Image Designer Archive

Thread: ID Top Ten Concerns Runesabre Answers Inside :)

Lunah
Thu May 20, 2004 4:56 am
#170






Grayluvsmari wrote:

I have a suggestion and I apolize if it has been mentioned.


Is there any thought to having a confirmation message come up while

doing a stat migration and the client accidentally cancels? I had this

happen twice today and we had to start the session over again.


Having something pop up to say 'Are you sure you want to cancel this Image

Design request?' would be great and save time(as thetimer resets the time

untilits committed on each request.)


Thanks.







Yes I second this hehe. I had a rather hyped up customer who up to two times during the migration accidently canceled the window unintentionaly. At first we thought it was because I started dancing, but i knew it was possible before unless the hotfix messed up. so we started another session, again I started dancing and the session continued as usual. Then an oops later he again had killed the current session while trying to close his inventory. He apologized but also complained how everything gets cluttered with windows all up. Things were ok after i told him to just use alt to hide the window. "I also am sitting on my hands now," he replied and we both had a laugh.


Luckily he was a great customer to have so time went by like nothing. But we realized as well that it is too easy to mess up, specially if you have already many windows open, and clicking the wrong one can easily happen.





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Sundown6
Thu May 20, 2004 2:30 pm
#171






Kwee wrote:


Right now I'm recommending the lowering of the non Master timers, and removal of Master timers. Requests that would be beneficial to both groups, and eventually a novice ID would earn the perk of having no timers (or the systemcoming inthe first ID hotfix)when they become a Master.






Even removal of Master timers will polarize the MID and non-MID community. Players will gravitate towards MID's more than ever, because most folks would rather not wait then be serviced by someone who both can't do as much *and* needs waiting on.


The correct course of action would be to put a timer on XP gain, or to put a timer post action, like most every other profession. Even witheither change, there needs bea reduction intimer lengths or increase XP per action to put the time-to-mastery on par with most of the other professions. This takes the wait away from the customer, the annoyance from the designer, and levels out the playing field again to what it was like pre-patch.


Is it possible to push this solution on the developers? I know it might require a fair amount of work on their part. But that's no excuse not to do it, seeing as how it's their design that's put us into the currentsituation.


Kwee
Thu May 20, 2004 7:35 pm
#172






Sundown6 wrote:





Kwee wrote:


Right now I'm recommending the lowering of the non Master timers, and removal of Master timers. Requests that would be beneficial to both groups, and eventually a novice ID would earn the perk of having no timers (or the systemcoming inthe first ID hotfix)when they become a Master.






Even removal of Master timers will polarize the MID and non-MID community. Players will gravitate towards MID's more than ever, because most folks would rather not wait then be serviced by someone who both can't do as much *and* needs waiting on.


The correct course of action would be to put a timer on XP gain, or to put a timer post action, like most every other profession. Even witheither change, there needs bea reduction intimer lengths or increase XP per action to put the time-to-mastery on par with most of the other professions. This takes the wait away from the customer, the annoyance from the designer, and levels out the playing field again to what it was like pre-patch.


Is it possible to push this solution on the developers? I know it might require a fair amount of work on their part. But that's no excuse not to do it, seeing as how it's their design that's put us into the currentsituation.





I've been pointing at threads and bringing the issue of the timers up to the appropriate devs probably to the point of "oh no another Kweemail". Even before the minipublish came out (and since of course it's been communicated to all of us) I was told that the devs would be watching the exp gain for a short time after it went live and would tweak as needed. Please don't fear that the devs aren't aware of how we all feel, or that I'm not pushing the issue. And that's not the only thing I discuss with the devs I also bring up the most icky bugs, most common UI requests, and both negative and positive constructive feedback threads.





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

ToppDog
Thu May 20, 2004 7:46 pm
#173






Kwee wrote:

I've been pointing at threads and bringing the issue of the timers up to the appropriate devs probably to the point of "oh no another Kweemail".




LOL. That was a true gem!!! Keep up the great work Kwee!!!

Kwee
Thu May 20, 2004 7:55 pm
#174






ToppDog wrote:





Kwee wrote:

I've been pointing at threads and bringing the issue of the timers up to the appropriate devs probably to the point of "oh no another Kweemail".




LOL. That was a true gem!!! Keep up the great work Kwee!!!





Hehe I've sent poorTH so many emails barraging him with questions and requests over the monthsthat he's deemed them "kweeries"





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

ToppDog
Thu May 20, 2004 8:15 pm
#175

LOL, if they ever ask you toexamine their work,you can call it your Kweevaluation.
Maisland
Fri May 21, 2004 10:54 am
#176





With regards to Stat Migration being "a valuable service that even a Novice Image Designer could provide to all players and profit from while they are learning their profession" I have to say that, as a now-Novice Image Designer, I find myself unwilling to provide this service unless I am payed well. My reasons are two-fold:



  • First, I have to sit around twiddling my thumbs for 10 minutes.

  • Then, afterwards, I get a whole 600 xp.

Um, a little math here:


I am fortunate in having a second account (and must add that if I did not, that I would NEVER have decided to make any character an Image Designer at this time as there is NO WAY I would ask even a close friend to sit through the tortuous hours it takes to gain xp as an Image Designer) and I get 300 xp in 2.5 minutes or so just by changing my alt's eye color. That's up to 1200 xp in 10 minutes in an ideal situation. Now, given the difficulty in gaining xp, doing Stat Migrations actually COSTS me xp. On top of that, I often have a hostile customer who is forced to sit with me through those 10 minutes and who frequently feels that 10k is too much to pay me for "just sitting there" for that time. For any other service, I tell them to pay me what they think it's worth (and have been payed anywhere from 5k to 15k). If Stat Migration got me xp in line with changing eye color on another player (or better yet, if I got some huge amount of xp), it would be a different matter, but instead, I have to take an xp hit and have to deal with people who think that 10k is too much to pay a Novice. Frankly, if players were able to migrate their own stats as they could before, I would refuse to do it at all.





