Image Designer Archive

Thread: Random things of interest to Image Designers

Kwee
Fri Jul 16, 2004 7:03 pm
#1





A FYI. SOE is flying all ofthe correspondents that can make it (and live in the US)to Austin Aug 26-28 to speak face to face with the devs about the combat balance. Unfortunately that falls on the same week as my due date (I'm pregnant for those who don't know) and I won't be able to make it. If any of you have concerns about the fact that I won't be able to be thereplease feel free to PM me. I will pass along information about our past discussions about ID with one of the correspondents to speak on our behalf (this is what us corrs who can't make it have been asked to do). I suppose I'll see which one of the corrs with ID skills I can con Please share any thoughts you have here (you can see which combat type things we've voted on in the rough draft of the state of the profession stickied up top of the forum) and you old timers will remember things we discussed for the old SOTP such as possible charisma bonuses to combat and whatnot.


AlsoI spent my evening posting news on swg.warcry.com and saved some stuff you guys might be interested in in notepad. Here it all is:





From the Stratics dev chat:


Brannoc - *Bukan|Chimaera* Will we be able to change our species when the new two species are coming in with JTL ? i think no one wants to delete his char (especially as a jedi)

Haden - Nope. The only two choices in SWG that are irreversible are your gender and your species. We encourage you to make new characters with the two new species, though.


Brannoc - *Kagomi* How are the non-combat type professions like entertainers and artisans supposed to do the Jedi trials to unlock their jedi slots?
Haden - We have taken the non-combat types into account...
Haden - When you become Force Sensitive, you path to becoming a Jedi starts in what we're calling the "Village."
Haden - The village has a whole background that ties into the history of the Jedi, and is populated with NPCs that give you quests.
Haden - You don't have to complete all of them, and there are quest progressions for different types of players.
justG - Look for more info on the village soon on In Concept
Haden - So, combat-heavy players will be able to go on combat-centric quests.
Haden - And artisans will have crafting quests, all tied into a storyline revolving around this village.





In concept: Improving entertainer and audience interaction:


(TH asking for feedback on an idea they have for Ents, Dancers, Musicians)
http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=14208#M14208





Random questions answered by TH (compiled by comm member Janson)


http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=39093#M39093
MonroeThanes:Will one of the new races have blue skin, red eyes, and black hair? Hehe I’ve really got my fingers crossed for Chiss.
Thunderheart says: Nope. (Aww)





Link to the Ithorian info page:


http://starwarsgalaxies.station.sony.com/expansions_species_ithorian.jsp





Message Edited by Kwee on 07-16-2004 10:07 PM

Message Edited by Kwee on 07-16-2004 10:13 PM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Steegee
Fri Jul 16, 2004 9:52 pm
#2






Kwee wrote:





Unfortunately that falls on the same week as my due date (I'm pregnant for those who don't know) and I won't be able to make it.






Wow, congo rats there mommy





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
Geral_Corasjo
Fri Jul 16, 2004 11:10 pm
#3

thats awesome that soe is talking to correspodents live.../applaud devs


plus congrats on your baby



--------------------------
"It could be worse... ...It's worse."
-Computer Gaming World
"You can't stop the change any more than you can stop the suns from setting" -Shimi Skywalker
"You were the NGE! It was said you would destroy boredom, not cause boredom! You were to bring balance to the professions, not leave them in darkness!" -Obiwan, NGE Ep3

Rrowann
Sat Jul 17, 2004 5:21 am
#4

That's pretty neat, talking to Devs live. But yeah, due date is a good reason not to go, I'll have to give you that.



--

"I'm not a Wookiee. I'm an Imperial."
Bodacio
Sat Jul 17, 2004 6:08 am
#5

Congratulations on the baby.... just don't expect me to give it a free migration because it's a newbie


-Siela (Valcyn)
Syzygy-Gorath
Sat Jul 17, 2004 7:05 am
#6

Okay, let me see if I understand this. According to one of TH's answers, JtL is going to be nothing but combat-based. We, the entertainer/artistic professions, have been told that much of our content wish lists must be postponed because of the art intensiveness of JtL. Now we're told that not only was "our" dev time allocated to JtL, but that JtL will have nothing for us. Am I the only onefeeling like I just got the double backhand?



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Kwee
Sat Jul 17, 2004 6:02 pm
#7






Syzygy-Gorath wrote:

Okay, let me see if I understand this. According to one of TH's answers, JtL is going to be nothing but combat-based. We, the entertainer/artistic professions, have been told that much of our content wish lists must be postponed because of the art intensiveness of JtL. Now we're told that not only was "our" dev time allocated to JtL, but that JtL will have nothing for us. Am I the only onefeeling like I just got the double backhand?




There is no content that I know of planned for most of the current professions (including combat ones) in JTL. Image Designers in particular however will (I imagine though I haven't confirmed) be able to modify the two new species. JTL is the space stuff they wanted to put in the original game but couldn't and so this seems to me akin to mounts and player cities, rather than an expansion in a true sense. Now the correspondent conference with the devs will specifically be targeted at discussing the combat balance, but all corrs are invited. We're really the greatest stretch of any professionto be considered combat support except maybe merchants That said all correspondents have multiple professions and lend advice andcomments where needed to other corrs and almost all do at least some combat. Then of course there is the fact that most professions have some role in combat support. I'm a dud there too I just surrendered my four Brawler boxes I had on an alt.





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

FuschiaD
Sat Jul 17, 2004 9:11 pm
#8

Damn... this makes me wish desperately I were a correspondent. I would give anything to be able to sit down face-to-face with the devs and tell them, from a player's perspective, what needs to happen in this game. Can I go in your place? LOL

In all seriousness, I'm REALLY impressed that they're doing this. It blows my mind that SOE is willing to spend money on plane tickets for this many people, just to spend a weekend hearing about the players' point of view. Itgives me hope.

