Image Designer Archive

Thread: Devs/Rilawyn An idea on the interface

SnowStormSMC
Wed Jul 23, 2003 5:49 am
#1

The character creation interface is not that bad. How hard would it be to adapt that to ingame image designing? Just turn off the features the image designer doesn't have access to yet.


Just a Thought.




Snowstorm Smi'Min
Master Image Designer
Novice Tailor

Come join us in SMCVille (-270, 4854) Coronet, Corellia
Anonymous_Zero
Wed Jul 23, 2003 8:54 am
#2

I agree. It can be a pain trying to image a customer when the lighting is bad or their head keeps moving around in random actions.



Alexis Windale
Master Doctor
Theed, Naboo, Lowca
Jamiylah
Wed Jul 23, 2003 10:26 am
#3


Anonymous_Zero wrote:
...It can be a pain trying to image a customer when ... their head keeps moving around in random actions.




Especially Wookies. They wont hold still long enough for me to see the eye color (even after I ask them to kneel down just so I can see their head!)



- Aena
Master Image Designer / Novice Tailor
Naboo, Corbantis
WatchingOne
Wed Jul 23, 2003 4:13 pm
#4

Absolutely... I spent nearly 45 minutes trying just to get black eye-shadow and lipstick for a young lady last night!!! The patient girl even gave me a hefty tip after that horrid mangling. Heh. At the very least, a color palette to choose colors from would be MUCH better than the sliding bar of randomness we now have. Or give us a way to know and use numerical data for colors. Like 0,0 is black - 10,10 is white, etc. At least then I'd be able to figure out the colors over time and be able to use them repeatedly with more than a vague idea it might work.
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