I'm here to see if the rest of you agree:
I find the number of locations totally insufficient and poorly chosen, making rebels go to theed for ID is just asking for it.
The need to be at a salon in order to even trigger stat migration is just wrong.
The inability to trigger your own stat migration should be made available at master ID (all levels of profession ID can trigger.)
Most ID I have talked to today do not like how tiny the color squares are, also we have no way of knowing the numbers of the player's original colors/shape/size/selection (very frustrating.)
The increase in selection of colors for lips on female characters succeeded in adding only one additional "normal" lipstick color. Do we really need all those absurd colors or can we have a few more real lipstick colors in there, please?
A droid module or stations at more locations, such as Dantooine mining outpost, science outpost on Dathomir, etc., seem to be very necessary.
No note in the release info indicated that Image Designer work was mandatory for stat migration to work, many people I met today did not know this and were surprised.
I do have some concerns about the time delay on the customization actions and have also seen some outlandish prices being quoted for the /holoemotes (30k for 20 shots of kitty? you're joking!) but for the most part players were more than happy to pay well for the new toys.
Some of the flesh tones on humans as well aszebrak are absurd at best... who wants a sickly ashen green body if you're not rhodian? (my opinion, but a few colors are just "Eeeew!")
On the positive side:
The smooth increase in the pallet size and the final overal breadth of color choices for each race type are very welcome and for the most part well thought out.
The ammount of effort put into the reliability of the interface and the ease of visibility to the ID is wonderful and sets a new standard as far as I forsee for the future of the game.
The ability to fix a minimum payment in the interface places the choice of being paid or not directly into the hands of the ID as well as giving a visual reminder to the player that this service should be paid for in some manner.
The number of complimentary color combinations (near pallet matching) produces very pleasant results and allows for a greater visual interaction with clothing (and environment!).
The ability to do a face, or entire makeover, as a whole is VERY helpful when working on players avatars and allows the quick display to the players of how the features interact.
A few thoughts:
It would be nice to have a mild increase in the number of available hair styles, as well as an increase in the zebrak tatoos to possibly include full head tatooing. (crossing fingers towards space)
A reduction in the time delay acrued on additional imaging acts may make the whole process more streamlined.
A "before and after" toggle button that will only temporarily revert the customer's appearance back, so that comparason can be made would begreatly appreciated.
Removing the interface cancel/reset that occurs when clothing is equipped/unequipped would be appreciated, so that the customer may compare looks in more than one outfit without finalizing the result. (said with understanding of the complexity

)
Does anyone else have something to add to this?
Eclipse.delfi
SWG.Eclipse.Delfi