Image Designer Archive
Thread: My new article on nontraditional gaming professions and choices
nice article - and so true about aesthetics over function.
Reminds me of this Penny-Arcade
I be the person who wrote the Computer Gaming World article is mad because they had to grind so many professions and they still haven't opened their FSCS.
d
Very well written article and to the point.
The reason I wanted to get SWG long before it was even released, was for the Image Design Profession. I've found that I enjoy the "useless" professions to be the most fun in MMO's, and I thrive in them. (What fun it was to go to Destard and Herd Dragons back in UO!)
I've dabbled in every combat profession in SWG, and I find ranged combat the most tedious and boring form of combat in any game that I've ever played. The most fun I had with combat is when I was a Master Brawler and would use warcry and intimidate to help keep group members in good standing. As previously stated, it's mostly hitting a few keys tied to a small handful of specials.
What keeps me logging in is the practioners of those "useless" professions. Every night in the cantina is different, and as an ID I meet a myriad of people and hear a plethora of tales. It really puts the "roleplay" in RPG.
I will give KOTOR one thing though, I thoroughly enjoyed it because of the inter-character stories. Rarely see so much attention being put to that anymore these days.