Image Designer Archive

Thread: Old School XP comparison

Numtini
Sun May 23, 2004 7:50 am
#1


There's been some discussion that back in the days when we had to trudge milesthrough the sands of Tatooine to find a trainer (and we did, no speeders),things were far harder and the current timers aren't really that bad, they're just putting it back to the way it was. Well, I did some digging in the boardarchives for how long it took me at server creation to gain skills. This is before grinding tricks. Before a lot of the text/macro commands were known (well I didn't know any!). And it was before buffs and when chefs were useless. I think there was one food that would speed up mind regeneration, but i could never find any. So this is pure clicking, no help at all other than lining up the ID windows.


Wanderhome started July 4th weekend. I took up tailoring. I mastered on August 11th. In that time I ground absolutely nothing. I sold every single item I made. Probably half the backpacks on Wanderhome were made by me I did work really hard at it, but I wasn't using practice mode (it didn't exist for most of that) and very little of that was before factory xp was cut to 10%.


I then took up Image Design a few days later, my first post on the ID forum was 8/13 and that's probably the right date. I continued to run my shop and did ID in my spare time. Sometimes with a partner, but usually without. Not more than an hour a day, maybe two on the weekends. I quit the gameon the 19th because of the continuing factory bugs.


That'ssix days of casual play and only 2 were weekend days. During that time I went through all of Entertainer ID, Hair 1-3, Markings 1-2, Body 1, and had 30,000xp ready to get Hair 4. Around 170k image xp. These days that would be mathematically around 23 hours with a partner or 46 alone. Also, I did that mostly in my shop between customers and could never have run the shop if I'd been in the tent. So we can double that again. So the mathematical time today to get as far as I did thenis something between 23 and 92 hours.I did it in around say 8 to 10 hours about half that alone.


I'd say two to nine times longer isjust a smidge worse with the timers.



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Electro
Sun May 23, 2004 8:08 am
#2

I agree Numtini. The before food/spice/buffs process was longish, but fair. I know because I did it the same way you did. Took a lot of clicking and some dedication, but a reasonable amount of time. Now, well, now the time and frustration level is just out of control.
NJ62
Sun May 23, 2004 9:12 am
#3

I can tell you that it took me 3 weeks of non-casual playing to master ID (yes, I had a job, but it was in the early frenzy when I stayed up until 1 every morning). In that time, however, I had a willing victim at all times (poor poor fiance) and never once had to mission for money to train (poor poor fiance).


It may have taken me 60 hours of total online in-galaxies time ... maybe.. but that included break times, my partner forgetting to click, finding a partner when the fiance wanted to strangle me, and all the other things that you have to do to get xp. In my opinion, the pre-spice advancement was just about right, because if I had been playing more "casually" it would have taken me a month or longer, which was the projected time for this profession. I think it was on par with tailoring, which I completed shortly thereafter (mostly non-grinding).





n'Jessi
former correspondent, former player

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Reiella
Mon May 24, 2004 12:06 am
#4

Largely true, yep, the time to advance has gone up from the 'old times' too.

Alot of folks are comparing 'actual hours' to 'work hours' in comparison. Which isn't a fair comparison.

I think the argument about the time issue coming up, is more about "no we masters didn't just master this profession in 2 hours or less."

Just quick question though, is your 23 hour number a workhour number? Or 'actual hour'? Given some of the adjustments made elsewhere, it looks like actual hour, but just wanted to make sure .

[ Edit / Add ]
The pre-spice advancement was a bit too fast for my tastes personally. And the opinion on low "ID worth" was still abound then [more so at that point because of ID's relatively low xp totals though, than actual experience].

Message Edited by Reiella on 05-23-2004 02:09 PM



Master Image Designer
Master Dancer
Teras Kasi Student (Brawler 4400)
Novice Fencer (Fencer 1010)
Third Asteroid on the Right
Numtini
Mon May 24, 2004 5:48 am
#5

is your 23 hour number a workhour number?

It's pure work hours by the math. It's just the number of XP I had actually gained "back in the day" divided by 300 to find the number of sessions I'd need to get that much. Then I multiplied that by 2.5 minutes. Actually it doesn't take into account that you have a lot to get through before you can do eyes and get 300xp. And it assumes we are always perfect in our clicking, which isn't going to happen. So even "grinding" with a partner, would take more than 23 hours in the real world, even in "work hours."


To do what I did in maybe 8 hoursof my spare time, much of it alone.


The old XP rate is really just the current system, without the timer andif you didn't eat any food or take any buffs or use a macro. That's hella faster than with the timer. And you could do it anywhere.



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
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