Image Designer Archive
Thread: Another idea for a new ID-ability/service around Holographics...
TechnoCan wrote:
...how we IDs could be usefull to the combat-folks in another way than just migrating their stats and giving them this tough look they want to have...
Personally I don't want to be of any use to the combat-folks. Migrate my stats. - Nah, you didn't use the magic word. I would prefer Image Design to remain a non-crucial part of the game. Just for fluff, as some would say.
Thewt
Plagvreugd wrote:
Personally I don't want to be of any use to the combat-folks. Migrate my stats. - Nah, you didn't use the magic word. I would prefer Image Design to remain a non-crucial part of the game. Just for fluff, as some would say.
Thewt
Well, face it or not, but this game is mainly about combat. Sure, you don't have to do combat yourself, but more or less all the professions are about supporting the combat professions in the end. Crafters build weapons, armor or other supply to either help in combat or help crafting (for better weapons, armor and so on). Medics and entertainer heal the wounds or buff the stats and now we Image Designers help to better rearange the stats. So I don't see why we shouldn't have any other usefull skills there. And actually we are allready a cruicial part of the game without stat migragtions, since without us many players (including the combat folks) won't have the look they want on their avatar. Which for many seems to be as important as the skills they take or the weapons and armor they use. Mayn don't only want to be 'the best' (whatever that means to them), but also to look good :-)
I can understand when you say, that you don't want this, that you don't want to be 'needed' by the combat folks. But as I see it, my idea wouldn't be a 'needed' thing for combat, just a nice add on that might help or not. A nice gimmick that would be fun to use and fun to give and fun is it why we all play here (or atleast why we all should play in my opinion).
TechnoCan wrote:
Plagvreugd wrote:
Personally I don't want to be of any use to the combat-folks. Migrate my stats. - Nah, you didn't use the magic word. I would prefer Image Design to remain a non-crucial part of the game. Just for fluff, as some would say.
Thewt
Well, face it or not, but this game is mainly about combat. Sure, you don't have to do combat yourself, but more or less all the professions are about supporting the combat professions in the end. Crafters build weapons, armor or other supply to either help in combat or help crafting (for better weapons, armor and so on). Medics and entertainer heal the wounds or buff the stats and now we Image Designers help to better rearange the stats. So I don't see why we shouldn't have any other usefull skills there. And actually we are allready a cruicial part of the game without stat migragtions, since without us many players (including the combat folks) won't have the look they want on their avatar. Which for many seems to be as important as the skills they take or the weapons and armor they use. Mayn don't only want to be 'the best' (whatever that means to them), but also to look good :-)
I can understand when you say, that you don't want this, that you don't want to be 'needed' by the combat folks. But as I see it, my idea wouldn't be a 'needed' thing for combat, just a nice add on that might help or not. A nice gimmick that would be fun to use and fun to give and fun is it why we all play here (or atleast why we all should play in my opinion).
May the Force be with you all!
TechnoCan
While I will grant you that combat is a large part of this game, there are large areas of the game that do not depend on combat. In the game there is also room forsocializing, role playing,and exploring the different worlds. What you do is you take one set of professions, the combat professions, highlight them and then go on to show that all other professions rely on the combatants. The same case could just as easily be made for say armoursmiths:
This game is all about weaponsmiths, other crafters craft the tools and factories and stations armoursmiths need to craft their weapons, scouts harvest the resources armoursmiths require to craft them, combatants are there to provide a market for the armoursmith's goods, medics and entertainers are there to heal the scouts that gather resources for the armoursmith and the combatants that generate the armoursmith's income.
No one will find the statement above very convincing, but a lot of people will agree with the claim that this game is all about combat, while it's basically the same claim, but seen from a different angle.It would be more accurate to say that all professions in this game are interdependent.A scout needs a weaponsmith for a weapon to hunt with, a weaponsmith needs a fighter to make a living, a fighter needs a medic to heal his wounds, a medic needs an entertainer to heal his mind wounds from healing, an entertainer needs a tailor to look good, a tailor needs a scout to harvest for resources.
The Image Designer profession is one of the very few professions in the game that required no other professions. Our business is design, making people look good. While I of course see the importance of looking good (or else I wouldn't have become an Image Designer) it is not a crucial aspect of the game. If this feature had never been in the game, and players would have been stuck with their original character forever, that would not affect game play much.
With the stat migrations, the Image Designers have suddenly become necessary for the large combat oriented player base, for instance to let them put on their precious comp armour (which I have vowed I'll never wear because it looks so ugly). This has led to a significant increase in the amount of abuse we Image Designers have to put up with - read any of the other posts on the forum to get my point. I for one am no fan of stat migration at all. The arguments about the social aspects of it are ridiculous in my opinion, if I want some small talk, I can hang out at a cantina, or talk to my friends. I have sufficient social skills to engage insocial interaction with other players, I do not need a timer to force me. Additional functions that would make it necessary for combatants (who generally would never otherwise ask for my services) will only get me more hassle. Therefore I say 'no'.
