Image Designer Archive

Thread: What we need to so is swap the accept/style options and let the user pick the changes..

LashankRangoon
Sun Aug 24, 2003 4:09 pm
#1

I think more people would come to ID's if they could pick the changes and we would accept the changes on them. I mean people go to asalon and the stylist makes the changes but they are based on the users input.. by giving the user the option of cycling thru the styles and letting us accept whether we will do it... it will end pigtail griefing and give the user more confidence...

Soonmot
Sun Aug 24, 2003 7:20 pm
#2

This also makes us more or less useless. If we're not showing them the changes, we're not doing anything. I do agree that our interaction screen needs to be fixed a bit. But the image designer should always be the one in control of the changes. The client only needs final say.
Najadim
Sun Aug 24, 2003 10:28 pm
#3

I understand why you suggested it Lashan, and in some respects it would be nice, but I tend to agree with Soonmot.


I don't want to be a walking ID vending machine.




--
Najadim
Master Dancer / Master Image Designer
Valcyn Galaxy
MoonLilly
Mon Aug 25, 2003 8:03 am
#4

I'm sorry but that's a really bad idea, Lashank. For a couple of reasons.One is that itwouldmake IDers no more useful than if the player could just walk up to a terminal for their image changes. But the other is that some folks just have a better eye for this sort ofthing than others do. In other words, the customer is not always right.



There are many times when a customer will ask for this thing or that thing and it's really a bad choice they're making. I'll go ahead and give them what they're asking for but at the same time I'll suggest something that I think would look better. They'll go ahead and try what I suggest and they'll completely agree that mine is the better choice and go with it. IDers need to be the ones in control of the changes. And like with everything else there will be some IDers that will be better than other IDers. And reputations will be built.



What would be great is if we knew someone was working on developing a better interface for IDers to use. But I've never seen a red name respond to anything having to do with development forIDsince I've been hanging around. Fromphase III beta to the present.With long time existing bugs, like haircolor changes not showing until the customer logs off and on again, still not being fixed it makes me feel like ID on the whole will continue to be kept on a low priority list.



I keep wanting to bug Holo about it. I keep wanting to ask if there's reason to think that ID will be a part of what gets attention with both refining what we already have to work with and additional development that will bring us new game content. But I'm afraid to ask. hehe I know myself pretty well. And I don't want to get frustrated over the silence that I think my questions would be met with. But I will quietly keep my fingers crossed.



ID is a great feature. If anyone on the development team wondered whether or not something like this would be a success in the game, I think you should stop wondering. It is a success. Players enjoy it. They want more of it. It might notrank in importance on the "to do" list as balance in combat does. But it does deserve more than always being one of the last features on the list to be looked at. Something that can always be put off and put off. I'm pretty sure being put off until the last minute is why we have such a horrible interface to work with to begin with. I'm thinking we deserve some attention soon.

Relica
Mon Aug 25, 2003 8:42 am
#5

True they are based on the person's input at a salon but does the customer actually pick up the sissors and start cutting it the way they want? That is what you are asking for here and I don't really care for that at all. When a customer gives me input on what they want I show them what I can do. I just wish we had more styles and a better interface.


Relica Tremayne


Master Dancer / Master Image Designer / Apprentice Gunfighter


Eclipse

Ikit_Char
Mon Aug 25, 2003 9:08 am
#6

I really don't like that idea either. When I perform an ID for a customer I spend a few minutes speaking with them so that I know not only what their specific request is but what the overall look they are attempting to achieve is. That way I can suggest other changes that may help them achieve their desired result. There is no way they would have the experience with the many options to really understand how all of the possible permutations will work together.



______________________________________________

Master Image Designer
Theed | Naboo | Kettemoor


LoopFruit
Tue Aug 26, 2003 7:10 pm
#7

Ick , have to agree with the others.


We need an IDing screen, but moving the process to player's sideis a bad idea. What really needs to be done is to increase the ease with which clients can see the proposed changes.


The separate sliders have got to go. If we can change all facial features, we shouldnt be forced to change them one feature at a time. This makes it difficult for the player to visualize what the final result will look like.


I wouldn't mind a dual screenfor designer and client that updates real time, or if that is too difficult to do, then an ID screen that shows ALL the proposed changes.


If available mind was a problem they could always implement a time to complete feature.

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