Image Designer Archive

Thread: Image Designers, your top three questions/concerns?

Kwee
Tue May 11, 2004 8:49 am
#1



Briefly list your topTHREE ONLYquestions/concerns for the devs regarding the minipublish, thank you


In the following format:


1.

2.

3.

Message Edited by Kwee on 05-11-2004 11:51 AM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Korrack
Tue May 11, 2004 8:53 am
#2

1. When will the ID tents be available for Master IDs to place in player cities?


2. Timer for Master ID? Should be zero. Will it ever be zero?


3. Has the brown hair color bug been fixed? if not when will it be fixed?





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RynaNasao
Tue May 11, 2004 8:56 am
#3


1. When will the ID tents be available for Master IDs to place in player cities?


2. Timer for Master ID? Should be zero. Will it ever be zero?


3. Has the brown hair color bug been fixed? if not when will it be fixed?



These are very good questions and I definitely second them


JuJutsu
Tue May 11, 2004 8:59 am
#4

1. Will stat migration be modified so that IDs only accelerate and can migrate themselves?


1. Will the ID tents be available to place in player cities?


3.Will the brown hair color bug be fixed?


Syzygy-Gorath
Tue May 11, 2004 9:01 am
#5



  1. In what way will the glacial XP gain issue be addressed, and when can we expect it to be?

  2. How will the abusability of the new fast stat migration be addressed, and when?

  3. Why oh why oh why was normal migration taken out?

Edit: I'm changing my third question…you'll se why in a second. It took me a while to find this quote, but:







SWG-Runesabre wrote:








[snip]


First, while I may say some ideas are interesting from time to time, it does not mean or imply that I have plans of directing development in any specific direction. When I have decided how development on a particularprofession will be done, you will see a more specific design proposal showing up stating as such. Until then, when I say something "sounds interesting" I mean simply that and no more.


[snip]


Second, while everyone in the game can submit their ideas for the Image Designer profession, do not fear about being drowned out. I give the greatest weight to the Correspondents of each profession. Work hard with Kwee to get your ideasdocumented and you do not have to fear about being drowned out in the noise. Kwee's reports and feedback will be my main source of information when it comes to ideas for the Image Designer.


So to summarize, think about the following:


1) What critical function can Image Designers perform in SWG?

2) How canyou and I accomplish adding this function while preserving the unique playstyle of the Image Designer?



(Exceprted from this message.)

My question is: what happened between the time of this post and now that the points I've hilited were totally ignored? We recieved no specific design proposal, and despite protestations to the contrary, our "unique playstyle" was not taken into account when adding new content and herding us into NPC cities.

Message Edited by Syzygy-Gorath on 05-11-2004 01:33 PM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Electro
Tue May 11, 2004 9:01 am
#6

1. Is there any way to remove the timer from the UI and place it on the act of doing the Design, if the timer absolutely must be included? I.e. make it like doctors so we are not forced to be trapped in the UI for large chunks of time which makes it nearly impossible to see anything going on around us or to interact with others.


2. What will be done to make experience gain more reasonable for new Image Designers? As currently implemented on test the amount of time taken to master ID will be so great, and the process so onerous, that only the certifiably nutty would willingly submit to it.


3. Why is it that ONLY entertainers are forced to seek out other members of their own professions in order to get the full benefit of their own profession? (dancer and musicians are forced to have another dancer/musician buff them, we will be forced to have another ID stat migrate us.) Do you have any ideahow unreasonable this seems when tailors can wear their own clothes, architects live in houses they create, doctors buff themselves, gunsmiths use their own weapons, etc.?


NJ62
Tue May 11, 2004 9:02 am
#7





1. Current xp system is too slow and unworkable (!!!) This plays in on a lot of levels because our burdens will be great in stat migration if it's too difficult for new ID's to even get novice and take the load off us. We need it to be possible and practical for our ranks to grow. We don't want to penalize the casual player for the hologrinders' actions.


2. Player city tents


3. Continuing support/dev time for bugs & balance issues after the patch goes live. If an ability is broken, I don't want it to stay broken for 9 months, like eye shape and baldness.


