Image Designer Archive
Thread: syntax for building macro codes
Here's what I used when I mastered:
/im = this one still works
I'm told there will no longer be a way to macro ID
Message Edited by Kwee on 05-16-2004 09:16 AM
Message Edited by Nevs on 05-16-2004 01:33 PM
However,
WHERE ARE THE COMMANDS FOR MACROS PUBLISHED AT!!!
There is no documentation on what the syntax is for building macros for the new ID profession. This is an integral part of SWG and this needs to be maintained. The current UI has completely disabled the old commands, and there is no errata for the new ones (if there are any that is).
While it is wonderful to be able to role play every action, the current timer make advancing in the ID profession a nearly impossible task. There are times when no customers are available, and you need to work on advancing your skills. This is where a macro comes in. I do not want to have to spend all of my precious time mindlessly clicking on buttons and sliding bars, when I can set up a macro and socialize with my fellow players. Think of it as having a conversation while riding on an exercise bike... you don’t have to pay attention to peddling, you just do it.
Every other profession has the ability to macro at least some portion of their tasks, the Image Designer should not be excluded.
Otherwise, SWG will be in danger of turning into the other tedious game, where you waste countless hours chopping wood.
Me making a macro, to make my grind easier by no means alters your ability to enjoy your grind!
I mean really if i kill 2000 durni afk, how does that affect you?
Also, if their were not master dancers and musicians afk in a cantina I might NEVER get a mind buff!
Your right though macros have ben abused. By player haters hating players who use macros!
............Ok ranting for no reason :-P sorry. Have a good night!
Ohh in case you wanted it here ya go ALL the commands that i know of for macro use!
Im not sure of new ones for IDs and also this list was made before we had /move up ## function but its pritty complete!
> / commands
> --------------------------------------------------------------------------------
> to use these commands just add a / in front of the command
>
>
> --------------------------------------------------------------------------------
>
>
> actionShot1
> actionShot2
> activate
> activateClone
> addAllowedPlayer
> addBannedPlayer
> addFriend
> addIgnore
> addMapLocation
> aiIgnore
> aim
> alert
> anon
> applyDisease
> applyPoison
> applyPowerup
> assist
> attack
> auctionAccept
> auctionBid
> auctionCancel
> auctionCreate
> auctionQuery
> auctionRetrieve
> auctionUse
> bandFlourish
>
> /ui action commands
> --------------------------------------------------------------------------------
> to use all of the below commands use the following format.
>
> /ui action commandname
>
> remember these commands ARE CASE SENSITIVE
>
>
> --------------------------------------------------------------------------------
>
>
> chatRoomBrowser
> chatRoomWho
> chatRooms
> clientMood
> clientSocial
> combatAim
> community
> conversationResponse0
> conversationResponse1
> conversationResponse2
> conversationResponse3
> conversationResponse4
> conversationResponse5
> conversationStart
> conversationStop
> cycleTargetInward
> cycleTargetNext
> cycleTargetOutward
> cycleTargetPrev
> dataPad
> debugPrint
> gameMenuActivate
> inventoryClose
> inventoryIconify
> inventoryMaximize
> mfdIconify
> mfdMaximize
> mfdNext
> mfdPrev
> missionBrowser
> missionCreation
> missionDetails
> persistentMessageBrowser
> persistentMessageComposer
> radarIconify
> radarMaximize
> radarRangeDecrease
> radarRangeIncrease
> radarUpdate
> commandBrowser
> commandBrowserString
> commandBrowserMacro
> service
> skills
> startChat
> startChatGroup
> startChatTell
> startChatReply
> startChatCommand
> showSurvey
> permissionList
> targetsClearAll
> targetsClearSelected
> targetsIconify
> targetsNext
> targetsPeaceAttackToggle
> targetsPrev
> toggleChatBubblesMinimized
> chatBubblesClear
> toggleHud
> toolbarPaneNext
> toolbarPanePrev
> toolbarPane00
> toolbarPane01
> toolbarPane02
> toolbarPane03
> toolbarPane04
> toolbarPane05
> toolbarPane06
> toolbarPane07
> toolbarSlot00
> toolbarSlot01
> toolbarSlot02
> toolbarSlot03
> toolbarSlot04
> toolbarSlot05
> toolbarSlot06
> toolbarSlot07
> toolbarSlot08
> toolbarSlot09
> toolbarSlot10
> toolbarSlot11
> toolbarSlot12
> toolbarSlot13
> toolbarSlot14
> toolbarSlot15
> toolbarSlot16
> toolbarSlot17
> toolbarSlot18
> toolbarSlot19
> toolbarSlot20
> toolbarSlot21
> toolbarSlot22
> toolbarSlot23
> workspaceFrameClose
> workspaceFrameIconify
> workspaceFrameMaximize
