Image Designer Archive
Thread: I SUPPORT Timers
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theshuuji
Mon Jun 21, 2004 4:34 am
#14
Timers don't bother me. A really good ID session is going to take more than ten minutes anyway. What bothers me, is that now all a lot of customers seem to give is a steady stream of complaints about having to wait 10 WHOLE MINUTES! *sigh*
Kameckobe
Mon Jun 21, 2004 7:02 am
#15
Well, oh wait, now we can get 2k xp for Stat Migrations!
oh joy...
Now we get more xp for ticking a box then changing hair or eyes or faces....
Maybe I should change my sig to...
Aspiring Post-Patch Stat Migrator...
RyadhiMakkar
Mon Jun 21, 2004 11:11 am
#16
The whole issue of the timers and xp gain isn't so much the matter of leveling your character, but the fun factor. It took me 3 weeks to achieve the coveted master title, much of which was spent changing my eye color or conducting stat migrations to non-communicative customers. To keep my mind from completely frying I popped in movie after movie, with the necessary inclusion of a couple of "family guy" episodes, turning back to the keyboard to monitor the chat box (since the UI takes up 1/2 the screen) and setting up another ID session.
Previouslythis profession was only sought after by the role players...it is now necessary to the rest of the community and they are unjustlytaking it out on the IDs.
Plagvreugd
Mon Jun 21, 2004 12:51 pm
#17
Exactly 1 week ago I started ID again. With the xp I had left from when I was Master, I made the first 2 boxes in the ent tree.
Now, 1 week later, and a lot of boredom and guildies telling me to stop complaining about being bored - nah they've been great, thanks guys - I'm 4-0-2-1 with almost 30k of xp. I'd say I'm doing pretty good, considering I'm also in the process of making 17,000 Chef items before I drop the profession.
Thewt
Drygo
Mon Jun 21, 2004 9:02 pm
#18
Of course, if I'm working on a customer, the timer is irrelevant. I almost always go over the timer. And, it's not because I'm incompetent. It's usually because the customer wants to see a bunch of different things. Unless somebody knows exactly what they want and isn't up for a consultation, 1 minute on hair goes by incredibly quickly and is not an issue.
The issue is for those who need to level up. While I also agree that 2 hours to get master ID was ridiculous, it is just as ridiculous in the opposite direction for it to take 468,144,432 hours. (exageration for effect)
Now, I starteddoing ID...probably 3 or 4 weeks ago. I consider myself to be more than a casual player. I'm usually playing whenever I'm not working or the rare "having a life." And, while it is true that I divvy myself up between two servers, I've been spending probably 75% of my game type on my new character who is trying to do ID. Now, starting from scratch, and playing on average 3-4 hours on a weekday, and upwards of 12-14 hours on weekend days...(cut that by 25% for my other character). That's still an awful lot of playing time...a tremendous amount of playing time. And, all I have so far in ID is 4/0/0/0.
The idea that a casual gamer should be able to master a profession in a month is a fallacy when it comes to Image Design. I've been doing this for almost a month now, and play more than what I'd consider "casual" and I'm about 35% done, if that.
Compare that to other professions that I've been able to master in 2 weeks with the same amount of gameplay...it just doesn't compare, not at all.
Areli
Mon Jun 21, 2004 9:14 pm
#19
I just mastered ID before TC went down, with the Pub9 increased exp thingy. I am not a casual player at all. I spent a minimum5 hours a day in the ID tent with an alt character for 10 days before I mastered, counting from novice ID (i didn't start truly grinding until I had master entertainer). The house got really clean... but for a top-power grinder system like that to take 10 days... about 75 hours...is waaaay out of line. I can't conceive trying to master ID casually, especially since a casual/low level ID doesn't get most of the highly requested options. Don't forget this was with an alt character sitting on the other comp doing nothing but /ui action defaultButton,not a "real life" situation.
Drygo wrote:
Of course, if I'm working on a customer, the timer is irrelevant. I almost always go over the timer. And, it's not because I'm incompetent. It's usually because the customer wants to see a bunch of different things. Unless somebody knows exactly what they want and isn't up for a consultation, 1 minute on hair goes by incredibly quickly and is not an issue.
The issue is for those who need to level up. While I also agree that 2 hours to get master ID was ridiculous, it is just as ridiculous in the opposite direction for it to take 468,144,432 hours. (exageration for effect)
Now, I starteddoing ID...probably 3 or 4 weeks ago. I consider myself to be more than a casual player. I'm usually playing whenever I'm not working or the rare "having a life." And, while it is true that I divvy myself up between two servers, I've been spending probably 75% of my game type on my new character who is trying to do ID. Now, starting from scratch, and playing on average 3-4 hours on a weekday, and upwards of 12-14 hours on weekend days...(cut that by 25% for my other character). That's still an awful lot of playing time...a tremendous amount of playing time. And, all I have so far in ID is 4/0/0/0.
The idea that a casual gamer should be able to master a profession in a month is a fallacy when it comes to Image Design. I've been doing this for almost a month now, and play more than what I'd consider "casual" and I'm about 35% done, if that.
Compare that to other professions that I've been able to master in 2 weeks with the same amount of gameplay...it just doesn't compare, not at all.
Kameckobe
Tue Jun 22, 2004 5:36 am
#20
About the UI, you know you can just hit Alt and it minimizes all UIs?
it doesnt delete them or close them though.
Just hit alt again to pull them back up.
Plagvreugd
Tue Jun 22, 2004 6:30 am
#21
Others have said it before (and I have too) but I'm still gonna say it anyhow, it's not that the grind is so very long, but it's that it's no fun. A long time to become MID would be perfectly ok, if the process of getting there was nice and interesting. It is not, and that makes the grind to master very tedious indeed.
Thewt
Reiella
Tue Jun 22, 2004 11:27 am
#23
Veldcath wrote:
Kameckobe wrote:So, in 20 minutes or so, I have 900 ID xp and 15,000 credits.Plus, I had fun doing it.And this is good? When a combat class can make 900 XP on ONE KILL of one mission? And more like 10k XP in one difficult mission? In five minutes, if they're working hard?Yes, it was too quick and easy to master ID before. Almost all professions are too quick and easy to master now. Not all (Ranger, anyone?) but most. However, going from 2 hours to 120 hours when most trees can be done in something like the 20-40 range? One extreme to the other, here...-H
Well, let's consider some bit.
The comparison to the amount of xp a combat character makes in a given period is a bit flawed.
It's not really too reasonable/fair to compare xp on a point for point basis due to the xp difference [175000 xp for Skill Box 1 in Rifleman versus 10000 xp for the ID]. I should well hope that a Combat class can get more numerical xp in a time period than the ID because of that
Also, I'm not too sure how fair it is compare the ID on solely Solo XP rate [which remains unchanged as of Pub9], but on client changes [the 2 hour period was with a grind 'buddy' iirc], so 65 [or 55 after publish 9] is a more appropiate comparison.
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