Image Designer Archive
Thread: Crazy GCW idea... don't kill me!
sounds pretty good
but i doubt they will give it to us(
i would kill for it right now i have to grind off -3k valerian faction then grind back thejabba faction
-Biana
Nevs wrote:
While the idea is attractive I don't particularly like it. It essentially eliminates the consequences of one's actions. Why didn't I do the corvette? Aside from not being able to beat a durni I didn't want to ruin CorSec faction. How
ever I'm one who likes to work toward goals, and not instantaneous gratification. A "clean slate" can too easily be exploited I think.
Exploited in what way?
Someone here may help me with this. I know that with enough Tusken faction even as Aggro-mobs they won't attack you. I visited the pool under Fort Tusken as a novice Marksmen by just sauntering past all the Tuskens.
So... do new players start with negative Tusken faction, or does just having Zero faction for the Tuskens make them hostile? How does the hostility/faction setup work? Does anyone know?
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Personally, I like this idea. (Wish I'd come up with it first. 8-b ) But as people have mentioned, something like this could cause a lot of problems because people would bear no responsibility whatsoever for their actions. Therefore, Icame up with a suggestion for balancingit some. First, I want to take an expanded universe reference to having one's identity changed--Han Solo.
In order to hide from the Hutts and be able to join the Empire, Han had an illegal retinal operation done to change his retinal pattern. After the surgery, Han lay blind and incapacitated for several days. (As described in A.C. Crispin's Han Solo Trilogy)
Therefore, I believe that in addition to zeroing faction points after an hour, there should bea long-term lowering of all secondary stats for5 hours of gameplay or something(who knows, maybe the stat lowering could be like an hour per faction zeroed). Yes, this would probably lower the demand for this action to be performed, but that would mean people would still have some sort of consequence.
Message Edited by Tralmek on 04-24-2004 08:04 AM
Aynianu wrote:
we are makup artists, hair stylists, tatooists
Nevs wrote:
I believe at around -2300 faction Mobs will always aggro you (if they are able to aggro.)
In another game that had reputations with factions one thing you frequently saw was people using the fastest method to raise a faction, then kill members of that faction for loot items with ease because they always would get the first few hits in and/or the group wouldn't all attack that person. Janta/Mokk are an example for this. With negative faction they swarm on you, with good faction you can pretty much take them one at a time.
If faction can be easily reset why bother with having it in the first place?