Image Designer Archive
Thread: Let's talk about: An Image Designer building
- Party IDs, IDs that last only 24hrs or until canceled by customer also comes in wild colors and designs(increases ID business)
- Disguise IDs, IDs that last only 1 week or until canceled by customer (increases ID business)
1/ What should such a building be called?
Studio. We can always rename the building later as we see fit. (Example: medical center named "Family Clinic.")
2/ What themes would it incorporate? Just beauty salon type things? Plastic surgery? Massage/Spa services? One room or two or three?
I envision a waiting room, a main room like a beauty salon with chairs, wtih a private room for body work. I think if we had the appropriate furniture we could customize to our theme.Furniture would include Doctor's tables (hey, they're used for waxing), salon chairs, and massage tables. WhatI would LOVE is some sort of free-standing curtain as in the old movies for patients to changebehind - it would work in a tailoring context as well in a "fitting room".
3/ Who would be able to put one up and where?
Master Image Designer, in a town
4/ What would be the draw of putting up such a building as an ID?
Visibility of Profession, and ability to advertise location (even if you're not there at the moment). Privacy in own home (i.e. no need to have your salon in your shop/home)
5/ What would be the draw to visiting such a building as a customer?
Possibly decreased mind costs in the building (for masters only) so that image design work would go quicker. Also hopefully decent lighting which is lacking in many types of houses.
1/ Well I just set up a salon, so I'll go with that for a name ![]()
2/ Whenever someone asks for a doctor, I can't help but to offer my services as a plastic surgeon, so I'd like to see something with that in mind included. I think there should definitely be more than one room. But not too many. I'm low on lots as it is ![]()
3/ I would say this should fall strictly under the control of master image designers. You have to be a master musician/dancer for cantinas and such, so I think it makes sense.
4/ For me, I like the atmosphere. It's fun to get someone to come in and sit in your little chair after confirming their appointment. It adds a little RP to the process.
5/ I can't speak for other servers, but a lot of the time, when someone comes up to me for work, they will tell me they've been looking for an ID for the last week. I think it would help if you could set a point where they know they can find you.
Syzygy-Gorath wrote:
I'm going with n'Jessi's list as well, except for one thing. I'd rather see us be able to buff BF resist (have you seen the new list of what foods do? I want to do stuff like that!) than decreased mind cost. Honestly, except for the one time I forgot to take off my adv compo helmet before starting an ID, I've never run out of mind…
[[Hahahah... well I'm pretty close to max in mind and I still usually have to down some muon and then end up yakking all over the customer right about at the "tipping" phase of the evening. But I happen to have a lot of skin color/lekku markings requests lately. Digression over.]]
Now, about Battle Fatigue resist buffing: Great idea, but let's consider the following details:
There is no equivalent npc building in an npc town in which we can do such a thing, whereas all current civic structures are merely versions of buildings that already exist in the npc context. I feel that if BF resist were implemented and tied to a specific building, it would be necessary to add such a building to npc cities. If BF resist were tied to an already-existing npc town structure (i.e. at the cantina or medical center), however, it would negate the usefulness of a specialized ID building for that purpose.
BF resist healing droids: just as medical personnel have their droids, so that we can BF resist on the go. The downside to this though, would be the following:
- No reason for people to go to the image design studio
- Potential inequality among the other entertainer professions because battle fatigue can only be healed in a specialized building, no droids, no camps.
Battle fatigue, mind wounds, and regular wounds can be healed in ordinary player structures such as a house without the aid of a droid. Please correct me if I'm wrong - as I know little about the medic profession. I'm not sure whether buffs can be applied without a droid in a private dwelling. Restricting BF resists to a specific building and not allowing massage in private residences to work may create an unfair situation to ID's who cannot afford such a building, and put them at a disadvantage compared to similar classes.
Should Battle Fatigue Buffing happen (slowly) without the aid of an Image Designer, just by being in the building? Obviously that would be awful. However, wounds and battle fatigue heal - very slowly - in a cantina, and the medical center also has healing properties. I think that if such a building were implemented, we clearly do not want passive buffing. We should think about what passive properties - if any - we would want the building to have, in order to put it on par with the medical center or cantina.
NJ62 wrote:
Syzygy-Gorath wrote:
I'm going with n'Jessi's list as well, except for one thing. I'd rather see us be able to buff BF resist (have you seen the new list of what foods do? I want to do stuff like that!) than decreased mind cost. Honestly, except for the one time I forgot to take off my adv compo helmet before starting an ID, I've never run out of mind…
[[Hahahah... well I'm pretty close to max in mind and I still usually have to down some muon and then end up yakking all over the customer right about at the "tipping" phase of the evening. But I happen to have a lot of skin color/lekku markings requests lately. Digression over.]]
