Image Designer Archive
Thread: A constructive look at the new publish
Gyopi wrote:
Rrowann wrote:
My only real question:
1. New Colors: Pink and lavendar Wookiees? Why?
There are none. The wookiee palette is made of earth tones, so there are browns, ashy greys and moss greens, but no pink or lavendar. Sorry wookiees.
what about red? or yellow? and blue?
My only real question:
1. New Colors: Pink and lavendar Wookiees? Why?
I figure now would be a good time to stop lurking around these boards and make a post, I've been an ID long enough now
In regards to new colours, it's looking great, although I do hope pink wookies aren't included (sorry, Wookies
The UI is looking good, but the size is a little OTT when you're waiting for a change to go through. Couldn't we have a variation on the "incapped" bar, small and ticking down in the corner? Either that, or like other have suggested, use the medic-style timer.
Stat mitigation ties with this - don't make me sit around with a great big window in the way for 10 minutes
My main concern is timers...could we at least have timers removed at master for self-iding? we don't need the experience anymore, and it'd save a lot of time.
Kwee wrote:
Yep you can have pink or lavender, but it's very subtle. Just think of it as one of the few ways the poor Wookiee girls can feminize (is that a word?)their char's looks
I have to check that! I only got to work on one wookiee so far.
One of the problems with the new interface is that the color palettes are tiny! They are hard to see even on a 21 inch monitor!
Perhaps I could offer some constructive reasons as to why it'd be a positive idea. As with folks that wanted to play a Chiss (Blue Human) or a Zeltron (Red Human), but weren't given the option in character selection, that'd be an easy way to add two new races to tha game that had rather popular characters in their day. Grand Admiral Thrawn, and Dani the Zeltron from the older marvel comic. No new models necessary. All that'd be required is a simple image design or Palette shift.
Although the negative side of that is that we'd also get folks doing themselves up purple and calling themselves Trance Gemini, or doing themselves sky blue and calling themselves Andorian. But that's their business isn't it? They're not going to have a tail or antennae, so aside from a little personal expression, it's not going to disrupt any starwarsy atmosphere too badly. Certainly not as badly as someone going about with the name Malcom Reynolds, James Kirk, or Buffy Summers. Come to think of it, with the gray pallettes coming online for folks, I'm reasonably sure Gandalf the Gray, Mithrandir Stormcrow and the like will get snapped RIGHT up as names.
And of course there's every possibility that the expanded skin pallettes could be included in yet another incoming mini-publish. I can always hope, right?
New colors: Weeee !! colors !!! great !! thanks !!!
UI:From what i've seen on Testso far i really like it..another job well done..
Stat migration: Hmm.. this will be a reason to turn off your master ID title... I get tells enough as it is... i don't need more from leet pvp uber roxxor dudes...
Holo-emotes: Thanks, but no thanks.. They are totally out of place, they will lag the hell out of most people and they will only wanted by those same dudes since they have no roleplay value what-so-ever..
Timers on changes: What is it with this game and timers ??! Is it to make sure we stay longer so we'll pay more ?? (count out the time you spend waiting for something ingame on a monthly basis... it's scary) We have timers on EVERYTHING:Shuttles, Buffs,Trade houses, Vendors.. etc, etc, etc.. Now all we need is a timer on a gun.. so that it fires off a laser 30 seconds after you pulled the trigger (which then will be upwards or random as by that time you'll behitting the dirt.. dead...) Please.. come up with something more original to counter skillgrinders.. please..
Experience gain: Chance two to do something at the skillgrinders...
Outstanding bugs: As with all bugs... please crush em asap.. Remember kids: Bugs in a game, reduce it's fame ![]()
I wonder if instead of the timer to slow down grinding, there just needs to be a cap on the maximum number of changes that can be rewarded with xp per hour on a given client. The new UI should reduce the number of "mistakes" that are made so it might not hamper legitimate working IDs at all. If you were limited to 20 changes per customer per hour( at least xp generating ones)the grinding element would be greatly impaired and you could still do business as usual.
Chasing Amy - Bria
Something similar was suggested earlier—a "diminishing returns" model. Each ID you perform in a specified period of time grants less and less XP, so you can still get those fast changes done for performances and the like, but you don't benefit as a grinder. Say, each design in a 5 minute period counting from the initial design grants 1/2 XP of the previous design, until you hit the 5 minute mark at which point you start at full XP and continue down. Lather, rinse, repeat.
SakeO wrote:
I wonder if instead of the timer to slow down grinding, there just needs to be a cap on the maximum number of changes that can be rewarded with xp per hour on a given client. The new UI should reduce the number of "mistakes" that are made so it might not hamper legitimate working IDs at all. If you were limited to 20 changes per customer per hour( at least xp generating ones)the grinding element would be greatly impaired and you could still do business as usual.
Syzygy-Gorath wrote:
- New colors: awesome. Perfect. No changes needed. (Well, okay, if you really want to we wouldn't complain about having more colors)
- UI: Various bug fixes (see bug thread). Addition of numbers to slider readouts. Ability to minimize via ALT key. Allow hotkeys to work while UI is up. In general, very nearly perfect. Love it.
- Stat migration: leave current system in place, possibly making it take twice as long as it currently does. Base time for ID stat migration on number of points migrated. (A "full" reallocation of every point would take 10 minutes, scale lesser changes on a percentage of "full".) Leave this as the only service requiring IDs to maintain group/interaction with the client until it completes, much like dancer/musician buffs. It has already been clearly presented that there is a large value to fast stat migration when coupled with doctor (and musician) enhancements. There is no need to force players to seek out image designers, they'll do so already to make the most of their combat capabilities.
- Holo-emotes: my best suggestion for these it to not have them display for players with particle effects detail set to minimum, or provide an alternate toggle to disable the display of holo-emotes.
- Timers on changes: remove pre-change timers. Add post-change medic-style timers with waits based on changes made and a modifier based on ID level. For instance: a lipstick change would take 15 seconds, a weight change 1 minute. Both together would take 1:15. Scale as necessary so that a full makeover would delay an Image Designer no longer than 10 minutes between sessions.
- Experience gain: Mastering Image Design should take no longer than mastering any other elite profession. It is possible to master most elite professions from basic novice in about 15-16 hours. ID should be no different. XP should be cumulative per change in the same way that timers would be (for the sake of illustration, 50XP per lipstick, 100XP per weight, both in the same session would grant 150XP). Lessen the penalties for self-ID (75% of norm instead of current 25%/proposed 50%)
- Outstanding bugs: Not enough mind (all systems seem to require a 150-170 HAM pad to use, under the new system using brandy/canapes/muon to circumvent this bug becomes severely cost prohibitive due to a lack of in-a-row changes, we would end up using a 1Kcr dose of brandy for each change, rather than a 1Kcr dose taking us through 4-5 sessions.) Hair color display. Outstanding offer. Probably others I can't think of offhand.
I agree 100%. Really the only thing here that bothers me is being a Master ID and having time limits at all. We don't need the XP so why are we penalized?