I survived the CU


I can not survive the NGE


Kasi_Windspire
Fri May 21, 2004 2:04 pm
#177

I completely agree with Njessi on this one...As someone who mastered ID twice already and spend 90% of my SWG as an ID.. I started a new character and wanted to do ID again...until i heard the change. ID is second only to bounty hunter in difficulty and time now. Thats just pathetic. I dont even want to try and do ID until they fix this. Im sure Masters are gonna be seriously frusted with the mass tells because no one can find IDs anymore and I hope SOE realizes when no new charactes choose to be IDs that theyve killed the profession. With the combat professions you at least can go out and kill things and have fun. Grinding ID is no fun at all. And especially now because new IDs are gonna be grinding on themselves..because theyll never find anyone willing to spend hours with them clicking accept.

Message Edited by Kasi_Windspire on 05-21-2004 02:09 PM




Garritt Windspire (Kasi Retired)

http://www.tgtf.com

http://www.windspireentertainment.com

Helios, Tatooine (Scylla)

Sundown6
Fri May 21, 2004 5:16 pm
#178






Kwee wrote:

I've been pointing at threads and bringing the issue of the timers up to the appropriate devs probably to the point of "oh no another Kweemail". Even before the minipublish came out (and since of course it's been communicated to all of us) I was told that the devs would be watching the exp gain for a short time after it went live and would tweak as needed. Please don't fear that the devs aren't aware of how we all feel, or that I'm not pushing the issue. And that's not the only thing I discuss with the devs I also bring up the most icky bugs, most common UI requests, and both negative and positive constructive feedback threads.







Awesome-o. Still don't know what "watching" of the XP gain there needs be. It's already been worked out that the mathematical minimum is way, way, too much. And the mathematical minimum still involves lots of forced waiting that eliminates any other play. It's almost a "No Duh"issue.I'm surprised there's any XP gain to watch at all.


Numtini
Fri May 21, 2004 6:56 pm
#179

Yes Kwee, thank you very much for all your work and bringing it to the dev's attention how bad the timer is making it.



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Dalis
Tue May 25, 2004 7:06 pm
#180

ID is my 3rd holo prof, and i too expected it to go by relatively quick. but i have played for 5 days and am only a 2,0,0,0 ID. this is probably moslty do to the fact that people in my guild have 2 chracters and can lend me one to pracrtice on while they play with the other. this way, i have fund that it takes 1hr to get 12k xp. that is, without any delay in between, so realistically it is more like 5-6kxp in an hr. the fastest gain every in the tree is for eye witch u get ealry on, ent ID 2 or something. eyes are 300xp in 2.5mins. at this rate lets say 1000xp in 10mins so at that rate its 6k an hour not much when u need a total of 441k xp




something desperately needs to be done. i suggest makin th higher lvl molds worth more xp. that way as u lvl u can get more xp, but everything(all physical mods) should have the same timer, say 1.5-2 mins with increasing xp depending on the lvl.



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KeyTokikoMima
Thu May 27, 2004 7:43 pm
#181

Hello!


Before I say anything else, I will say Kwee has been doing a fantastic job as a correspondant, and I really respect her for it. The new Ui is fantastic, and many of the new promises of bug fixes she has secured are simply wonderful.


I think the fix for the non Master ID XP is pretty simple. The XPon the higher level changes is far too low. Height and Weight changes grant the same XP for example, even though they are on different tiers. Combat professions specials grant *more*XP the higher up the tree they are. Because they do more damage. High level Crafting items tend to grant more XP.


The simple fix I purpose is to multiply the XP the change grants by the tier it's on plus 1. This would encourage people to train in specialties, climbing one tree to the top in order to gain the highest XP bonus.


All the Devs would need to decide with this system is whether or not to grant the double XP for working on another person bonus. And it let's ID still be mastered in a respectable 22 hours, as opposed to the current torturous 111 hour Self ID Master rate.
ShadowDawg
Sat May 29, 2004 10:23 pm
#182

well i whole heartedly agree with all tht is said. Especially yhe exp gain and bugs .There is also a bug where the player cannot c hhimself because it shows him or her in there armor even though it has been taken off and they have to log to fix this problem which is a big inconvience.Ok lemme get started on xp (takes a big breath ) well fist off all why did they even make a timer and if they did why did they double the timer on u and half the xptht means tht if u want to grind the profession u have to have someone sit there with u and it can take over 70 hours to master the whole proff!!At a 2 hour a day staright grindin image designer tht will take a month and lets face it who is gonna sit at there comp 2 hours a day for a month clicking a button!!and if the image designer where built up the way it was intended on only customers and not grinding with a buddy ide estimate itto be at least to be at least 6 months if ur a busy id if ur not im guessing it could take at least a year!!(with just doin image designer on customers in ur spare time).and come on who is gonna go to a novice image designer when there is most likely always gonna be a master there.All facts stated and going through ur head it just seems ridiculous.Im not willing to sit thur for over 70 hours and click a button!! I think tht exp should be the top priority on the list and bugs the second.



ShadowDawg
Master Swordsman/Master Fencer/Master Brawler/TKA
Finally Got A Faded Sig
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