Image Designer Archive
Thread: An ID Idea.
This is a really interesting idea, because it does several things: could contribute to the whole roleplay feel of the game (in that we'd be "disguising" these players so their old enemies no longer recognize them) and it gives us another purpose in the game. There would need to be some guidelines: you cannot use an ID to gain rebel or imperial faction; you can only gain negative faction, once you have reached 0 that option stops; and it has to be limited in the amount you can lose - maybe 200 per day?
I like this idea. It's a very interesting one. I shall five star you!
Vericona wrote:
So long as it is just used to remove negative faction and not gaining any above zero, I'm all for it.
I 100% agree with that. Anything else screams exploit. We don't want our enemies to love us, we just want them to not hate us so much, LOL.
Our city's mayor had a weekend-long function that he had to attend for his fraternity. He left a few of us his account information so we could log him in if need be, to give people zoning rights and what have you. I swear, EVERYTHING hates this man. I couldn't move him past any sort of mob without them attacking him. If anyone needs this, it's him! LOL