Image Designer Archive
Thread: Anyone else having trouble Stat Migrating since today's patch?
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DarthDunnie
Wed Mar 09, 2005 8:03 am
#1
So in this lats patch they seemed to have tightened up the "Stat Migarting wounded players" check, so that now any wounds at all will stop us migrating.
I've done a few stat migrates in the last week, all of typical combat players, none of whom had made any special effort to heal all their wounds beforehand, and had no problems.
Today (since Publish 14) I've tried doing three different Stat Migrates, all have failed due to the Player is Wounded message as soon as I clickon the Stat Migrate button on the ID screen.
I've checked with the people I was trying to migrate, and none of them had more than 100 wounds to any stat (one of them have 40 health wounds, and less to the other stats. They all said that they often walk around liek that for days as thats the sort of wounds a fighter can pick up in a buff session and not even think they're major wounds. Its a bit ridiculous to block us for small wounds like that, meaning that players have to jump through further hoops before they come to us.
Has the wound check been tightened up with this pathc (didn't notice it in the notes) and is anyone esle seeing this?
I've done a few stat migrates in the last week, all of typical combat players, none of whom had made any special effort to heal all their wounds beforehand, and had no problems.
Today (since Publish 14) I've tried doing three different Stat Migrates, all have failed due to the Player is Wounded message as soon as I clickon the Stat Migrate button on the ID screen.
I've checked with the people I was trying to migrate, and none of them had more than 100 wounds to any stat (one of them have 40 health wounds, and less to the other stats. They all said that they often walk around liek that for days as thats the sort of wounds a fighter can pick up in a buff session and not even think they're major wounds. Its a bit ridiculous to block us for small wounds like that, meaning that players have to jump through further hoops before they come to us.
Has the wound check been tightened up with this pathc (didn't notice it in the notes) and is anyone esle seeing this?
NJ62
Wed Mar 09, 2005 8:58 am
#2
As I understand it, ANY wounds have prevented stat migrations from going through since patch 13 or so. However, the check happens at the END of the session, not at the beginning. If what you are saying is correct, now the check for wounds happens at the beginning of the session (when you check the stat migrate box) rather than after you've already spent 4 minutes doing the migrate. That *is* certainly good news if it is the case!
DarthDunnie
Wed Mar 09, 2005 9:12 am
#3
Yeah its happening at the start of the session now, get a message flash on screen as soon as I try to click the migrate button.
I'll admit I haven't done many migrates lately, but its a bit of a coincedence that I did four or five in the last week and they all worked, and then the three people I did today all happened to have a small amount of wounds and couldn't migrate any of them.
I just assumed they'd tightened up the numbers on the amount of wounds you need, but I guess it could just be that the people I did pre (this) patch were all perfectly healthy whereas all of the post patch people were (very slightly) wounded.
I'll admit I haven't done many migrates lately, but its a bit of a coincedence that I did four or five in the last week and they all worked, and then the three people I did today all happened to have a small amount of wounds and couldn't migrate any of them.
I just assumed they'd tightened up the numbers on the amount of wounds you need, but I guess it could just be that the people I did pre (this) patch were all perfectly healthy whereas all of the post patch people were (very slightly) wounded.
DarthDunnie
Wed Mar 09, 2005 10:52 am
#4
Oh, and in case anyone wants to know the exact text that comes up when you click the "Migrate Stats" button its "Wounded players can not have their stats migrated, changes aborted."
I'm currently getting it on someone who did believe that he'd cleared all his wounds before coming, turns oout he's actually got 6 constitution wounds (out of 450 total constitution) and he only wants to change his mind stats around, so something in the system is being way too picky imo.
I'm currently getting it on someone who did believe that he'd cleared all his wounds before coming, turns oout he's actually got 6 constitution wounds (out of 450 total constitution) and he only wants to change his mind stats around, so something in the system is being way too picky imo.
Caliet
Wed Mar 09, 2005 2:37 pm
#5
Sounds like they made an improvement by not making us waste 4 min to find out the John Boy has 1constitution wound that he failed to tell us about. But it still will make us waste 5-30 min while John Boy tries to get healed or stands in a hospital or camp.
Resetgun
Wed Mar 09, 2005 3:07 pm
#6
NJ62 wrote:
As I understand it, ANY wounds have prevented stat migrations from going through since patch 13 or so. However, the check happens at the END of the session, not at the beginning. If what you are saying is correct, now the check for wounds happens at the beginning of the session (when you check the stat migrate box) rather than after you've already spent 4 minutes doing the migrate. That *is* certainly good news if it is the case!
I can confirm this. Any wounds have prevented stat migrations since patch 13. And check used to happen at the end (now it happens at the beginning which is huge improvement).
Kyree-Sunrunner
Wed Mar 09, 2005 4:07 pm
#7
Thank GAWD they made this change. Now people without /diagnose can avoid wasting the 4 minutes to tell their customers, "Yes, even 1 point of wounds will prevent migration".
Message Edited by Kyree-Sunrunner on 03-09-2005 06:08 PM
TechnoCan
Wed Mar 09, 2005 4:19 pm
#8
Well it's not exactly what I asked and hoped the devs to implement, but it's an improvement nonetheless.
Ani_cul
Wed Mar 09, 2005 4:44 pm
#9
much better to have it abort at beginning then end, glad this was at least added so 'soon' after the no wounds was put in.
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