Image Designer Archive

Thread: Somthing we wanted but did not get

Ani_cul
Thu May 26, 2005 7:27 pm
#14

please please do not start a rant here, this is not the place to scream you were wronged in your eyes






stop looking at me
FuschiaD
Thu May 26, 2005 9:15 pm
#15

So, to sum up...



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TechnoCan
Mon May 30, 2005 5:30 am
#16






NJ62 wrote:
Seriously, a lot of times dev time is spent on things that they *think* that we want. As a former correspondent, I can tell you that the correspondent can yell and scream and faithfully repeat the community desires, and the devs do something totally out of left field or completely the opposite. Really, it sucks that you aren't getting what you want, and I strongly encourage you to post in the "in live" threads where the devs ask for feedback about the issues in the publish.




I think this is the best you can do about this topic.


I don't know why the devs decided to give this ability to the rangers, but my guess is, that they simply went for the best compromise from their point of view. Rangers allready got a crafting skill with all the code being their it was probably easier to implement this thingy for them. For the ID they had to implement all the mechanics for crafting from scratch (ok most like from copy and paste, which would have brought new bugs for sure) and only for one craftable thingy?


As much as I would have loved this to be on our ability list I can understand the way it got implemented.


And let us be fair: Our poor Ranger-fellas need some dev-love, too





May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
Ani_cul
Mon May 30, 2005 5:46 am
#17






TechnoCan wrote:





NJ62 wrote:
Seriously, a lot of times dev time is spent on things that they *think* that we want. As a former correspondent, I can tell you that the correspondent can yell and scream and faithfully repeat the community desires, and the devs do something totally out of left field or completely the opposite. Really, it sucks that you aren't getting what you want, and I strongly encourage you to post in the "in live" threads where the devs ask for feedback about the issues in the publish.




I think this is the best you can do about this topic.


I don't know why the devs decided to give this ability to the rangers, but my guess is, that they simply went for the best compromise from their point of view. Rangers allready got a crafting skill with all the code being their it was probably easier to implement this thingy for them. For the ID they had to implement all the mechanics for crafting from scratch (ok most like from copy and paste, which would have brought new bugs for sure) and only for one craftable thingy?


As much as I would have loved this to be on our ability list I can understand the way it got implemented.


And let us be fair: Our poor Ranger-fellas need some dev-love, too







WHAT?!?!


Techno why would you want'camo/cover' for an ID skill?!?!


It has always been a Ranger skill. They just made it so anyone can use the packs.





stop looking at me
TechnoCan
Mon May 30, 2005 6:08 am
#18

Ack! I should read the patchnotes more closely... *blush* I thought those camo-kits now could be used to give a bonus against faction-scans.



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
masterim-doublea
Tue May 31, 2005 7:39 am
#19






TechnoCan wrote:

Ack! I should read the patchnotes more closely... *blush* I thought those camo-kits now could be used to give a bonus against faction-scans.





hummmm sounding more like what we ids were talking about, u better be wrong techno or i be mad lol.



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Vorpaks
Wed Jun 01, 2005 12:17 am
#20


TechnoCan wrote:
Ack! I should read the patchnotes more closely... *blush* I thought those camo-kits now could be used to give a bonus against faction-scans.


Frankly I am amazed at the number of Rangers who lurk the ID board! Shame on you all!

Techno, camo can protect you from faction scans but it is buggy. I have not sacrificed any guildies to test it out post-CU though so this is not 100% fact. My Wanderhome MID is actually married to a Ranger (/halo) and when he used to camo me (pre-CU) I could walk overt into a squad of storm troopers and they wouldn't even blink.

(something about that sentence seems naughty but I am not sure why...)

Months and months ago when Rangers were hoping for stealth there was much discussion that Camo/stealth should protect against creatures and Smugglers should have a disguise ability vs. NPCs. I always thought this was better off in ID though, since they are the masters of altering physical appearance. I may be biased however.

Sorry, couldn't resist adding to the hijack! Masterim you have a good point I think, disguises are something that has been thought of and suggested on the ID board many times, by totally unrelated people. That is usually a good sign of a logical addition to the profession. And Rangers: Shoo! No one is attacking you here!



Paks
Master Ranger/Master Creature Handler
-I support ATK play

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