Image Designer Archive

Thread: ID's and female Mon Cals

msgnomer
Tue Aug 26, 2003 1:21 pm
#1

Canany Image Designer confirm yet that all female Mon Calamari attributes have been added into your design functions?


Also, how easy is it for you to translate the character creation attributes to ID adjustments if one can specify the settings used in the character creation screen.


Thanks for any information,


msgnomer

Kwee
Tue Aug 26, 2003 2:22 pm
#2

I believe all can now be fixed except eye shape and torso (while mon cal's don't have anincreasetorso option in char creation, now they are completely flat chested).


Most things are changed by using an awful little slider. Ways you can help are...


1/ Colors - know which shade of a color line your color is. If there are four blue skin colors, it's helpful to know that you want the second darkest blue.


2/ Measurements - for things that are on sliders in char creation such as nose protrusion, determine what percentage of the slider bar or fraction of the slider bar your desired nose protrusion is at. For example you might want 50% protrusion, or the slider 1/2 of the way up.


3/ Other sliders - Things like tattoo pattern that have a definitive number of choices, it would be helpful if you could say you want tattoo 0pattern #7 starting from the left..


HTH





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

FishWan
Tue Aug 26, 2003 4:50 pm
#3

When repairing a Mon Cal'seye size(hi, Squeed!) she told me that the midpoint of size was the far right on the slider (in the character creation screen). That didn't make sense to me, because in the ID slider, small was on the far left, mid-size was mid-point, largest was far right.


Also, the torso slider for humans and Zabraks (and probably others, though haven't tested it)seems, inexplicably, to be backward. (Far left is largest chest, far right is smallest.)


It doesn't appear as if every slider exactly corresponds from ID to character creation.


I vouch for Kwee (hi, Kwee!) that Eye Shape is still mis-labeled, it actually does Eye Angle. Eye shape on humans and Mon Cals is still broken.


Escia Baetkor, MD, Mid




Remember, there is no I in team, but there is an I in "Oedipus."
msgnomer
Tue Aug 26, 2003 5:24 pm
#4

Thanks both of you for responding. At least I know someone reads my posts.


I will be puttingthe full list of character creation adjustments here in a bit and perhaps someone can check back and confirm these are all adjustable. I am forced to impose pretty heavily on someone and don't want to have to do it twice. To be honest, I'm so <negative comment self-edited by msgnomer >, I'm not sure at this time that I will bother, but I'm still hovering on this side of the "keep going" line.


-msgnomer

msgnomer
Tue Aug 26, 2003 6:03 pm
#5

Can these all be changed:


Body alterations:


Muscle


Height


Weight


Skin color (palette)


Marking color (palette)


Eyes and Nose alterations:


Eye size


Eye shape (this is eye tilt)


Nose length (this is how pushed out or squashed in face is)


Nose width (how far apart nostrils are)


Nose protrusion (size of notrils)


Face alterations:


Lips (how thick or thin)


Mouth (size)


Cheeks


Jaw


Gullet


Head


Marking Patterns

msgnomer
Tue Aug 26, 2003 8:20 pm
#6

Or maybe if someone knows a website where this information exists or might be a better place to pose this question.


I HATE having to beg, but then I didn't do this to my character, sorry.


-msgnomer

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