Image Designer Archive
Thread: 3 ID Questions (Eclipse)
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Guamarhea
Wed Jan 19, 2005 8:03 am
#1
1) Once Stat Migration is accomplished, is it reasonable to expect/ask the ID to tweak the new stats once or twice within 24 hours to "dial in" the new stats?
2) I know most combat professionals say to max mind pools and then secondaries because they are usually adjusting for buffed combat. Can someone give me a better idea on "average stats" for a human male with some armor (80% tank kinetic) who does buff sometimes but most times simply does PvE un-buffed? Using the above example makes me very vulnerable to NPC attackswhen I am unbuffed. I knowyou guys can't tell me EXACTLY what will work, butclose is good enough for me
3) Is there an ID on Eclipse who understands the stats and can help tailor them to my needs? Most of the IDs I've metsimply do the adjustments I put in without offering any suggestions or feedback. This ties in with #2.
Thank you all VERY much for your consideration. I am not a new player, but I am just starting to dablle in stat migration. Any help you guys provide will be greatly appreciated.
Hollow1Neville
Wed Jan 19, 2005 8:32 am
#2
1. This will vary from ID to ID. It would be best if you asked the individual ID in question. You might be asked to pay again for another stat migration, regardless if it is 'tweaking'. Remember, even if you are only moving ONE point it still takes the same amount of time to migrate your stats.
2. Chances are REAL good you will not be able to wear that armor unbuffed unless it has excellently low encumbrances and a good slice on the HAM (and perhaps not even then). There are game limits to how many points each character has and precisely how much you can put into your primary and secondary stats. Sometimes armor encumbrances simply are too high to wear without a buff. Period.
A more realistic armor to wear would be ubese with about 75% kinetic resist. For that kind of armor I would recommend 800 primaries, 500 secondaries. If you want to figure out your encumbrance for armor and whether or not you can migrate your stats to actually fit into it, please refer to the handy dandy guide stickied above named 'a guide to stat migration'. Also, fully expect in the ubese not to be able to use your special abilities without doing substantial damage to your HAM pools
3. no, sorry I don't.
Vorpaks
Wed Jan 19, 2005 3:22 pm
#3
Guamarhea wrote:
3) Is there an ID on Eclipse who understands the stats and can help tailor them to my needs? Most of the IDs I've metsimply do the adjustments I put in without offering any suggestions or feedback. This ties in with #2.Thank you all VERY much for your consideration. I am not a new player, but I am just starting to dablle in stat migration. Any help you guys provide will be greatly appreciated.
An ID isn't actually allowed to see where you have set your stats so it would be difficult for him/her to advise you on them unless you repeated each one. You would be better off asking someone in your combat profession what kind of stats they use - they are more likely to understand the pros and cons. Many IDs have Combat professions as well, but not all I'd imagine.
Guamarhea
Wed Jan 19, 2005 9:37 pm
#4
I wasn't aware of that. In fact, I had asked previously and been told by an ID that she could see the stats I desired and they looked fine for what I was trying to do. I guess she was taking advantage of my ignorance...which is kinda crappy in retrospect.
Vorpaks wrote:
An ID isn't actually allowed to see where you have set your stats so it would be difficult for him/her to advise you on them unless you repeated each one. You would be better off asking someone in your combat profession what kind of stats they use - they are more likely to understand the pros and cons. Many IDs have Combat professions as well, but not all I'd imagine.
Aori
Thu Jan 20, 2005 2:41 pm
#5
1) Yeah, like mentioned, this all depends, but don't expect every ID to be thrilled about the idea. You have sole control over what you set your stats at. The ID has nothing to do with where you actually set your stats. So if your stats dont turn out exactly how you wanted to, that's not the IDs fault. So it would probably be courteous to just pay for another stat migration to fix your own miscalculation than to ask the ID to fix your mistake for you for free because they happened to press the button to accept your migration.
2) IDs can alter stats but it doesn't make us all experts on them. If you really think about it, many IDs have little or no combat in their templates. You may find an ID who has taken up a combat profession too, and you may luck out and have it be the same profession as yours, but many pair the ID profession with crafting professions or other entertainer professions. Really, everyone is different and has different areas of expertise. But does it make much sense to go to an entertainer or crafterto ask for a good stat arrangement for your combat template? The best way to find out about where to set your stats may be to ask other people in your same professions that have similar playstyles as you, to find out what works for them. They would probably be a lot more help and a lot more knowledgable to your individual needs. Some IDs may haveideas they could recommend, but it's not really fair to assume that because IDs were given the ability to migrate stats that every ID should know the stat arrangement for every person, profession, and playstyle on the server when they aren't the ones setting the stats in the first place.
Message Edited by Aori on 01-20-2005 01:46 PM
Kyree-Sunrunner
Thu Jan 20, 2005 4:44 pm
#6
Before the migration timers were dropped to 4 minutes, I helped someone 'tweak' their stats. He was a human and trying to make it so that he could wear a full suit of comp armor without buffs. An hour later, he still couldn't wear it. It was an amazingly frustrating hour and when he wanted to tweak things a point or two at a time, I refused. He got six migrations for the price of one and expected more. I've been told by more than one person that it's not possible to arrange one's stats to do this.
Personally, I would not be willing to do this again without charging full price for each migration. I would recommend to a client that they do some research on the profession boards and talk to other, more knowledgeable people for the best tweaking of their stats. I'm one of those IDs that has no combat in my template, so I might know how to make you look good, but I haven't a clue how to min max stats for the combat professions.