Now, about Battle Fatigue resist buffing: Great idea, but let's consider the following details:
There is no equivalent npc building in an npc town in which we can do such a thing, whereas all current civic structures are merely versions of buildings that already exist in the npc context. I feel that if BF resist were implemented and tied to a specific building, it would be necessary to add such a building to npc cities. If BF resist were tied to an already-existing npc town structure (i.e. at the cantina or medical center), however, it would negate the usefulness of a specialized ID building for that purpose.
I don't see this as a problem. If they're adding a new buff type tied to a building they'll have a add an identifier to the building anyway…so picking a random "unused" NPC building to toggle the bit on shouldn't be a too hard. As for negating the usefulness of an ID player-dropped structure…here I don't agree. Dancers and musicians didn't (that I saw, at least) claim that NPC cantinas negated the usefulness of player-dropped ones…why would our structure be any different?
BF resist healing droids: just as medical personnel have their droids, so that we can BF resist on the go. The downside to this though, would be the following:
- No reason for people to go to the image design studio
- Potential inequality among the other entertainer professions because battle fatigue can only be healed in a specialized building, no droids, no camps.
Droids…definitely stepping on the toes of dancers and musicians in terms of abilities on the go. So I agree that this one's right out.
Battle fatigue, mind wounds, and regular wounds can be healed in ordinary player structures such as a house without the aid of a droid. Please correct me if I'm wrong - as I know little about the medic profession. I'm not sure whether buffs can be applied without a droid in a private dwelling. Restricting BF resists to a specific building and not allowing massage in private residences to work may create an unfair situation to ID's who cannot afford such a building, and put them at a disadvantage compared to similar classes.
Okay, so allow it in private structures. I honestly don't see a problem with that…if an ID can't afford, or doesn't want, a player-dropped spa/salon/studio/whatever-it-gets-called they don't get to register on the map, and their lighting may be worse (please let the whatever-it-is have good lighting
)
Should Battle Fatigue Buffing happen (slowly) without the aid of an Image Designer, just by being in the building? Obviously that would be awful. However, wounds and battle fatigue heal - very slowly - in a cantina, and the medical center also has healing properties. I think that if such a building were implemented, we clearly do not want passive buffing. We should think about what passive properties - if any - we would want the building to have, in order to put it on par with the medical center or cantina.
I'dsay what I'm thinking here, but it'd show up as *-*-e-d-i-t-*-*s no. Anyway, yes, passive buffing bad. There's no precedent for it, either. As for what passive properties it should have…uh…+5 pretty every ten minutes?
I don't know. I can't think of anything other than passive BF/mind healing (as per cantina) that would make sense for this sort of structure.
"Studio" or "Image Design Studio" is the leader, which I would be happy with.![]()
- Lowered mind cost (no real issues here - Should go in right away)
- Buff BF resist (Serveral questions/issues - Place on long-term wish list)
- Temporary IDs ( ? Not sure how this is recieved ? - Place on long-term wish list)
Questions:
If you could declair any house to be a studio and then recieve a lowered mind cost in it how would you feel?
NPC Buildings: I agree that this is not an obstacle for our plans but rather something that the devs need to be aware of because I think the npc buildings need to be incorporated into the plans. If we get player city salon/studios, there must be a corresponding npc building. That way novice image designers have somewhere in the npccity to register. This "corresponding building" may well be the "back room" of the cantina - the image designer can register there, and it would not be hard to turn these back rooms into beauty parlors. Image designers already hang out in cantinas many times (or at least used to, before the afk zombie invasion), so it wouldn't be lonely to sit there waiting for customers.
Lowered mind cost: Let's be clear that this applies only to a master ID or even only to the building owner (who will bea master ID.) We don't want the lowered mind cost to be used by grinding ID's to finish the profession in under one hour!
Temporary ID's: It's a good idea but I'm not sure we should push for it yet.
- First, it's new content, and I don't want to stall the buildings by making them inextricablytied to the content. First let's get the buildings, then we can start nagging for new content and tie some of that new content to the buildings.
- Secondly, I don't really have customers asking for temporary ID, other than wigs that they can remove and replace at will. I'm not sure that temporary disguises are in demand, unless they were tied to some sort of "npc storm trooper repellant" which would reduce the risk of "pat-downs" during the upcoming imperial crackdown.
Questions:
If you could declair any house to be a studio and then recieve a lowered mind cost in it how would you feel?