Image Designer Archive

Thread: Runesabre's questions, all ID's please voice your thoughts

Syzygy-Gorath
Mon Feb 16, 2004 12:49 pm
#14

*points at n'Jessi's post* What she said.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

MikeSty
Mon Feb 16, 2004 2:35 pm
#15

I am for hair / face maitnence, as long as it's low level entertainer.

I have an interesting question for you all.

Which do you change/repair more often - Hair or Clothes?



~Sty Cygnus - ICECRUSHA - THE KING OF NIGERIA~Tusken's Bane City/Cantina Coordinator, Mos Compton Thug, Cui Unit Extraordinaire.Cui-Unit in the Hizzouse

JuJutsu
Mon Feb 16, 2004 4:53 pm
#16






MikeSty wrote:




It's not involuntary! You choose how much ya eat!

BTW I like n'Jessi's post, lots of good work into it.





Just like people chose to have equipment decay by risking death? If there were a new option called "Gain weight from eating" that could be toggled on/off how many people do you think would toggle it on?
MarinhaTiga
Mon Feb 16, 2004 8:24 pm
#17



And does gaining weight due to eating food really make sense? I mean, a player runs around all the time. Combat classes (especially the karate guys and the sword people) doa lot of physical activity, shouldnt all that food be burned off by an active player? Will physical activity be part of the formula when trying to decide weight gain?





Marinha Tiga
Master Image Designer
Master Dancer
Master Entertainer
Musician 0-0-3-0
Artisan 0-0-0-4
Sir_Voor
Tue Feb 17, 2004 1:03 am
#18

Forgive my ignorance but how does the proposed Disguise kits differ from Ranger's /conceal & camo kit?







[`M Sir VOOR N`\

Syzygy-Gorath
Tue Feb 17, 2004 1:40 am
#19






Sir_Voor wrote:
Forgive my ignorance but how does the proposed Disguise kits differ from Ranger's /conceal & camo kit?






For some reason, and I don't know why, it seems that many, many people are unaware of the existance of camo kits. I, personally, in 4 months of playing have only seen one used once…but from my understanding, it sounds like most people want disguise kits to 0 non-GCW faction, rather than actually hiding you from the NPCs. It also sounds like it would be a near-unbreakable mask, as opposed to the camo kits. So…I guess the biggest difference is that agressive NPCs would still attack with a disguise kit, where they wouldn't with a camo kit, and nonagressive-yet-hostile NPCs wouldn't attack with a disguise kit where they might with a camo kit. But I could have this all mixed up.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Sir_Voor
Tue Feb 17, 2004 6:36 am
#20

Food weight gain


On foodweight gain looking at from game machanic stand point, I'm thinking each toon should loss2-3 weight units a RL day until set weight is reached, and each food could have an weight gain factor of .5 - 3 weight units.These numbers would be adjusted to increase or decrease the number of player needing weight loss.







[`M Sir VOOR N`\

Syzygy-Gorath
Tue Feb 17, 2004 7:01 am
#21






MikeSty wrote:
I am for hair / face maitnence, as long as it's low level entertainer.

I have an interesting question for you all.

Which do you change/repair more often - Hair or Clothes?






Hm…good question. I change both about every other day, if not more frequently. And I don't repair clothes—I'm a master tailor, it's easier to just make new clothes.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

MikeSty
Tue Feb 17, 2004 7:06 am
#22






MarinhaTiga wrote:



And does gaining weight due to eating food really make sense? I mean, a player runs around all the time. Combat classes (especially the karate guys and the sword people) doa lot of physical activity, shouldnt all that food be burned off by an active player? Will physical activity be part of the formula when trying to decide weight gain?








Yes, physical activity would definately be calculated. If youhave a solid idea of how much food combat classes eat to survive,then you'll know what i'm saying. Yet, not ALL food will be burned off, especially when you eat so much of it.

Food is an extremely optional item. As i said, it should be clocked by the number of times the bar is full, not for each food you eat.

This formula would take a lot of calculation but I think voor has the jist of it.



