in Theed like me (though, I do that less and less since becoming TKM), those aren't even really a huge deal.


Ah well....I just want a droid module for migrates, and I would be content as pigs in slop.


My two creds,

Dan




Danial ~ Aaronis ~ Aurellius ~ Cotytto

"No matter what your sexual preference, true love is the ultimate fantasy." - Rosie O'Donnell
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