Image Designer Archive
Thread: Double Wammy
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LaurnaRose
Sun Feb 13, 2005 9:03 am
#1
Just so you all have an idea of how I'm feeling at the moment ... I got double wammied this week.
My Ahazi toon is a MID/MTailor/Merchant
So you all know the merchant senerio if not, visit here. I am mad, fuming mad. But to make it worse, I find out that now, if I want to be a successful ID and not waste hours of my time waiting for ppl to get heals because NO ONE KNOWS YOU CANT HAVE WOUNDS TO STAT MIGRATE ANYMORE I'm going to have to take up novice medic so I can heal them myselves because none of the docs every carry wound packs and there is no one in the med centers other than "grinders" who dont carry wound packs. So now, I have to make a choice. Do I give up my vendor/item count or doI give up my ability to advertise, or do I just sit around and waste my time waiting for my clients to find someone else to heal them. As an ID we CAN give stat migrations to wounded players, there is nothing stopping us, there is no warning saying "this is a wounded player". But if the client has even just one little tiny wound in any of their attributes, once we go to "commit" and they go to "accept" poof ... the entire session is canceled. Not even the image alterations take. I found this out the hard way. So now not only have I wasted the 4m that it took to do the SM, but then we spent another 5m working on his image. So a total of 9m. Then it cancels. I get no pay, he gets no changes. Then he has to spend 35 minutes looking for someone to heal him. So finally, after 44m on one client, he gets his ID and his SM and he tips me 5k cause see, I dont feel right charging new players a set fee. So answer me this, what is 45m of your game time worth to you?
emovamalla
Sun Feb 13, 2005 11:27 am
#2
LOL... you beat me to some of the punch. I was actually ON Ahazi getting a migrate the other day. Myself being a MASTER ID on BRIA thought I had known what to do. Before I went in the tent I migrated my stats in my screen and had some credits ready. I find an ID and we start the migrate. La-da-da... do-do-do... click accpept and BAM... I had ONE (COUNT IT ONE) Health and ONE Mind Wound!!! Are you kidding me I say?!?! LOL... is this a joke?!?! I was fumed to say the least and while I could not confirm that the credits were transfered, the ID said that she got paid for it.
Here is my opinion why the "wound" issue is more hassle than anything (in my opinion):
- IT WAS NEVER AN ISSUE TO ME BEFORE! I never had one single problem with any wounded ID client. If it isn't broke, dont fix it. They claim this was impliminted to fix people who were perma-incap.
- Almost every ID or Client will need medic now. Only exceptions are TKM who can quickly meditate all wounds away. Other than that you will have to carry some wound packs on you as a player and heal yourself FULLY. The lastoption would be to have ID's pick up medic and medic droids.
- The reason the wound issue is so bad is that MOST of the Med Centers are full of tumblers and afk medic/doc grinders. Sure, when you are in a cantina, you can walk into a room full of AFK'ers but still get healed. The same does not apply for meds. If you don't have TKM or Medic, you are practically forced to find a doc who is buffing and pray that he will heal your wounds because a lot of them won't unless you are buffing and some dont even carry wound packs on them at all.
- Turning slightly wounded customers away is NOT THE ANSWER! As an ID you have to rely on those 1-2 customers an hour (at best) and if you have to tell them to get healed then the customer return rate will be fairly low. Those customers who might actually get healed will have wasted so much time doing so that there is a high chance of them just doing something else.
After re-reading Laurna's post I see that I rehashed a lot of it... but well this is my opinion on it.
Mystyrys
Sun Feb 13, 2005 11:40 am
#3
Whoa! Wait... you mean the fix for the perma-incap made it even harder to do an ID? Heh, color me shocked. 
Kidding aside... I've been consumed with crafting and restocking vendors since the patch that added this so I haven't had time to play my Master ID char lately. Let me get this straight. A customer comes to you for a stat migration and if he/she has even 1 wound to anything, that ID session will fail?! Argh! This affects only ID sessions that include a stat mig, yes? Not sessions that are only image alterations?
Dang. If they don't "fix" this, yes, IDs will need to dabble in Nov Medic or strongly encourage medics to start hanging out in the med centers and actually be there to heal people again! Like they used to do. Like they should do.
