Image Designer Archive
Thread: A question about stat migrations...
skywalker007l wrote:
Hmm, thanks for the reply, but I guess no one really knows why the devs decided to take that power away from even Master IDs? Whatever the reason, I hope they let at least Master IDs stat migrate themselves...
Uila wrote:
skywalker007l wrote:
Whatever the reason, I hope they let at least Master IDs stat migrate themselves...
totally agree. And while their at it, let the freakin musicians and dancers mind buff themselves too. At least at the master level for goodness sake
/agree
Yeahhhh ... Master level self-buffs and self-migrations are something I have often wished for. Well, mostly the migrations since I'm no longer a dancer or musician.
Nevs wrote:
Once hologrinding officially comes to an end I believe this will be less troublesome. The people who want to play entertainers will move back to the cantinas because that's the atmosphere they like, and enjoy. As well as us image designers can come out of hiding (Yes, I'm a Closet ID)
I'd like to believe that, but I doubt it. It's not so much an issue of wanting Entertainers professions self-dependant. As it's an issue of not wanting Entertainer professions to end up the way of Novice Medic and be a general "dabble" for most solists. Which, in part, is why the argument is being made for making self-Entertainer mechanic boon a Master level perk, as at Master Level, you're not quite a dabbler
. Although, I don't understand/grasp that argument with the Performance professions, as the buffage only is really useful at Skill Box 4 or Master.
It's something to hope for later at least. As really once the Hologrind is over and the aftermath settled, the game logic will change dramatically.
Areli wrote:
Reiella wrote:
It's something to hope for later at least. As really once the Hologrind is over and the aftermath settled, the game logic will change dramatically.
Exactly...once pub10 and then the combat revamp come out, I think we're going to see a very different face on SWG. Most of our current problems should be a lot easier to handle after pub10, though they're not gonna just magically disappear. It will be interesting. Personally I think it will be for the better, but only time will tell(I always crack up at combatters who complain that the combat revamp is a big nerf... if everyone gets nerfed to approximately the same degree, then how is it a big deal?)
Because they're not talking nerf compared to eachother, they're talking nerf compared to MOBs. Waah! I won't be able to solo the geo labs anymore!
Reiella wrote:
It's something to hope for later at least. As really once the Hologrind is over and the aftermath settled, the game logic will change dramatically.
Exactly...once pub10 and then the combat revamp come out, I think we're going to see a very different face on SWG. Most of our current problems should be a lot easier to handle after pub10, though they're not gonna just magically disappear. It will be interesting. Personally I think it will be for the better, but only time will tell(I always crack up at combatters who complain that the combat revamp is a big nerf... if everyone gets nerfed to approximately the same degree, then how is it a big deal?)
Syzygy-Gorath wrote:
Because they're not talking nerf compared to eachother, they're talking nerf compared to MOBs. Waah! I won't be able to solo the geo labs anymore!