Image Designer Archive

Thread: If you had to choose...

Erikiollo
Fri Dec 05, 2003 3:46 pm
#1

Thanks!


Any other opinions on this anyone?
LordSaibot
Mon Dec 29, 2003 8:21 am
#2

The ability to tank (defense, the ability to stay alive for a long time) for someone or something


Or the ability to deal out outrageous dps (at the expense of defense, of course)


Which would you personally prefer? The reason i ask is because these seem to be the two biggest points of view in the "what should swordsmen be?" thread. So, all other factors aside, given only these two choices which would you choose?





Gravis Temav
-LootTrooper-
Scarin
Mon Dec 29, 2003 8:50 am
#3

I feel that swordsman should be somewhat in between. Fencers should be the real defenseman, dodging and avoiding as much damage as possible while slowly wearing down their opponent with precise and quick attacks.

Pikeman should really have the role most swordsman have now. They have the largest, heaviest weapons and they are the ones that should really be the heavy hitters. Sure a powerhammer is heavy and hard hitting but compared to long virbo axe?

To me, swordsman is a combination of offense and defense. Kendo, "The way of the sword" is IMO an example a Master two-handed swordsman techniques. Derived from actual Samurai technique, it focuses on striking your opponent with strength and precision, but also stresses learning to counter any move your opponent may make against you.

In SWG terms like this....

Fencers - Highest melee/ranged defense, fairly high dodge, low toughness.

Pikeman - Low melee/ranged defense, fair block but a good toughenss mod.

Swordsman, decent melee/ranged defense, highest passive defense mod (counterattack) and fair toughness.

Right now I kinda think we are filling the pikeman role of being the heavy hitters with low defense and I don't really see how that makes sense. I wouldn't mind sacrificing a little bit of damage for some better defense or specials that have some status effects.



There are 10 types of people in this world... those who know binary and those who don't.


Scarin - Eclipse Master Ranger / Master Swordsman
Siarra Oman - Noob scout on Wanderhome, home of the great ranger meet up.
raider7734
Mon Dec 29, 2003 9:17 am
#4






LordSaibot wrote:

The ability to tank (defense, the ability to stay alive for a long time) for someone or something


Or the ability to deal out outrageous dps (at the expense of defense, of course)


Which would you personally prefer? The reason i ask is because these seem to be the two biggest points of view in the "what should swordsmen be?" thread. So, all other factors aside, given only these two choices which would you choose?






I have to say that both are essential Swordsman characteristics, but not in the extreme:we areeasy to hit due to low meleedefense, yet we can take a hit due to our medium toughness. And our damage is decent, especially vs. armor or groups of enemies.


But, if I had to pick one of those choices, I'd go with the big damage. A lack of toughness or tankability can be fixed with armor... but if you'relow on damagedue to bad weapons or low speed, you'rescrewed no matter what.





----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Soulburner69
Mon Dec 29, 2003 12:19 pm
#5

i think we should be the damage dealers, which in all ways is a sort of tank, we go in and level the field, for everything else, we may not be able to stand in battle as long as a defensive tank, but we wouldnt have to, we would be able to finish the fight before it really starts in some cases, and our defense would be our powerfull damaging offense. that is how i see us swordsman.


and also in pvp i liked the damage bonus we got against some ranged fighters, i figure a melee fighter that can get into melee range with a ranged, should be able to finish the fight in 1 to 3 hits, not just swordsman, but all melee fighters. and that is against all ranged fighters, and the bonus the ranged get is the ability to attack us from 60 meters away, and if they dont manage to kill us in that distance, they can feel the cold, cold ground.




Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Kwee
Sun Jan 25, 2004 10:27 am
#6

Purely hypothetical, but I'd like to know, would you choose a wish list item or bug fix to happen first?


Say...


Expanded color palette for eyes or skin or hair


OR


Hairstyle & hair color bug


What would enhance your gameplay more




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

NJ62
Sun Jan 25, 2004 10:42 am
#7

Expanded pallette. That's what people want, and we need new content.


I'm also thinking that the hair color bug is hard to fix for whatever reason. Strangely, when I created a vendor with gray hair, it looked brown to everyone else. This fixed itself after server reset. Clearly this problem goes beyond image design.


However, I would have to demand eye shape and male (twi'lek and zabrak) freckles first. For the powers that be to ignore easily-fixable bugs in order to push through new content to satisfy the masses, I find that inexcusable. They fixed twi'lek eyebrows easily (the code is in character creation, after all) they can fix this!





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Sir_Voor
Sun Jan 25, 2004 11:52 am
#8

Wish List!


None of the bugs are really major ones now, but the lack of non-character creation stuff really effects the customer base.







[`M Sir VOOR N`\

Syzygy-Gorath
Sun Jan 25, 2004 12:37 pm
#9


Hairstye/color change bug. I hates it, hates it! (Having to log for half an hour before any social even is really starting to get annoying… )



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Fetei
Sun Jan 25, 2004 3:41 pm
#10

custom tattoos



Dark Jedi Guardian 4444@ chimaera
Jaela
Sun Jan 25, 2004 6:17 pm
#11

expanded palette,,its creating options we dont have now



BothanPilot
Mon Jan 26, 2004 4:31 pm
#12

Body Tatoos!



See me now, I was another,
Mean and vicious, fast and clever,
see me now, you would not dream,
The food I ate, the food that screamed,
JuJutsu
Tue Jan 27, 2004 8:10 am
#13

A wish list item.
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