> workspaceFrameNext
> workspaceFramePrev
> pointerToggleUp
> pointerToggleDown
> toggleObjectNamesUp
> toggleObjectNamesDown
> cycleTargetGroupPrev
> cycleTargetGroupNext
> targetSelf
> targetGroup0
> targetGroup1
> targetGroup2
> targetGroup3
> targetGroup4
> targetGroup5
> targetGroup6
> targetGroup7
> examine
> terminalAuctionUse
> vendorUse
> imagedesign
> planetMap
> newMacro
> netStatus
> untarget
> defaultAction
> radialMenu
> chatCursorLeftOneWord
> chatCursorRightOneWord
> chatCursorLeft
> chatCursorRight
> chatCursorHome
> chatCursorEnd
> chatHistoryUp
> chatHistoryDown
> chatCommandCompletion
> options
> clearCombatQueue
> chatFontBigger
> chatFontSmaller
> chatDelete
> chatBackspace
> chatEnter
> targetAtCursor
> targetAtCursorStop
> chatCopy
> chatCut
> chatPaste
> console
> askconsent
> survey
> getSample
> expMonitor
> ticketPurchase
> keymap
> holocron
> holocronClosed
> harvester
> loading2
> setWaypointName
> battlefieldStatus
> berserk1
> berserk2
> bleedingShot
> blindAttack
> boardShuttle
> bodyShot1
> bodyShot2
> bodyShot3
> boostmorale
> broadcast
> broadcastGalaxy
> broadcastPlanet
> burstRun
> burstShot1
> burstShot2
> cancelCraftingSession
> changeBandMusic
> changeDance
> changeMusic
> chargeShot1
> chargeShot2
> clientQualifiedForSkill
> clone
> closeContainer
> colorlights
> combat
> combatEscape
> combatModeCheck
> combatSpam
> combatTarget
> con
> conceal
> concealShot
> confusionShot
> consent
> consider
> conversationStart
> conversationStop
> corpse
> counterAttack
> coupDeGrace
> craft
> createCreature
> createManfSchematic
> createMissionElement
> createNPC
> createPrototype
> createPrototype practice no item
> createSpawningElement
> createSpawningElementWithDifficulty
> createVendor
> creatureAreaAttack
> creatureAreaBleeding
> creatureAreaCombo
> creatureAreaDisease
> creatureAreaKnockdown
> creatureAreaPoison
> credits
> cripplingShot
> csAppendComment
> csCancelTicket
> csConnectPlayer
> csCreateTicket
> csDisconnectPlayer
> csGetArticle
> csGetComments
> csGetTickets
> csRequestCategories
> csSearchKnowledgeBase
> cuiConsentResponse
> cureDisease
> curePoison
> database
> dazzle
> deactivate
> deathBlow
> debugexamine
> declareresidence
> decline
> defaultAttack
> defuseMinefield
> destroy
> destroyObject
> destroystructure
> disarmingShot1
> disarmingShot2
> disband
> dismissGroupMember
> distract
> diveShot
> dizzyAttack
> doubleTap
> dragIncapacitatedPlayer
> drop
> duel
> dumpPausedCommands
> eat
> echo
> editAppearance
> editBank
> editInventory
> editStats
> emboldenpets
> endDuel
> enragepets
> equilibrium
> equip
> examine
> examineObjVars
> executeKnowledgeBaseMessage
> extractObject
> eyeShot
> fanShot
> fastBlast
> feignDeath
> find
> findObject
> findPlayer
> fireAcidCone1
> fireAcidCone2
> fireAcidSingle1
> fireAcidSingle2
> fireHeavyWeapon
> fireLightningCone1
> fireLightningCone2
> fireLightningSingle1
> fireLightningSingle2
> firejet
> firstAid
> fish
> flameCone1
> flameCone2
> flameSingle1
> flameSingle2
> flourish
> flurryShot1
> flurryShot2
> flushGraphicsResources
> flushingShot1
> flushingShot2
> follow
> forage
> forceCommand
> forceOfWill
> formup
> freezePlayer
> fullAutoArea1
> fullAutoArea2
> fullAutoSingle1
> fullAutoSingle2
> gc
> getAccountInfo
> getAttributes
> getFriendList
> getIgnoreList
> getMapLocations
> getObjVars
> getPlayerId
> getPrototype
> getSpawnDelays
> giveItem
> giveMaintenanceToVendor
> givevendormaint
> gmRevive
> goto
> grantBadge
> grantSkill
> grantTitle
> group
> groupChat
> groupSay
> gsay
> gtell
> guild
> guildremove
> guildsay
> guildstatus
> harmful
> harmless
> harvestCorpse
> harvesterActivate
> harvesterDeactivate
> harvesterDiscardHopper
> harvesterGetResourceData
> harvesterHarvest
> harvesterMakeCrate
> harvesterSelectResource
> harvesterTakeSurvey
> haveconsent
> headShot1
> headShot2
> headShot3
> healDamage
> healEnhance
> healState
> healWound
> healthShot1
> healthShot2
> hideMe
> imagedesign
> imagedesignCanceled
> imagedesignConsent
> imagedesignSetValue
> innate
> insure
> intimidate1
> intimidate2
> intimidationAttack
> invite
> itemMail
> itemmoveback
> itemmoveforward
> itemrotateleft
> itemrotateright
> join
> kick
> kill
> killPlayer
> kipUpShot
> kneel
> knockdownAttack
> knockdownFire
> lag
> language
> lastDitch
> launchFirework
> leaveGroup
> legShot1
> legShot2
> legShot3
> lfg
> listGuilds
> listen
> logChat
> logout
> loot
> lootAiCorpse
> lootPlayerCorpse
> lowBlow
> makeLeader
> makeSurvey
> manufacture
> maskscent
> maxCombatAbility
> maxStats
> medicalForage
> meditate
> melee1hBlindHit1
> melee1hBlindHit2
> melee1hBodyHit1
> melee1hBody