Re-educating customers is not easy. They get grumpy when you try to tell them you can't help them until they do a, b or c. *sigh*
Lynnaea
Sun Feb 13, 2005 12:25 pm
#4
My initial understand of this was that the session would fail if the wounds were greater than the changes, that is, if the proposed changes would put the client below zero for any one stat. "This is wonderful!", I said to myself. "Thank goodness they're fixing this!" Imagine my suprise when I figure out this is not the case (imagine a big pink wookie running around looking for a medic...:smileyvery-happy
.
So here's my question: Is this new system working properly? Is it supposed to work like this? I think we can all agree that
perma-incapping our clients is best avoided, but I see no reason to deny stat changes for such insignificant wounds. Anyone know anything else about this?
emovamalla
Sun Feb 13, 2005 3:31 pm
#5
Again, I would have to agree w/ Lynnaea on this. That is what my understanding on the migrates was too.
Idealy what I was hoping for was when you hit the migrate checkbox that it would pop up a window that says "this player has chosen to migrate their stats below their allowed limit in their current condition. The session has been canceled." A pop up window with similar information on the client side would be value added as well.
The current system is just too time prohibitive for the ID's and the clients. Something needs to change unless they want fewer and fewer ID's to get into the field.
Quartzeye
Sun Feb 13, 2005 4:19 pm
#6
customer: can you do my stats?
me: sure but the new thing is that it will not take if you have any wounds. are you completly healed?
him: yep i'm great..
me: meet me there
we get there... migrated stats.. wait four minutes... changes invalid due to wounds
me: you told me you had no wounds
him: i have 1 wound i didn't think it would matter
me: i told you it would.. go get healed /sigh
This is ridiculous.. Don't get me wrong i'm glad that they fixed it so i can't perma incap someone.. but 1 wound? that will not even effect them.I have novice medic, though, so i guess i'll just have to figure out how to diagnose and heal lol
Lynnaea
Sun Feb 13, 2005 6:29 pm
#7
Quartzeye wrote:
customer: can you do my stats?
me: sure but the new thing is that it will not take if you have any wounds. are you completly healed?
him: yep i'm great..
me: meet me there
we get there... migrated stats.. wait four minutes... changes invalid due to wounds
me: you told me you had no wounds
him: i have 1 wound i didn't think it would matter
me: i told you it would.. go get healed /sigh
This is ridiculous.. Don't get me wrong i'm glad that they fixed it so i can't perma incap someone.. but 1 wound? that will not even effect them.I have novice medic, though, so i guess i'll just have to figure out how to diagnose and heal lol
I had the same thing happen to me earlier. I asked the guy 2 or 3 times, please make sure you don't have wounds, are you sure, none at all, whatsoever? His responses: Ok. Yep. All set! Well, I have 3 health wounds, is that ok? /sigh Good thing he had some medic skills to heal himself...I'm sure I'm one of the lucky ones here though.
LaurnaRose
Sun Feb 13, 2005 7:09 pm
#8
Quartzeye wrote:
customer: can you do my stats?
me: sure but the new thing is that it will not take if you have any wounds. are you completly healed?
him: yep i'm great..
me: meet me there
we get there... migrated stats.. wait four minutes... changes invalid due to wounds
me: you told me you had no wounds
him: i have 1 wound i didn't think it would matter
me: i told you it would.. go get healed /sigh
This is ridiculous.. Don't get me wrong i'm glad that they fixed it so i can't perma incap someone.. but 1 wound? that will not even effect them.I have novice medic, though, so i guess i'll just have to figure out how to diagnose and heal lol
be sure to purchase a wound pack for ... (edit: Oh, you need a med droid too - conspiracy plotted by the DE's? ... hmmm lol)
Health
Constitution
Strength
Action
Quickness
Stamina
Of course they will have to visit the cantina for any mind wounds unless you happen to be a dancer/musician as well /sigh.
/targ clientname (usually first 4 letters of the name will work as long as no one else is in range with a name with the same first four letters ... ie /targ laur would target laurnarose).
okay so after healed ...
/targ client; /diag
doing this will pop up a diagnostics box that will show you all of the wounds and bf of the current target.
you will need to have novice medic in order to use the /diagnose command and in order to heal the HCSAQS stat wounds. just be sure to make all clients visit the cantina beforehand, and if you do not have novice medic ... make a macro to save yourself some time ...