Thewt
Plagvreugd wrote:
No one will find the statement above very convincing, but a lot of people will agree with the claim that this game is all about combat, while it's basically the same claim, but seen from a different angle.It would be more accurate to say that all professions in this game are interdependent.A scout needs a weaponsmith for a weapon to hunt with, a weaponsmith needs a fighter to make a living, a fighter needs a medic to heal his wounds, a medic needs an entertainer to heal his mind wounds from healing, an entertainer needs a tailor to look good, a tailor needs a scout to harvest for resources.
The Image Designer profession is one of the very few professions in the game that required no other professions. Our business is design, making people look good. While I of course see the importance of looking good (or else I wouldn't have become an Image Designer) it is not a crucial aspect of the game. If this feature had never been in the game, and players would have been stuck with their original character forever, that would not affect game play much.
With the stat migrations, the Image Designers have suddenly become necessary for the large combat oriented player base, for instance to let them put on their precious comp armour (which I have vowed I'll never wear because it looks so ugly). This has led to a significant increase in the amount of abuse we Image Designers have to put up with - read any of the other posts on the forum to get my point. I for one am no fan of stat migration at all. The arguments about the social aspects of it are ridiculous in my opinion, if I want some small talk, I can hang out at a cantina, or talk to my friends. I have sufficient social skills to engage insocial interaction with other players, I do not need a timer to force me. Additional functions that would make it necessary for combatants (who generally would never otherwise ask for my services) will only get me more hassle. Therefore I say 'no'.
Thewt
So if I get you right youbasically you dislike the idea, that the professions are all tied into each other, depending on each other. Well , this is a multiplayer game and to ensure player interaction (you might say to 'force' players to interact) the designers have choosen such dependabilities. You seem to dislike this 'forced' cooperation and it's your right to do so. But with all due respect I really ask myself what you do like in this game then? You don't seem to like crafting and you don't seem to like to be dependant on others. Since the combat professions are dependent on the crafter and healers and the healers and crafters are depending on each other and to some degree on the combat folks again... that leaves the entertainers. Well they are depending on crafters, too as you correctly stated so yu seem to have fled to the Image Designing. And now you seem to be griefed about the fact that others start to be dependant on us, too ( stat migrations )... So you don't like any new ideas, that might lead to more dependabilities?
I'm just curious if Iunderstood your argumentscorrectly there. I don't want to 'talk' you into changing your opinion or anything like that. I simply try to understand why players (like yourself) seem to so opposed to certain ideas and changes.
May the Force be with you all!
TechnoCan
Rrowann wrote:
It's a cool idea, but somehow this makes me think of the Rangers and their requests to have their camo kits actually take them off the HUD radar for PVP. I realize it's not the same thing, but they've been asking for so long to have their trickses be useful trickses in fighting against peopleI don't want to step on their toes. If anyone got real help in fighting against intelligent targets, it should be the Rangers.
Yes, I'm still clinging to my Ranger skills while my skill points will allow it. I loves me my /areatrack
I haven't had the chance to play a ranger yet but I worked with them on several occasions and I can understand their desire to upgrade their camoflage-abilities. It might be a good idea to tie the use of such holo-decoys to scouts and/or rangers. I think that would depend on the implementation... But I think Commandos would be another professions that should be able to use such decoys. Well, it's just an idea I had I wanted to share ![]()
May the Force be with you all!
TechnoCan
I don't dislike the idea of the interdependability that's in the game, let me make that clear first, although I realize how you could infer that from my post. A game like this could not function properly without it. The point I made about I have a lot of fun playing this game and for the most part that fun is based on the interaction with other players. I would like that interaction to be on my terms though. Now I came across the Image Designer profession and I thought I'd give it a try. Grinded to Master in a day or two, and then found out I loved it. I didn't have a very great number of clients, but I liked my workand I did alright.
Then came 8.1. This meant a lot of good stuff, I don't have to elaborate on that I think, but also some bad things. I mean, the stat migrations are just notfun.Now, in defense of stat migration it has been argued that the ten minute wait allows you to engage in some social interaction with your client. I think that's a ridiculous argument. I can have social interaction with people without having been forced to. I can chat with some friends, I can talk to people I meet on the street, in the cantina, or wherever, and yes, I can chat with people while stat migrating them. But this is not an inherent benefit of stat migrations. That's what I meant when I wrote that.
Another thing is that 8.1 has also brought a large number of new customers, a lot of people who don't caremuch for Image Designing, people who think that anyone in the ID tents is gay, people who can't seem to understand that I am not willing to drop everything I'm doing, travel to a distant planet and migrate their stats for free, to name but a few things. This leads me to say that I am quite content to leave the Image Designing profession in the realm of design. That way the customers we get will at least have some interest in our profession.
Sharing good!
Well, it's just an idea I had I wanted to share
TechnoCan