Image Designer Archive
Thread: ID Top Ten Concerns Runesabre Answers Inside :)
Grayluvsmari wrote:
I have a suggestion and I apolize if it has been mentioned.
Is there any thought to having a confirmation message come up while
doing a stat migration and the client accidentally cancels? I had this
happen twice today and we had to start the session over again.
Having something pop up to say 'Are you sure you want to cancel this Image
Design request?' would be great and save time(as thetimer resets the time
untilits committed on each request.)
Thanks.
Yes I second this hehe. I had a rather hyped up customer who up to two times during the migration accidently canceled the window unintentionaly. At first we thought it was because I started dancing, but i knew it was possible before unless the hotfix messed up. so we started another session, again I started dancing and the session continued as usual. Then an oops later he again had killed the current session while trying to close his inventory. He apologized but also complained how everything gets cluttered with windows all up. Things were ok after i told him to just use alt to hide the window. "I also am sitting on my hands now," he replied and we both had a laugh.
Luckily he was a great customer to have so time went by like nothing. But we realized as well that it is too easy to mess up, specially if you have already many windows open, and clicking the wrong one can easily happen.
Kwee wrote:
Right now I'm recommending the lowering of the non Master timers, and removal of Master timers. Requests that would be beneficial to both groups, and eventually a novice ID would earn the perk of having no timers (or the systemcoming inthe first ID hotfix)when they become a Master.
Even removal of Master timers will polarize the MID and non-MID community. Players will gravitate towards MID's more than ever, because most folks would rather not wait then be serviced by someone who both can't do as much *and* needs waiting on.
The correct course of action would be to put a timer on XP gain, or to put a timer post action, like most every other profession. Even witheither change, there needs bea reduction intimer lengths or increase XP per action to put the time-to-mastery on par with most of the other professions. This takes the wait away from the customer, the annoyance from the designer, and levels out the playing field again to what it was like pre-patch.
Is it possible to push this solution on the developers? I know it might require a fair amount of work on their part. But that's no excuse not to do it, seeing as how it's their design that's put us into the currentsituation.
I've been pointing at threads and bringing the issue of the timers up to the appropriate devs probably to the point of "oh no another Kweemail". Even before the minipublish came out (and since of course it's been communicated to all of us) I was told that the devs would be watching the exp gain for a short time after it went live and would tweak as needed. Please don't fear that the devs aren't aware of how we all feel, or that I'm not pushing the issue. And that's not the only thing I discuss with the devs
Sundown6 wrote:
Kwee wrote:
Right now I'm recommending the lowering of the non Master timers, and removal of Master timers. Requests that would be beneficial to both groups, and eventually a novice ID would earn the perk of having no timers (or the systemcoming inthe first ID hotfix)when they become a Master.
Even removal of Master timers will polarize the MID and non-MID community. Players will gravitate towards MID's more than ever, because most folks would rather not wait then be serviced by someone who both can't do as much *and* needs waiting on.
The correct course of action would be to put a timer on XP gain, or to put a timer post action, like most every other profession. Even witheither change, there needs bea reduction intimer lengths or increase XP per action to put the time-to-mastery on par with most of the other professions. This takes the wait away from the customer, the annoyance from the designer, and levels out the playing field again to what it was like pre-patch.
Is it possible to push this solution on the developers? I know it might require a fair amount of work on their part. But that's no excuse not to do it, seeing as how it's their design that's put us into the currentsituation.
LOL. That was a true gem!!! Keep up the great work Kwee!!!
Kwee wrote:
I've been pointing at threads and bringing the issue of the timers up to the appropriate devs probably to the point of "oh no another Kweemail".
Hehe I've sent poorTH so many emails barraging him with questions and requests over the monthsthat he's deemed them "kweeries"
ToppDog wrote:
LOL. That was a true gem!!! Keep up the great work Kwee!!!
Kwee wrote:
I've been pointing at threads and bringing the issue of the timers up to the appropriate devs probably to the point of "oh no another Kweemail".
With regards to Stat Migration being "a valuable service that even a Novice Image Designer could provide to all players and profit from while they are learning their profession" I have to say that, as a now-Novice Image Designer, I find myself unwilling to provide this service unless I am payed well. My reasons are two-fold:
- First, I have to sit around twiddling my thumbs for 10 minutes.
- Then, afterwards, I get a whole 600 xp.
Um, a little math here:
I am fortunate in having a second account (and must add that if I did not, that I would NEVER have decided to make any character an Image Designer at this time as there is NO WAY I would ask even a close friend to sit through the tortuous hours it takes to gain xp as an Image Designer) and I get 300 xp in 2.5 minutes or so just by changing my alt's eye color. That's up to 1200 xp in 10 minutes in an ideal situation. Now, given the difficulty in gaining xp, doing Stat Migrations actually COSTS me xp. On top of that, I often have a hostile customer who is forced to sit with me through those 10 minutes and who frequently feels that 10k is too much to pay me for "just sitting there" for that time. For any other service, I tell them to pay me what they think it's worth (and have been payed anywhere from 5k to 15k). If Stat Migration got me xp in line with changing eye color on another player (or better yet, if I got some huge amount of xp), it would be a different matter, but instead, I have to take an xp hit and have to deal with people who think that 10k is too much to pay a Novice. Frankly, if players were able to migrate their own stats as they could before, I would refuse to do it at all.
Message Edited by Kasi_Windspire on 05-21-2004 02:09 PM
Kwee wrote:
I've been pointing at threads and bringing the issue of the timers up to the appropriate devs probably to the point of "oh no another Kweemail". Even before the minipublish came out (and since of course it's been communicated to all of us) I was told that the devs would be watching the exp gain for a short time after it went live and would tweak as needed. Please don't fear that the devs aren't aware of how we all feel, or that I'm not pushing the issue. And that's not the only thing I discuss with the devsI also bring up the most icky bugs, most common UI requests, and both negative and positive constructive feedback threads.
Hello!
Before I say anything else, I will say Kwee has been doing a fantastic job as a correspondant, and I really respect her for it. The new Ui is fantastic, and many of the new promises of bug fixes she has secured are simply wonderful.
I think the fix for the non Master ID XP is pretty simple. The XPon the higher level changes is far too low. Height and Weight changes grant the same XP for example, even though they are on different tiers. Combat professions specials grant *more*XP the higher up the tree they are. Because they do more damage. High level Crafting items tend to grant more XP.