Image Designer Archive
Thread: Old School XP comparison
I can tell you that it took me 3 weeks of non-casual playing to master ID (yes, I had a job, but it was in the early frenzy when I stayed up until 1 every morning). In that time, however, I had a willing victim at all times (poor poor fiance) and never once had to mission for money to train (poor poor fiance).
It may have taken me 60 hours of total online in-galaxies time ... maybe.. but that included break times, my partner forgetting to click, finding a partner when the fiance wanted to strangle me, and all the other things that you have to do to get xp. In my opinion, the pre-spice advancement was just about right, because if I had been playing more "casually" it would have taken me a month or longer, which was the projected time for this profession. I think it was on par with tailoring, which I completed shortly thereafter (mostly non-grinding).
Alot of folks are comparing 'actual hours' to 'work hours' in comparison. Which isn't a fair comparison.
I think the argument about the time issue coming up, is more about "no we masters didn't just master this profession in 2 hours or less."
Just quick question though, is your 23 hour number a workhour number? Or 'actual hour'? Given some of the adjustments made elsewhere, it looks like actual hour, but just wanted to make sure
[ Edit / Add ]
The pre-spice advancement was a bit too fast for my tastes personally. And the opinion on low "ID worth" was still abound then [more so at that point because of ID's relatively low xp totals though, than actual experience].
Message Edited by Reiella on 05-23-2004 02:09 PM