Image Designer Archive

Thread: Opinion: Craftable Holo-Emitters?

mmaughme
Fri May 14, 2004 2:28 pm
#1





I was curious to see what you all thought of the idea of scrapping the current holo-emote system in favor of giving IDs the ability to actually craft an item called a holo-emitter.


The unit would use some chemical, some mineral and some gem. It would also include a Droid Data Module, L1 through L6, with each level providing 20 charges (so an L1 would be 20 and an L6 would be 120). These different levels of storage would be handy for musicians and dancers who would want to be able to operate a holo-emitter longer than the current 20 charges.


This would require dependency upon Droid Engineers, and possibly Artisans for additional electronics components (energy distributor, electronics GP module, etc.). But it would also give customers the ability to use more than 20 charges before they'd have to run back to an ID for a recharge, and would also eliminate the need for there to always be an ID around as the item could simply be purchased off a vendor.


Considering full sets of holo-emotes are selling in the 10K range, I imagine an L6 emitter could easily sell in the 50-60K range.


Please don't flame, I'm just looking for an opinion. Frankly, I think it'd be great for IDs to actually be able to craft things. It would also address the somewhat broken nature of the profession, in that once trained there are no monetary outlays. Currently, ID is all profit. There's nothing related to the profession which requires an expense.

Message Edited by mmaughme on 05-14-2004 02:31 PM




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Xyrdre
Fri May 14, 2004 4:04 pm
#2


I'm not an ID, but here's one dancer's perspective...


Very interesting idea, if the ID community wants to add crafting to their repertoire. I for one, though, would never spend 50-60k on a holoemote emitterwith limited charges. Entertainers generally justdon't make very much money as it is. I spent less than that on my entertainer FX droid, and for the negligable cost of batteries, can use it indefinitely. I wouldn't foresee the addition of holoemotes to my performances asgeneratingsufficientadditional tipping to justify that high anexpense, so for meit would be limited only to use in particular, high-profile performances, and thus muchfewer resales for IDs.


On the other hand, prices may well drop soon as well, once the initial holoemote novelty has run its course. I would imagine that suggested prices for crafted holoemitters would change once the market for themhas stabilized. Needed components for thecrafting idea may want to wait to make sure that such a plan could remain profitable for IDs as well.


2 credits in, and one perspective put forth. Others may see it differently.







Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
mmaughme
Fri May 14, 2004 4:21 pm
#3

The price mentioned above is based solely upon the current price for application of emotes. Right now, IDs are selling a full set of emotes -- with 20 uses -- for 10K or so. Yeah, they may drop in price later. Certainly that'd justify a lower price for the proposed L6 emitter.


So there's a question of whether the emitter would cease to function and a new one would be required, or whether you'd be able to recharge it. Certainly recharging it is convenient, but also reduces the need for a new emitter. It'd ultimately be more beneficial to IDs for there to be a need for a replacement emitter every now and then.


Any other comments or suggestions for how this could work?





Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Rrowann
Fri May 14, 2004 10:13 pm
#4

Please please please don't make me craft.


I like making things look pretty. As dearly as I love ID, I would quickly come to hate it if I had to hear "so-and-so's holoemotes are good for blah charges and they last blah amount of time". My lots are filled with harvesters for my guild because I just don't want to chase down quality resources every time I turn around and the guild crafters are happy to do so. I also don't want anyone chasing me down every time their lipstick has faded, and the nightmare of trying to match a lipstick shade with what some other ID has given them in the past would make me drop ID faster than the wrong end of a lightsaber.


Additionally, while I'm sure there's a percentage of people who would think that holoemotes and makeup are "essential" as most of us consider a speederbike to be, I'm going to venture that it's a small percentage, and not really enough to base a part of the economy on.


As far as I'm aware, SWG is the only MMORPG that allows you to update your character's appearance when you get bored, and I think the ID profession is in a good place where our customers come to us because they want a new look, rather than customers drifting away because they can never find an ID when they've all turned their tags off because they don't want to match someone else's lipstick.




--

"I'm not a Wookiee. I'm an Imperial."
mmaughme
Fri May 14, 2004 11:20 pm
#5

Reason I'm suggesting a crafted emitter is so a customer can get more than 20 charges. I've seen a number of entertainers ask for 200+ so they can use them in a performance. 20 isn't enough for their needs. It'd be nice to have something that would give them additional uses.

Additional uses could just as easily be part of an ID session, of course. As I said, I was curious to see what folks thought of this.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Rrowann
Sat May 15, 2004 12:41 pm
#6

I can see what you're saying, but they've got entertainment droids, too. It's not like we're the only source of temporary laser shows.



--

"I'm not a Wookiee. I'm an Imperial."
SunsetSam
Sun May 16, 2004 5:26 am
#7






mmaughme wrote:
Reason I'm suggesting a crafted emitter is so a customer can get more than 20 charges. I've seen a number of entertainers ask for 200+ so they can use them in a performance. 20 isn't enough for their needs. It'd be nice to have something that would give them additional uses.

Additional uses could just as easily be part of an ID session, of course. As I said, I was curious to see what folks thought of this.





So perhaps a better solution would be more charges based upon skill level of the ID. As it stands the Holoemotes are progressive on what can be offered based upon mastery of the hair line. Hair 1 gives a small subset, Hair 2 adds to that etc to Hair 4 which offers all. So at Hair 1 and 2, let the charges be 20. At Hair 3 and 4 let the charges be 30, and at Master let the number of charges progress to 40.Just as it takes greater skill to work with better"components" to offer up more feature, so that same rational could be used to say the better the "components" the better the charge capability.


Now todevil's advocate it. As as performer I can understand the desire to have many more charges, but by being limited to the number of charges I can have active at any given time it makes me be very thoughtful on exactly how I'm going to use them.This is no different from the fact that the natural Dancer effects saps my action pool so I can't just fling smokebombs and dazzles willynilly. I have to balance out effects against flourishes. Keeping the number of charges on the holoemote limited helps ensure that they do not become overused to the point of distracting from the performance itself. They should enhance, but not become, the performance.


Just my two electron worth and helping you brainstorm.




==++==++==++==++==++==++==++==
Shiobi Raghta -- Temenos, Naboo and New Aldera, Talus (Ket)
Proprietor of Mockingbird's, a community pub, New Aldera, Talus
==++==++==++==++==++==++==++==
RSF Ace Pilot, Master Image Designer, Master Entertainer, Master Carbineer
(Dancer/Musician Wannabe)
Page 1 of 1
Previous Next