Image Designer Archive

Thread: Proposal: Image Design and Faction Camoflage. New Path Options...

WeevilGromit
Thu Oct 16, 2003 6:39 am
#1

First off I would like to state that I am not an Image Designer, but I was thinking of a few ways that could create new options for your class. If these are old ideas I apologize.


1) ID's should be able to conceal someones appearance so that they are not recognized by opposing humanoid factions. This would make travelling easier in some cases. Especially if Nym hates you etc...


2) ID's should be able to conceal someones overt status. This allows them to attack or pull faction pets while apparently covert. It has a chance of dropping randomly when enemy npcs and pcs are around. This would give you an EXTREMELY important role in the GCW.


I propose these things because in RL our appearance usually allows determines if people recognize us (As in... we don't wear our names glowing over our head). Since Rangers can camo us from creatures I think it would add some interesting new options to allow ID's to camo us from other humans.

These faction camos would probably have a fixed duration so they wouldn't last forever. Maybe some prosthetic or cosmetic facial change...

Anyway just and idea that if you are interested you may want to talk to the devs about. I would certainly be a customer, as would many...

-Weevil Gromit
3/4/4/4 BH - Tempest
FishWan
Thu Oct 16, 2003 5:44 pm
#2

This suggestion, or one like it, comes up about every two weeks on the ID boards: namely, that the IDs should in some way affect overt or covert or TEF status so fighters in the GCW can attack without penalty, evade radar, disguise yourselves so you can harass your enemies, and put IDs into prominent roles in the Galactic Civil War. The message proposal usually starts as yours did: "I am not an Image Designer, but..." It then usually goes on to say how ub3r it would be to be able to attack opponents silently, go undercover, disguise one's name, instantly erase the consequences of negative faction points, etc. I have yet to see a thread like this actually begun by an Image Designer, though.


In my opinion, and other IDs may disagree, this is not a good idea.


Able to disguise yourself against factions that hate you, such as Nym: exploit. At one time the Nym missions were the most lucrative on Lok. (I haven't been back since the mission re-scaling.) In exchange for the higher rate of pay the player takes a chance on his Nym faction and endangers himself in the presence of Nym's guards. If IDs had this ability there would be no penalty for taking the Nym missions; you'd get the higher pay rate and suffer no consequences. What is greater reward without greater risk? Also, for that matter, why doesn't the ID's disguise ability remove any benefit from factions that like you? That would be reasonable, right? But no -- the way you worded it, it's all about neutralizing distastefuldisadvantages. Reward without consequence? Um... that's not balanced.


Able to go 'secretly overt' and invade a city without being recognized or attackable: exploit. It allows you to attack without being attacked back. In the case of a combat medic or commando, one successful hit is really all the person needs in order to poison a whole crowd of non-disguised overts, or torch an overt down to all-black-HAM without fear of retaliation. It also reduces the disadvantage of overt status, which is that, by definition, overt means you can always be attacked. I could just see 'secret overts' running around with AT-STs, getting into position, unassailable, un-targetable, but they themselves would be able to pull the trigger any time they pleased. Um, why is this fair? Exciting, sure, but... fair?


People who provide a benefit in the GCW, such as doctors, get a TEF. Why would this 'secret overt' nonsense be any different? If we gavea military benefit we'd be given a TEF too. As an ID, I have 92 skill points tied up into non-combat skills and most of my stats are mind-heavy. Most IDs are ID-dancer, ID-musician, or ID-craftsman and they give up health for high mind stats. What makes you think they want to take a bullet for you so you can prance around 'secretly overt' and unattackable? We make ourselves vulnerable to make you safe? What's in it for the ID, anyway? This sounds like it's all about you.


No offense to any IDs who do participate in the GCW or who want to see good combat-based benefits for the ID class. No offense to you, WeevilGromit. I can't see how your proposals would be fair and balanced. I can't see how the IDs themselves would get any benefit (as if a 50 credit tip compensates us for being flamed by a commando for helping a soldier; the soldier, disguised, runs off and says, 'thanks for the disguise, sucks to be you.'). I can't see how this would be free from exploits. With this you could go 'secretly overt' and DB someone's AT-ST before they even had a chance to see you werea bad guy.


Now a craftable item such as a disguise kit that we could sell on a bazaar... that's different, perhaps. Something that expires, something we can sell securely, something we can pass off on a bazaar without incurring a TEF... maybe. Depends on how it was done, and who or what it protected you against, how reliably, and for how long. Implementation counts.


I dunno, WeevilGromit. I can't see it working, sorry.




Remember, there is no I in team, but there is an I in "Oedipus."
iomdemi
Fri Oct 17, 2003 5:05 am
#3

Hmm i hate people like fish, that smells like fish. But anywho, to just take that much time to right a page of non-sense blabbing i suggest you get a life nerdy ole nerd~_~ OK? NANO NANO!


Btw, this isnt your life.. so who in the BLEEP cares about righting a report over some idea. I hate people like you, think they are so great at everything and know everything.