And yay for Baby Kwee!



~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


IssogiKa
Sat Jul 17, 2004 10:01 pm
#9

Congrats Mommy!!!


I agree, it amazes me that SOE is doing this. It does give one hope, but hanging onto hope in this game is a dangerous thing.


I hope they listen to you girls/guys and do what is needed from a player standpoint. I don't mean do what the whiney people want, but what truly is needed.





Issogi'ka Itydo
~Haute Cotour Extraordinaire~
Union of Neutral Artisans (UNA)
UNA City, Corellia
TechnoCan
Sun Jul 18, 2004 5:33 am
#10

Big YAY! for your little offspring to come, Kwee


And another Big YAY! for Lucas/SoE to this whole correspondent idea. It's a really unique system for a really unique game and I think it will improve the game big time.


Thanks for compiling this info for us, Kwee


May the Force be with you all (and with Kwee's baby)


TechnoCan



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
Syzygy-Gorath
Sun Jul 18, 2004 6:39 am
#11






Kwee wrote:





Syzygy-Gorath wrote:

Okay, let me see if I understand this. According to one of TH's answers, JtL is going to be nothing but combat-based. We, the entertainer/artistic professions, have been told that much of our content wish lists must be postponed because of the art intensiveness of JtL. Now we're told that not only was "our" dev time allocated to JtL, but that JtL will have nothing for us. Am I the only onefeeling like I just got the double backhand?




There is no content that I know of planned for most of the current professions (including combat ones) in JTL. Image Designers in particular however will (I imagine though I haven't confirmed) be able to modify the two new species. JTL is the space stuff they wanted to put in the original game but couldn't and so this seems to me akin to mounts and player cities, rather than an expansion in a true sense. Now the correspondent conference with the devs will specifically be targeted at discussing the combat balance, but all corrs are invited. We're really the greatest stretch of any professionto be considered combat support except maybe merchants That said all correspondents have multiple professions and lend advice andcomments where needed to other corrs and almost all do at least some combat. Then of course there is the fact that most professions have some role in combat support. I'm a dud there too I just surrendered my four Brawler boxes I had on an alt.



When I say combat, us, etc. I don't mean current professions, I mean current playstyles. There are those of us that enjoy it all—crafting, socializing, exploring, killing…but it's pretty clear which playstyle gets the most dev time in this game, and it's such a shame with how revolutionary it is in simply including things at all for the others. I hate the fact that I feel like the devs are trying to herd me into a combat-only role, despite enjoying combat. I just wish there was equal emphasis placed on the other non-combat/non-combat-support professions and playstyles.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Kwee
Sun Jul 18, 2004 7:25 am
#12






Syzygy-Gorath wrote:





Kwee wrote:





Syzygy-Gorath wrote:

Okay, let me see if I understand this. According to one of TH's answers, JtL is going to be nothing but combat-based. We, the entertainer/artistic professions, have been told that much of our content wish lists must be postponed because of the art intensiveness of JtL. Now we're told that not only was "our" dev time allocated to JtL, but that JtL will have nothing for us. Am I the only onefeeling like I just got the double backhand?




There is no content that I know of planned for most of the current professions (including combat ones) in JTL. Image Designers in particular however will (I imagine though I haven't confirmed) be able to modify the two new species. JTL is the space stuff they wanted to put in the original game but couldn't and so this seems to me akin to mounts and player cities, rather than an expansion in a true sense. Now the correspondent conference with the devs will specifically be targeted at discussing the combat balance, but all corrs are invited. We're really the greatest stretch of any professionto be considered combat support except maybe merchants That said all correspondents have multiple professions and lend advice andcomments where needed to other corrs and almost all do at least some combat. Then of course there is the fact that most professions have some role in combat support. I'm a dud there too I just surrendered my four Brawler boxes I had on an alt.



When I say combat, us, etc. I don't mean current professions, I mean current playstyles. There are those of us that enjoy it all—crafting, socializing, exploring, killing…but it's pretty clear which playstyle gets the most dev time in this game, and it's such a shame with how revolutionary it is in simply including things at all for the others. I hate the fact that I feel like the devs are trying to herd me into a combat-only role, despite enjoying combat. I just wish there was equal emphasis placed on the other non-combat/non-combat-support professions and playstyles.






I understand where you're coming from. And know that alternate playstyles in particular are very often discussed in the corr forum by those of us that play the non combat professions (which includes many combat corrs). Really Icontribute towards orinitializevarious types of discussions on the corr forum: ID, Entertainer in general, Merchant, Tailor, gamer girl stuff, casual playstyles, social playstyles, non-combat playstyles, crafting,random bugs/issues in the game... There was a time when honestly anyone could see that the majority of dev time was being spent on combat, but there is more of an awareness now of the needs of other playstyles. ID enhancements were definitely a good start How much of a minority among the players are we That said, JTL is it's own animal and we'll have to see how it pans out. I've personally never had an interest in twitch space games, but I'll still try the beta if I'm invited and see what's what. That said, there are combat playstyle types out there that aren't fond of twitch games either. The draw I suppose is going to be the Star Warsiness of combat and travel in space.


As far as the conference, someone will represent our ID interests. As soon as Ihave some infoI'll share it






Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

NJ62
Sun Jul 18, 2004 9:42 am
#13

As far as I know, I'm going to Austin. I'll keep an eye out for ID-related issues.

Bwahahhahahah

/wavehand

"This is not the deranged correspondent you're looking for."



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
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