Image Designer Archive

Thread: A tentative new skill-gain progression list

NJ62
Sat Dec 06, 2003 4:58 pm
#1

I was looking over the "when you get what" in Kwee's guide, and some things seem ridiculous. For example, why on earth is Rhodian frill tip color customizable before novice ID? Why are wookiee colors in 2 separate lines? Why are the least "changeable" body customizations first? Why are lekku marking colors in a different skill line from lekku marking style? Why is eyebrow shape customizable two boxes AFTER eye color? One would think changing eyebrow shape easy. Again, facial hair styles should be easy to change but they too are in ID 4, two boxes after eye color and frill tip color. In addition, the master box items seem like things people want to change frequently - such as skin color.


What I've attempted to do is 1) make the progression make sense 2) make each line self-sufficient and 3) not leave all the "good stuff" for master (b/c right now we *are* prettyhamstrung until master).


See what you think, "new" wish-list items are marked with an asterisk:






Novice Entertainer:
Hair styles
Hair color
Lip color
Eye shadow
Eye shadow color


Image Design I
Facial hair color (human male)
Eyebrow color (incl twi’leks)
Hair trim color


Image Design II
Horn color
*Blush
*Eye liner
*nail polish


Image Design III
Additional hair styles
Freckles
Facial hair style
Eyebrow style (incl twi’leks)



Image Design IV
Eye color
Additional hair styles






Novice ID:
Additional hair styles
Lip fullness
Cheeks






Hair 1-3
Additional hair styles
*Additional facial hair styles
*new lekku styles such as bib fortuna


Hair 4:
New content
*extreme hair colors
*extreme facial hair colors
*lekku thickness






Facial 1
Chin,
mouth,
nose


Facial 2
Brow,
Sensors
Jaw
Ears


Facial 3:
Gullet
Eye size/shape/angle
Wookiee head
age


Facial 4
New content
*scars
*eye patches
*eye spacing
*facial weight
*partial gray






Body 1
Wookiee fur colors (both)
Bothan fur color
*chest hair style/color


Body 2
Wookiee fur pattern
Muscle
Weight


Body 3
Height
Torso
Skin color


Body 4
New content
*body scars
*beyond limits body changes
*hip/rump adjustment
*shoulder adjustment






Markings 1
Frill tip color
Rhodian nose color


Markings 2
Stripe/spot style (mon cal)
Stripe/spot color (mon cal)


Markings 3
Zabrak tattoo style and color
Lekku markings style and color


Markings 4
New content
*body tattoos
*additional marking colors
*additional marking styles
*trando ridge colors






Master ID
New content
*vendor interface
*pet dye
*registration on global map
*special town structures






Any feedback would be appreciated




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Syzygy-Gorath
Sat Dec 06, 2003 6:51 pm
#2

Looks good, except for one thing: you have partial grey listed under facial—wouldn't it make more sense to be in hair, since that's what it's modifying?



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

NJ62
Sat Dec 06, 2003 7:23 pm
#3

Duh, my kingdom for an edit. Yeah, put it under "hair IV"



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Kwee
Sun Dec 07, 2003 8:37 am
#4

Looks good It was definitely a "huh" moment when Holocron posted the list. There was a change in the last few days of beta, part of which involved moving hair color and makeup to novice entertainer (which I was opposed to, those were my main source of business as an Image Designer). My impression was that they were very rushed and threw it together. There was talk at some point of the wookie fur colors being brought together at some point, did that ever happen? I would want to see some more of the added content we've been throwing around at Master ID, things that would bring usnew and regular businesssuch as:



  • Buffing effects of massage - someone mentioned stats that were not yet buffable...

  • Some form of temporary disguise - sure it's a tricky business but surely something could be designed

  • The ability to ID npc vendors

What would a master Image Designer be able to do with your image.Their abilities should be widely craved! As a (insert species) Image Designer, what is my motivation for tying up my skill points in Master ID? Really all we have there that is in high demand is skin color, and that's not very exciting for those with unexciting skin colors or fur.





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

NJ62
Sun Dec 07, 2003 8:57 am
#5






Kwee wrote:

Looks good It was definitely a "huh" moment when Holocron posted the list. There was a change in the last few days of beta, part of which involved moving hair color and makeup to novice entertainer (which I was opposed to, those were my main source of business as an Image Designer). My impression was that they were very rushed and threw it together. There was talk at some point of the wookie fur colors being brought together at some point, did that ever happen? I would want to see some more of the added content we've been throwing around at Master ID, things that would bring usnew and regular businesssuch as:






Actually, when I was in beta, I thought that makeup was something that you *should* be able to do early, even earlier than hair color, because - if you want immersion and realism, makeup is the easiest to change.


On the other hand - Rhodian Frill tip color? Eye color? Those seem much more difficult.








  • Buffing effects of massage - someone mentioned stats that were not yet buffable...

  • Some form of temporary disguise - sure it's a tricky business but surely something could be designed

  • The ability to ID npc vendors





Ok, I had a "duh" moment there - when I wrote "vendor interface" I really meant "Ability to ID NPC vendors."


I like disguises - maybe using craftables - the better the materials, the longer the disguise lasts...


Massage would be great. The only catch to that one, is that right now dancers/musicians cannot buff themselves, which is a horrible oversight. ID's are so rare that I don't want to seek one out to massage ME.







What would a master Image Designer be able to do with your image.Their abilities should be widely craved! As a (insert species) Image Designer, what is my motivation for tying up my skill points in Master ID? Really all we have there that is in high demand is skin color, and that's not very exciting for those with unexciting skin colors or fur.







As much as I agree with this statement, in many SWG professions, the problem is that most people won't even *deal* with a non-master. To discourage the grind I tried to put a lot of the really *cool* stuff in the IV boxes, so there is incentive to become high level in each line, but a non-masterimage designer is not *useless*. I've found that when I was leveling tailor, everyone would come to me and ask for two things: 1) master schematics 2) anything in red (also granted at master box). So there's a tension between making the master title mean something, but at the same time not the end-all-be-all. After all, by the time you get to everything IV, it's really only one more lousy point to train master ID.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

LadyPirate
Fri Dec 12, 2003 6:04 am
#6

I like those first two idea's



Buffing through massage and disguise and would like to be able to register somewhere.




"Duct tape is like the force: It has a dark side and a light side and it holds the universe together."
- Carl Zwanzig
Page 1 of 1
Previous Next