Please, just say you disagree.. we didnt ask for a report.




Alas . . .
How terrible is wisdom if it brings no profit to the wise.
Kuildeous
Sat Oct 18, 2003 9:41 pm
#4






iomdemi wrote:

Hmm i hate people like fish, that smells like fish. But anywho, to just take that much time to right a page of non-sense blabbing i suggest you get a life nerdy ole nerd~_~ OK? NANO NANO!


Btw, this isnt your life.. so who in the BLEEP cares about righting a report over some idea. I hate people like you, think they are so great at everything and know everything.


Please, just say you disagree.. we didnt ask for a report.







And we all know that simply saying "I disagree" is constructive.


As someone who frequents the Creature Handler and Dancer forums, I know exactly how this works. You have seen a proposal half a dozen times. After the seventh time, you really wish you have a boilerplate. It looks like this issue has come up quite a few times. That post takes care of several retorts before they're even made.


I was going to suggest TEFs and such, but I read the previous messages first. Now I'm glad I didn't try to start a new message with this thread.


I agree that secret overts would be wrong. I could see reducing the amount of time for a TEF, though. Like Novice ID would reduce a TEF duration by 10%. A master ID would reduce a TEF duration by 60%. One of the lines would be from 20 to 50%. Or perhaps the percentage is actually based on the number of modifications you make (face, color, body, etc). It would be a small benefit, but it could be one that earns money from the factioned players.


And I would say that reducing a TEF would be one of the few assistances that does not raise a flag for the ID. After all, the purpose is to hide the fugitive from the public eye. If people can tell that the ID helped out a sympathizer, then how effective would the sympathizer's disguise be?


But then, I am not an Image Designer. Color me guilty.




RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
mh307
Mon Oct 20, 2003 6:05 am
#5






No offense to any IDs who do participate in the GCW or who want to see good combat-based benefits for the ID class. No offense to you,



i think its a good idea and just for continuty im going to dispute some of your points....


FishWan wrote:


Able to disguise yourself against factions that hate you, such as Nym: exploit. At one time the Nym missions were the most lucrative on Lok. (I haven't been back since the mission re-scaling.) In exchange for the higher rate of pay the player takes a chance on his Nym faction and endangers himself in the presence of Nym's guards. If IDs had this ability there would be no penalty for taking the Nym missions; you'd get the higher pay rate and suffer no consequences. What is greater reward without greater risk? Also, for that matter, why doesn't the ID's disguise ability remove any benefit from factions that like you? That would be reasonable, right? But no -- the way you worded it, it's all about neutralizing distastefuldisadvantages. Reward without consequence? Um... that's not balanced.


----- this is actualy a good one but to combat it make it so you cant take any missions or complete any missions with this camo up, make if the person is using the camo to travel through an enemy teritory to completea quest work but they cant finish the mission untill 1 minute after they drop the camo


FishWan wrote:


Able to go 'secretly overt' and invade a city without being recognized or attackable: exploit. It allows you to attack without being attacked back. In the case of a combat medic or commando, one successful hit is really all the person needs in order to poison a whole crowd of non-disguised overts, or torch an overt down to all-black-HAM without fear of retaliation. It also reduces the disadvantage of overt status, which is that, by definition, overt means you can always be attacked. I could just see 'secret overts' running around with AT-STs, getting into position, unassailable, un-targetable, but they themselves would be able to pull the trigger any time they pleased. Um, why is this fair? Exciting, sure, but... fair?



------ make it like invisiblity in everquest and the camo drop once you place your first attack... i also think you should not be able to pull any pets and whatever pets you have out should be stored when you use this ability... the pulling of any pets whiule this is in use should break the camo, it limits the use to just getting the raid party to the place and organized without shuttle snipping


FishWan wrote:


People who provide a benefit in the GCW, such as doctors, get a TEF. Why would this 'secret overt' nonsense be any different? If we gavea military benefit we'd be given a TEF too. As an ID, I have 92 skill points tied up into non-combat skills and most of my stats are mind-heavy. Most IDs are ID-dancer, ID-musician, or ID-craftsman and they give up health for high mind stats. What makes you think they want to take a bullet for you so you can prance around 'secretly overt' and unattackable? We make ourselves vulnerable to make you safe? What's in it for the ID, anyway? This sounds like it's all about you.



--- you should get a tef if you perform this function just liek a doctor would, or maybe make it so you have to be overt to use it



also i think an overt image designer should be able to do an area effect anti-camo ability to even it out


i know once they implement this there will be a group of 15 or 20 unkown players grouped at the shuttlepad in anchorhead or bestine and the populace will know the raid is going to happen


so send your image designer in the middle she uses the ability and you kill them unaware and unreadied







Onikojuno__N__[ONE SEXY ZABRAK]
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mh307
Mon Oct 20, 2003 6:06 am
#6

also i used copy paster from a quote so those few top lines i forgot to delete lol



Onikojuno__N__[ONE SEXY ZABRAK]
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