~Sty Cygnus - ICECRUSHA - THE KING OF NIGERIA~Tusken's Bane City/Cantina Coordinator, Mos Compton Thug, Cui Unit Extraordinaire.Cui-Unit in the Hizzouse

valubo
Tue Feb 17, 2004 9:49 am
#23

There have been several threads in the last few days that talk about making ID useful to the combat professions. Some of the ideas have been:

1) ability to remove TEF, possibly in the form of a disguise kit or possibly requiring a face-to-face meeting with an ID. Alternative ideas are to reduce the timer for the TEF instead of removing it entirely and/or having a chance of failure and possibly making the TEF worse.

2) ability to reduce bad faction. This would not necessarily compete with smugglers, since they can only give you positive faction points. I'm talking about removing negative faction. And not just rebel/imp, but also swoop, jabba, corsec, whatever.

3) how about some kind of buff for entertainers? The entertainer profession is all about looking good. If you get a makeover from a Master ID, perhaps your Wound and Battle Fatigue Healing could be increased for an hour. Hopefully not to compete too much with bio-enhanced clothing, and maybe it should be only for Master ID, otherwise every entertainer can just buff themselves.
Sir_Voor
Wed Feb 18, 2004 11:48 am
#24




Syzygy-Gorath wrote:





Sir_Voor wrote:
Forgive my ignorance but how does the proposed Disguise kits differ from Ranger's /conceal & camo kit?






For some reason, and I don't know why, it seems that many, many people are unaware of the existance of camo kits. I, personally, in 4 months of playing have only seen one used once…but from my understanding, it sounds like most people want disguise kits to 0 non-GCW faction, rather than actually hiding you from the NPCs. It also sounds like it would be a near-unbreakable mask, as opposed to the camo kits. So…I guess the biggest difference is that agressive NPCs would still attack with a disguise kit, where they wouldn't with a camo kit, and nonagressive-yet-hostile NPCs wouldn't attack with a disguise kit where they might with a camo kit. But I could have this all mixed up.



I thought it would be best to get the answer straight fromrangers Rangers, Image Designers need your help They gave some interesting answers.








[`M Sir VOOR N`\

Idany
Wed Feb 18, 2004 11:48 am
#25



1) Critical function. There are 2: Changing appearances and enhance abilities (personal training).


Going to a IDer should be fun. People go to an Image desginer tochange their appearance because they like to improve their appearences or want to have a fun look for a day. At the moment our content doesnt add to the fun part and the variety of options to change appearance is rather limited (nearly the same content as on character creation).


Except from frequent new hairdo's, new tattoos(colors), lekkustyles and colors etc new fun-content could be:


- Standard disguises( things like shabby look, race change, imperial officer-look, pirate-look)


- Facial paint (indian or miletary stripes)


- body paint


- extreme hair colors (or for Wookiees bodyhaircolors)


Image designers should be able to change appearance of notonly people but also vendors oras a temporary change of appearance of a pet by using pet-paint.


Image designingcould be functional and adding to the game in a way other professions can't. Like other professions in the entertainer tree Image designer could be used for mind and BF options or even stat migration:


- statmigration


- Massage buff (BF decreasing buff)



2) fitting with playstyle


Social contact is the primary way Imagedesigners work.


The ideal playstyle of ID is face to face (social contact). This should remain. Forcing people to IDing makes people resentful and might lead to less business. This should not be implemented.


Craftingas means for extra business: Only for those who want it


Crafting should be an option. But an image designer has tohave the optionnot to do that.


Craftables should be used for temporary changes or quick changes someone doesnt want to have the hassle of searching for a imagedesigner. So things like make-up (lipstick and eye-shadow).


Vendor changes: Image designer interface but buyable items for a merchant.


Image designers should be able to change the looks of a vendor the same as for a player. Change options should depend on both the skills of the image designer as the merchant. The merchant can accept the changes and is the one an image designer proposes the ID-party to.


It should also be possible to craft items for merchants (same way as for tailor) to change (facial)hair or make-up. Not all craftables should be for players as well (for instance wigs as they would take away business of an miagedesigner in a regular way).


shanmoon
Thu Feb 19, 2004 6:15 am
#26

Gender change.



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