MACRO
Name: IDresponse
Text: /r If you are inquiring about a Stat Migration you will need to be sure that ALL of your wounds are healed prior to your imaging session.; /r Even a wound of 1 will result in a failure of the imaging session.; /r Should you not heed this warning and enter into an imaging session for a Stat Migration with ANY wounds at all, the session will result in failure, and you will be expected to compensate for the time lost.; /r Not only will you not get your Stats Migrated, but any alterations that have taken place during the session will be negated as well.; /r Now, that being said, how may I help you 
roflmao
Message Edited by LaurnaRose on 02-13-2005 09:10 PM
Ahnlida
Sun Feb 13, 2005 11:50 pm
#9
I've just been assuming this was all a mistaken bug from the perma-whachamacalit they "fixed". But ummm... no one's mentioned this, so I guess I will...
Has anyone filled out a ticket about this yet? I would imagine by now, yes, several of you have. It's been what... 3 days now that we've been cursed by whatever deity one wished to name? Maybe we need to shout louder... get our voices above the whining of combat monkeys that are miffed cuz they didn't get the loot they wanted.
I mean, do the folks upstairs know how extreme an issue this is?I don't know, and I'm not even sure if there's anyone here who would know. I'd say this is about as important as if suddenly warriors could go fight ye big -n- scaley... but only if their armor is at condition perfect.
Until then, I'd notify every Dr. and Medic you know who's got a droid of their own that they may just want to spend their time grinding stimpacks in the Salon for a while rather than the med center.It's vaguely cutthroat exploitative of a bug (... it better be a bug!...), but it could be lucrative all the same.
TechnoCan
Mon Feb 14, 2005 5:17 am
#10
It's a very annoying situation and I'm working to get it corrected. I understand your frustration about it, since I feel the same about it. I faced several similar situations on TestCenter myself and borught it to the devs the moment we found out about it there.
Gothywench
Mon Feb 14, 2005 8:58 am
#11
TechnoCan wrote:It's a very annoying situation and I'm working to get it corrected. I understand your frustration about it, since I feel the same about it. I faced several similar situations on TestCenter myself and borught it to the devs the moment we found out about it there.
I've got a resolution. Stop doing stat migrations.
/duck and run
Lynnaea
Mon Feb 14, 2005 9:03 am
#12
Gothywench wrote:
TechnoCan wrote:
It's a very annoying situation and I'm working to get it corrected. I understand your frustration about it, since I feel the same about it. I faced several similar situations on TestCenter myself and borught it to the devs the moment we found out about it there.
I've got a resolution. Stop doing stat migrations.
/duck and run
lol we could do that ![]()
but really, that would just be treating the symptom, not the disease. and if we all stopped doing stats, I bet we'd have a riot on our hands, and that's just never good.
I really think the best thing would be to try and get this figured out and fixed. That's the only way our profession will get better.
xixi
Mon Feb 14, 2005 11:40 am
#13
Let me add a new wrinkle...
Remember the old (and still existing) problem where a client would take off all their armor, yet it--or parts of it--would still show in the ID window? Used to bypass the issueby having them disconnect and reconnect.
Well, apparently, after almost an hour trying to do some poor guy's stats, it would appear the wounds don't always disappear instantly--or within a reasonable amount of minutes--either.
We diconnected and reconnected. We rebooted.
No matter what we tried, it still wouldn't let us do it, even though he had no wounds whatsoever.
Next, I got to thinking maybe the 1/1 substat issue with armor might have something to do with it. (If the client is reducing the base value of a substat pool left at 1/1 due to armor encumbrance, then that would theoretically take the pool below zero.)
So I asked him to take off his armor.
And yeah, guess what? Those comp pants can be quite stubborn, and after going through the entire disconnect disco again, those dang pants would just not go.
So our old friend the armor refresh bug has now taken on even greater, annoying signifigance.
Now, I don't like to whine unless I have a possible work-around, but so far, all I can come up with is:
You and your client must log for 30 minutes then come back and migrate. Then there might be a slight chance their armor will be off and its encumbrance gone by the time you open the window again.
/rollseyes so hard she falls out of her chair
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