Image Designer Archive
Thread: Opinion: Craftable Holo-Emitters?
Message Edited by mmaughme on 05-14-2004 02:31 PM
I'm not an ID, but here's one dancer's perspective...
Very interesting idea, if the ID community wants to add crafting to their repertoire. I for one, though, would never spend 50-60k on a holoemote emitterwith limited charges. Entertainers generally justdon't make very much money as it is. I spent less than that on my entertainer FX droid, and for the negligable cost of batteries, can use it indefinitely. I wouldn't foresee the addition of holoemotes to my performances asgeneratingsufficientadditional tipping to justify that high anexpense, so for meit would be limited only to use in particular, high-profile performances, and thus muchfewer resales for IDs.
On the other hand, prices may well drop soon as well, once the initial holoemote novelty has run its course. I would imagine that suggested prices for crafted holoemitters would change once the market for themhas stabilized. Needed components for thecrafting idea may want to wait to make sure that such a plan could remain profitable for IDs as well.
2 credits in, and one perspective put forth. Others may see it differently. ![]()
The price mentioned above is based solely upon the current price for application of emotes. Right now, IDs are selling a full set of emotes -- with 20 uses -- for 10K or so. Yeah, they may drop in price later. Certainly that'd justify a lower price for the proposed L6 emitter.
So there's a question of whether the emitter would cease to function and a new one would be required, or whether you'd be able to recharge it. Certainly recharging it is convenient, but also reduces the need for a new emitter. It'd ultimately be more beneficial to IDs for there to be a need for a replacement emitter every now and then.
Any other comments or suggestions for how this could work?
Please please please don't make me craft.
I like making things look pretty. As dearly as I love ID, I would quickly come to hate it if I had to hear "so-and-so's holoemotes are good for blah charges and they last blah amount of time". My lots are filled with harvesters for my guild because I just don't want to chase down quality resources every time I turn around and the guild crafters are happy to do so. I also don't want anyone chasing me down every time their lipstick has faded, and the nightmare of trying to match a lipstick shade with what some other ID has given them in the past would make me drop ID faster than the wrong end of a lightsaber.
Additionally, while I'm sure there's a percentage of people who would think that holoemotes and makeup are "essential" as most of us consider a speederbike to be, I'm going to venture that it's a small percentage, and not really enough to base a part of the economy on.
As far as I'm aware, SWG is the only MMORPG that allows you to update your character's appearance when you get bored, and I think the ID profession is in a good place where our customers come to us because they want a new look, rather than customers drifting away because they can never find an ID when they've all turned their tags off because they don't want to match someone else's lipstick. ![]()
Additional uses could just as easily be part of an ID session, of course. As I said, I was curious to see what folks thought of this.
mmaughme wrote:
Reason I'm suggesting a crafted emitter is so a customer can get more than 20 charges. I've seen a number of entertainers ask for 200+ so they can use them in a performance. 20 isn't enough for their needs. It'd be nice to have something that would give them additional uses.
Additional uses could just as easily be part of an ID session, of course. As I said, I was curious to see what folks thought of this.