Message Edited by NJ62 on 05-11-2004 09:03 AM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Darkagent101
Tue May 11, 2004 9:03 am
#8






Kwee wrote:



Briefly list your topTHREE ONLYquestions/concerns for the devs regarding the minipublish, thank you


In the following format:


1. Like Okiee said. Where's my PC tent?

2. The dev's have seen fit to frustrate the community with the Stat migration change. Would it be possible to implement it as suggested, leaving the old system in and allowing ID's to speed the process?

3. I am a Master ID. Currently, on Live, I can do several quick body fixes, a 'do, a weight modify, and a handfull of Lekku paternings on various person's in under five minutes (with good customers). With this timer, I am limited to doing at most two of those changes in that time. Why? Asa master, I should NOT have to wait, with a window open, blocking most of my spatial, for a timer to run downseveral MINUTES so I can let changes go through.





Pretty much sums it.

(( I'm STILL not here...))



Charina and Carshea
Sunnrunner and Test Center
Breestan
Tue May 11, 2004 9:06 am
#9

1- Letting players retain their original ability to migrate stats and allowing Image Designers to speed the process.


2- Adjusting the UI so we can size it or get out of it so we can see what's going on/interact with the world around us in spatial, tells, group chat... (if someone tells me and I can't answer thme for 10 minutes I might lose business ya know...)


3- Yeah, the exp gain IS sort of messed up. We wanted it slower, but slower than 3 hours didn't mean 61 hours....




Tekoa Dia'koh *** Irys Eo'Nel
Master Dancer and Image Designer
:: The Lunatic Dawn :: Redemption, Lok, Ahazi *** Mos Eisly, Starsider
And proud to be a Galaxy Girl!
Vrykolakas
Tue May 11, 2004 9:08 am
#10

1. Stat Migration: Still don't want to have anything to do with it at all, but if we have to have some role, have us speed it up but leave the normal way in too.


2. Timers: Reduce or remove them, especially for Masters.


3. XP gain: It took me a month to get Master Image Designer even under the old system. As a casual gamer it really scares me to think about how long it would take if I had to do it again.
Randonb
Tue May 11, 2004 9:09 am
#11


  1. Image Designers cannot migrate their own stats. This makes me very angry.

  2. Image Design color pallettes are difficult to see at master. The boxes are so small! We need to expand them vertically and impliment a scroll bar.

  3. Image Design Tents are not playercity placeable.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
mh307
Tue May 11, 2004 9:11 am
#12






Korrack wrote:

1. When will the ID tents be available for Master IDs to place in player cities?


2. Timer for Master ID? Should be zero. Will it ever be zero?


3. Has the brown hair color bug been fixed? if not when will it be fixed?









that works for me too lol


-Biana




Onikojuno__N__[ONE SEXY ZABRAK]
ABK Correspondent
Spammer Trash Talker Man Wh0re

www.TKC-Community.net
Gyopi
Tue May 11, 2004 9:19 am
#13


/sigh I spent a long time posting and it never posted.


1) Will our XP problem be fixed? They have obviously gone too far inmaking ID not as easy to master. All they have to do is try it themselves and they will see! Will this be fixed any time soon? I hope that they do not have to wait for a month for their "metrics" to come out and they see that there have been no new master image designers or entertainers. This needs to be fixed as soon as possible!


2) Will we be able to place our own tents? No other profession is forced into a few places in a couple of NPC cities (Vreni Island!?) to perform their "critical function". I feel like I am being forced to live and work in a ghetto, without the freedoms that other professions have. I know that you want image designers to be easy to find since there are usually not many of us, but if you let us place our own tents and advertise them on the map, people will find us!


3) Will you reconsider making us the only way to do stat migration? Since people are generally impatient and want instant gratification, fast stat migration would be a great seller for us! Taking the old slow way away from people and giving it to us will just cause resentment and a lot of people will not want to see an image designer for *any* reason because of that. I get enough resentment as a tailor for being blamed for decay.

Message Edited by Gyopi on 05-11-2004 12:24 PM




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