Image Designer Archive
Thread: Proof that DEVs don't play SWG
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Qubie
Mon Aug 02, 2004 9:16 am
#14
Kwee,
The article has now been changed, but there are still some innaccuracies..
First you will negotiate with the Image Designer over the cost. Once you have agreed on the cost using the ID service window, you should open up your character sheet window (Ctrl-C) and click on the "Stat Migration Button". The stat migration window will open up and you will see all of your stats and they will have corresponding sliders. Move the slider back and forth to adjust your stats. The numbers will rise and fall based on the position of the slider. At the end of 10 minutes, the session will end and your stats will be adjusted to the levels you set them at. Be careful not to accidentally close the window. If you do, the Image Designer will have to start the session over from the beginning and it will require a full 10 minute session.
That's just plain wrong, first they set their stats to what they'd like, and click ok. Then they come see an ID and *THAT'S* when the 10 minute wait is. I know the Devs don't write the articles but still, it would be nice if they were proofread first (Or maybe all Friday Features that are to do with Professions should be run by the Correspondant before it's published)
Qubie
The article has now been changed, but there are still some innaccuracies..
First you will negotiate with the Image Designer over the cost. Once you have agreed on the cost using the ID service window, you should open up your character sheet window (Ctrl-C) and click on the "Stat Migration Button". The stat migration window will open up and you will see all of your stats and they will have corresponding sliders. Move the slider back and forth to adjust your stats. The numbers will rise and fall based on the position of the slider. At the end of 10 minutes, the session will end and your stats will be adjusted to the levels you set them at. Be careful not to accidentally close the window. If you do, the Image Designer will have to start the session over from the beginning and it will require a full 10 minute session.
That's just plain wrong, first they set their stats to what they'd like, and click ok. Then they come see an ID and *THAT'S* when the 10 minute wait is. I know the Devs don't write the articles but still, it would be nice if they were proofread first (Or maybe all Friday Features that are to do with Professions should be run by the Correspondant before it's published)
Qubie
Plagvreugd
Mon Aug 02, 2004 10:25 am
#15
True. The text you quoted seems to be ok, apart from the bartering that is.
Thewt
FuschiaD
Mon Aug 02, 2004 1:07 pm
#16
Qubie wrote:
Kwee,
The article has now been changed, but there are still some innaccuracies..
First you will negotiate with the Image Designer over the cost. Once you have agreed on the cost using the ID service window, you should open up your character sheet window (Ctrl-C) and click on the "Stat Migration Button". The stat migration window will open up and you will see all of your stats and they will have corresponding sliders. Move the slider back and forth to adjust your stats. The numbers will rise and fall based on the position of the slider. At the end of 10 minutes, the session will end and your stats will be adjusted to the levels you set them at. Be careful not to accidentally close the window. If you do, the Image Designer will have to start the session over from the beginning and it will require a full 10 minute session.
That's just plain wrong, first they set their stats to what they'd like, and click ok. Then they come see an ID and *THAT'S* when the 10 minute wait is. I know the Devs don't write the articles but still, it would be nice if they were proofread first (Or maybe all Friday Features that are to do with Professions should be run by the Correspondant before it's published)
Qubie
Yeah, that's actually not wrong. A lot of my clients change their stats during the session, rather than before. Mainly because thanks to the mistake, a lot of my clients think that I actually modify their stats for them. /mood disgruntled
Well, at least it got fixed. Thanks Kwee 
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