Personally, I would not be willing to do this again without charging full price for each migration. I would recommend to a client that they do some research on the profession boards and talk to other, more knowledgeable people for the best tweaking of their stats. I'm one of those IDs that has no combat in my template, so I might know how to make you look good, but I haven't a clue how to min max stats for the combat professions.
NJ62
Thu Jan 20, 2005 5:30 pm
#7
Kyree-Sunrunner wrote:
Before the migration timers were dropped to 4 minutes, I helped someone 'tweak' their stats. He was a human and trying to make it so that he could wear a full suit of comp armor without buffs. An hour later, he still couldn't wear it. It was an amazingly frustrating hour and when he wanted to tweak things a point or two at a time, I refused. He got six migrations for the price of one and expected more. I've been told by more than one person that it's not possible to arrange one's stats to do this.
Personally, I would not be willing to do this again without charging full price for each migration. I would recommend to a client that they do some research on the profession boards and talk to other, more knowledgeable people for the best tweaking of their stats. I'm one of those IDs that has no combat in my template, so I might know how to make you look good, but I haven't a clue how to min max stats for the combat professions.
In a case like that I would suggest the guy look at the encumbrances on his armor, get some paper, get a pen, and get a calculator before he wastes your time guesstimating what his stats need to be with that armor. *mutters incoherently about smacktards and their inability to do math*
Hollow1Neville
Thu Jan 20, 2005 8:23 pm
#8
/nod
It is MORE then possible to migrate your stats for fitting into armor. You don't need to do it one or two points at a time! Really! it's easy! Look at the FAQ!
All it takes is a little time and some basic math skills to figure it out. Sure, a calculator is nice to have, but if you can add, you can fit into a set of armor in ONE stat migration. It's all there and is fairly simple to learn how to do it. /sigh
Guamarhea
Fri Jan 21, 2005 8:07 am
#9
Thanks for the responses so far! I was not knocking IDs at all, and do not expect then to be experts either. I was just trying to get an idea on how far their knowledge goes. What I have learned:
1) ID's can't see your stats. I was COMPLETELY oblivious to this, and have had several ID's actually tell me that my "proposed" stats looked fine for what I was trying to accomplish. Fool me once shame on you, fool me twice shame on me
2) I was assuming (partially based on #1) that experienced ID's would have a rough idea on what stat templates would work for which profession (minus armor).
3) "Service after the sale" is probably not going to happen in most cases...because folks like the "1-point armor guy" have taken advantage and abused the courtesy. 
4) Most combat folks are just as ignorant about stats and say "it doesn't really matter because the CU will change everything." In the meantime some of us want to adjust our stats and play NOW...and simply maxing out mind (which is the standard response) is only effective if you are willing to go around buffed all the time.
Just a thought...would it be helpful if a couple ID's and a couple combat folks got together and spent some time experimenting with stats? Perhaps tackle the basic combat professions and a couple different races. The reults could be published somewhere as a starting point reference. I don't know how or who would accomplish this...oreven if it would be beneficial (I'm thinking it might be). I'd volunteer, but I am not a very good candidate as my combat skills stink
...which is why I bought some armor and am looking to migrate my stats!
Anyway, thanks again for the insights everyone!
Vorpaks
Fri Jan 21, 2005 12:32 pm
#10
1) Keep in mind it could be they were looking at your primaries - which everyone can see by hovering their mouse over your HAM bars.
They may not have meant to mislead you - they were just not thinking about your secondaries.
2) Many IDs probably will have a good idea, since many also do combat (my ID is also a TKA), but not all of them will. Since Novice IDs can migrate stats you could get someone who has just started playing, or someone who has only played Ent or crafting professions. Also stats reeally are personal preference. SOmeone who has a Doc available all the time to buff them (and plays buffed 100% of the time) might go with full-blown mind stats. Someone with less reliabe access may choose to bump up their action and health a bit so they don't become prey to any passing meatlump or thug. My personal preference is to bump up my secondaries as much as possible and use stims to take care or of my primary health and action and brandy for my mind. But some people don't have novice medic or prefer not to have the healing pauses in combat. So a lot of it depends on personal preference and playstyle.
On another note - one way I tell what I want my stats migrated to in regards to armor is to get buffed and put on all my armor then write down what the encumbrance is (I suck at math - adding and subtracting, who needs it??
). Buffs - the lazy man's... well, everything! 
Hollow1Neville wrote a great stat migration FAQ (It's one of the stickies!)
2) Many IDs probably will have a good idea, since many also do combat (my ID is also a TKA), but not all of them will. Since Novice IDs can migrate stats you could get someone who has just started playing, or someone who has only played Ent or crafting professions. Also stats reeally are personal preference. SOmeone who has a Doc available all the time to buff them (and plays buffed 100% of the time) might go with full-blown mind stats. Someone with less reliabe access may choose to bump up their action and health a bit so they don't become prey to any passing meatlump or thug. My personal preference is to bump up my secondaries as much as possible and use stims to take care or of my primary health and action and brandy for my mind. But some people don't have novice medic or prefer not to have the healing pauses in combat. So a lot of it depends on personal preference and playstyle.
On another note - one way I tell what I want my stats migrated to in regards to armor is to get buffed and put on all my armor then write down what the encumbrance is (I suck at math - adding and subtracting, who needs it??
Hollow1Neville wrote a great stat migration FAQ (It's one of the stickies!)
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