Image Designer Archive

Thread: What is our next question for Thunderheart?

Sir_Voor
Thu Jun 03, 2004 6:45 am
#14

My Top Ten List of Questions for Thunderheart


10. Sense we do IDs via magic can we get wands?


9. Can we get a Zzzzzzz holoemote to use when doing stat migrations?


8. Are the tents flame retardent?


7. How do the changes to ID help me get my F.S. slot?


6. How long does it take to blow dry a wookiee?


5. When are we getting IT-O droids?


4. Whydo you waste time on ID and are not fixing my profession?


3. Why us?


2. Instead of a "revamp" can we get a "revert" on stat migration and XP gain?



*And the Number One Question is*





Just_Bri wrote:

The Image Designers of the Galaxies are concerned with the level of silence and diplomatic non-answers that they have been recieving in response to their greatest concerns. This in combination with the seeming game of "Pin the Tail on the Solution" that has been going on behind the scenes has lad many Image Designers to go into hiding and/or give up the profession. What plans do the developers have to restore an atmosphere of a "Pleasant and enjoyable gaming experience" to the profession ofImage Design?














[`M Sir VOOR N`\

JuJutsu
Thu Jun 03, 2004 7:25 am
#15






Diirt wrote:





Just_Bri wrote:

As I posted in the other thread:



The Image Designers of the Galaxies are concerned with the level of silence and diplomatic non-answers that they have been recieving in response to their greatest concerns. This in combination with the seeming game of "Pin the Tail on the Solution" that has been going on behind the scenes has lad many Image Designers to go into hiding and/or give up the profession. What plans do the developers have to restore an atmosphere of a "Pleasant and enjoyable gaming experience" to the profession ofImage Design?








I would like to nominate this question. Thank you




I'll second the nomination.

Kwee
Thu Jun 03, 2004 8:30 am
#16

I need a specific question please. Something Thunderheart can go ask a designer about. Bri's question isgreat but it is not specific, is largely rhetorical, and contains jabs at the devs about their communication. Runesabre has been releasing what info he feels he can at a good rate imo.


I don't want to make up my own question






Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Syzygy-Gorath
Thu Jun 03, 2004 8:35 am
#17






Kwee wrote:

I need a specific question please. Something Thunderheart can go ask a designer about. Bri's question isgreat but it is not specific, is largely rhetorical, and contains jabs at the devs about their communication. Runesabre has been releasing what info he feels he can at a good rate imo.


I don't want to make up my own question



Something he can ask a designer, eh? I don't suppose "What were you smoking when you implemented the current ID XP gain system, and where can I get some?" would be any better?




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KeyTokikoMima
Thu Jun 03, 2004 8:41 am
#18

Ok.. how about:


"What options are the Development Team exploring to fix the current 62-122-245 hour XPgating of Image Design? Is it possible to have an ETA on this, as it's causing many to rethink taking up Image Design at all?"


Diirt
Thu Jun 03, 2004 8:42 am
#19

I would like to find out what the devs thought about the current rate of progression to MID. Do they intend to
make it less torturous? Thank you
Gyopi
Thu Jun 03, 2004 8:42 am
#20

Here is my question.


"When Runesabre said that he wanted us to have critical function to make us more integrated with the rest of the game, he also said that he did not want to change the unique nature of image design and make us another buffing class. After the mini publish, it seems that the nature has completely changed, however. Many of us find ourselves completely swamped with stat migration requests and rarely get a chance to do traditional image design anymore. Furthermore, in the past there was a lot of interaction with the customer, trying to find out what they want and that was part of the appeal of image design. Now most of the time, we click the 'migrate stats' box and the customer walks away from the computer for 10 minutes. Are there any plans to try to make more like it used to be and bring back our 'unique nature'?"








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Sir_Voor
Thu Jun 03, 2004 8:44 am
#21






Kwee wrote:

I need a specific question please. Something Thunderheart can go ask a designer about. Bri's question isgreat but it is not specific, is largely rhetorical, and contains jabs at the devs about their communication. Runesabre has been releasing what info he feels he can at a good rate imo.


I don't want to make up my own question



We don't want you to have make up a question ether BUT I for one think it is more important to make a statement on the direction that the devs have taken IDing then is it to ask any real "fluff" question.








[`M Sir VOOR N`\

Sir_Voor
Thu Jun 03, 2004 9:28 am
#22

How about this;


Thunderheart, When the ID community was asked for a question for you the overwhelming amount expressed concerns to the changes to ID sense 8.1, mainly stat migration, timers, XP gain and the overall feel/play style of profession. Could address this issue?









[`M Sir VOOR N`\

CM_Ronin
Thu Jun 03, 2004 9:41 am
#23

Naturally Im going to put in a shameless self-ploy and say....



"When do Image Designers get to "Design Images" and not players avatars and stats, but actual objects in the world. Refer to this link (this is where KWee would post a link to my ultr4 c00l l337 h4x0r ID IDea) . Also more holoemotes...who cares about space I can grow Flowers on my Head!!!!





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Just_Bri
Thu Jun 03, 2004 9:50 am
#24


Our options are this:



We can ask a "When" type question, which we will get a non-answer for.


We can ask a "How" type question, which would be a waste, because there isn't any aspect of our profession we can't figure out. I mean, aside from the UI nothing has changed since launch.


We can ask a "Why" question and get something diplomatic.


A "Who" or a "Where"question would be just... pointless.


Asking "Did" question would most certinly get an answer of "Yes".




All that leaves is "What". They haven't had a reason to tell us "what" in the last several weeks, and I don't expect them to start just because it is our turn to ask a question.



As to my question being largely retorical.. I disagree. I want to know point by point what they are discussing and what they are planning to fix the profession. If they can't tell me when, I am fine with that. I would appreciate a ballpark figure so I know if I should just go do something else for six months. To be quite honest though, I fully expect them to dodge any question we ask, for the simple reason that they have no reason to give us any information. If they did have a reason, they would have already. Getting past questions answered is not a benchmark for future performance. Since they are not going to give us any information anyway untill they are darned good and ready, all that is left to us is to show our displeasure in the amount they are communicating, and the simple fact that the solutions they are planning to put forward in patch nine do nothing to fix the profession.



Edit: Only cowards one-star. The brave "Reply"

Message Edited by Just_Bri on 06-03-2004 12:55 PM



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Kwee
Thu Jun 03, 2004 10:42 am
#25

That's more like it I don't mean the topic should not be about what is most troubling us (stat migration/timers/exp progression) but it does have to be in the form of a specific question




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

TarakAbolai
Thu Jun 03, 2004 10:55 am
#26

Could we even ask if they recognise how broken ID is right now? I mean, that's what's concerning me most right now...they seem to have given no recognition to how badly some of the changes are hurting the profession, let alone that things need to be fixed.
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