Image Designer Archive
Thread: ID Top Ten Concerns Runesabre Answers Inside :)
I think I've changed my stats one time on one of my characters. If I was contantly tweaking my stats every time I did anything, then perhaps the changes would be a big deal. I think this is a great thing to give ID's. I have to interact with all kinds of professions to do things from Healing to Buffs to buying equipment.
I did work with ID to gain master entertainer. I found the entire process not very enjoyable. I was able to do a few hair styles, but the things people want changed or the things that I'm able to change just were not going to get me any kind of business in a casual play type setting. Like many of the other artisan professions I was pretty much required to grind out some boxes before I could do anything that people actually wanted. I'd certainly tweak the exp for the ID profession or give them a way to progress in a more fun way.
Masen wrote:
To keep armorsmiths and tailors in the loop, require IDs to buy Alteration kits, similar to a smuggler's slicing tools, or a droid coloring kit. Just a thought that popped up after reading Kwee's post, and thinking about my own mismatched wardrobe, lol.
Deckard_the_Smuggler wrote:
Actually, the Fax machine was invented in 1843 by British man named Alexander Bain...
...but, I get your point
Deckard
Corbantis
Master Smuggler
Master Commando
Yeah bad example.. I actually meant to say 56k not sure why I tossed in fax machine at the last minute ![]()
-Nah-
NotWorm wrote:
SWG-Runesabre wrote:
That concludes today's Q&A session. I have enjoyed my time today in the Image Designer forum and hope you have found the answers I've given informative and helpful.
You should all be proud of your correspondent. Kwee works very hard for you all and has been a wonderful Correspondent to work with and help out with the Image Designer changes.
Nice work, Kwee, your efforts are greatly appreciated!
Your answers to the stat migration issue were rediculous at best. Why not actually answer the simple question of why you had to remove non-ID stat migration entirely, instead of putting in the faster method and seeing if players responded to it? Speaking as a player, I'd've been happy to hunt down an ID for fast migration every time I got a new weapon and needed to tweak my secondaries, no need to force me. As it stands, you have nerfed the ENTIRE PLAYER BASE OF THIS GAME when you could have added the same ID ability and made people happy at there being a better way.
Congratulations, btw, to the image designers for getting some really cool new content to play with. Sorry it had to come at a price...
/agreed.
Put the slower version EVERYONE could do BACK IN, and let it be a secondary option for ALL players to have, should they wish to do it that way. Adding the ability for I.D.'s to do it, much quicker, is fine. But, not at the COST of taking the previous, slowerability AWAY from EVERYONE, that they had HAD, ALREADY. Crap like this happening is NOT fun. People are NOT wanting it. STOP DOING IT.
Strikke wrote:
SWG-Runesabre wrote:
In order to preserve the market for Image Design services as well as create a valuable service that even Novice Image Designers could provide to all players and profit from while they are learning their profession, it was imperative that Image Designers could not stat migrate themselves. Allowing Image Designers to migrate their own stats would immediately give all players seeking stat migration a means to perform the task themselves and avoid bothering with the services of those players playing the Image Designer profession. Considering you only need Novice Image Designer to migrate your stats, the demand for Image Designer services would have been greatly reduced from the get-go as many players would decide to augment their characters to migrate their own stats and the whole point of giving a game function such as stat migration to Image Designers would become largely moot.
As Lead Designer, it is one of my most important goals to stimulate and encourage player interaction and set the stage for players to form lasting relationships and dependencies with each other. Player interaction is what MMOs are all about. Self-sufficiency is my greatest nemesis in striving for this goal and it is human nature to try to become as self-sufficient as possible. In my6 years as an MMO developer I've seen the extremes players will go to in trying to avoid interacting with other players. In many cases, it is these same self-sufficient players that later quit because they got bored with the game. If you ask any veteran gamer of an MMO as to why they still play their chosen game after many months (or even years!) invariably the answer is "because of the people I know in the game and play with". I made a design decision to disallow Image Designers from migrating their own stats to preserve the social environment of this game and ensure the Image Designer profession can't be reduced invalue and damage the appeal of the profession much like AFK macoring has done to Dancers and Musicians.
IMO, if you had made the change so that IDs could do it in 10 minutes, but everyone else could do the normal 'wait a week for the stats to migrate' method, you would have accomplished your goal.
There is a hugedifference in the ID/Stat Migration'as a carrot' method (ie, near instantaneous, but with a slower option) versus the ID/Stat Migration 'as a stick' method (ie, near instantaneous, butwhat are you going to do - there is no where else to go).
Instead of having people coming to IDs saying, "Wow, you can migrate my stats in 10 minutes?!? Cool!!!", they'll be saying, "I've got to waste 10 freakin' minutes with you and pay 50k? This bites and so do you."
Carrot = Happy, praisingcustomers
Stick = POed, complaining customers
See the difference?
Message Edited by Strikke on 05-12-2004 02:47 PM
I agree with all, but the very last line: This bites, and so do you.
I personally wouldn't feel that way towards the I.D. themself. So, I'd word it more like....
This bites, and so does the person responsible for creating this situation.
SWG-Runesabre wrote:
5/ ID’s Cannot Migrate Their Own Stats
Other than the three Entertainer professions, all other professions benefit from every single one of their abilities.
a) Why was the decision made to not allow Image Designers to migrate their own stats?
b) What is the difference between Image Designers, Dancers, and Musicians (who will now all have an ability they cannot use on themselves) and other professions who get the full benefit of all of the skills they worked hard for?
In order to preserve the market for Image Design services as well as create a valuable service that even Novice Image Designers could provide to all players and profit from while they are learning their profession, it was imperative that Image Designers could not stat migrate themselves. Allowing Image Designers to migrate their own stats would immediately give all players seeking stat migration a means to perform the task themselves and avoid bothering with the services of those players playing the Image Designer profession. Considering you only need Novice Image Designer to migrate your stats, the demand for Image Designer services would have been greatly reduced from the get-go as many players would decide to augment their characters to migrate their own stats and the whole point of giving a game function such as stat migration to Image Designers would become largely moot.
As Lead Designer, it is one of my most important goals to stimulate and encourage player interaction and set the stage for players to form lasting relationships and dependencies with each other. Player interaction is what MMOs are all about. Self-sufficiency is my greatest nemesis in striving for this goal and it is human nature to try to become as self-sufficient as possible. In my6 years as an MMO developer I've seen the extremes players will go to in trying to avoid interacting with other players. In many cases, it is these same self-sufficient players that later quit because they got bored with the game. If you ask any veteran gamer of an MMO as to why they still play their chosen game after many months (or even years!) invariably the answer is "because of the people I know in the game and play with". I made a design decision to disallow Image Designers from migrating their own stats to preserve the social environment of this game and ensure the Image Designer profession can't be reduced invalue and damage the appeal of the profession much like AFK macoring has done to Dancers and Musicians.
SWG-Runesabre wrote:
10/ New Art Content
Getting new color palettes and holo-emotes of course has brought on floods of questions about whether and when the most requested art content might be added. Extended color palettes were one of the top five wish list items for new art content (as voted on by ID’ers). The remaining four are: new hairstyles, tattoos (and scars), hip/rump sliders for female characters, and 3D facial hair (for all male species, but most often requested by Bothans).
a) Are any of these under consideration for the future?
b) How soon might we see any of these features?
I have talked a lot with the Art Director about about new hairstyles, tattoos and scars, hip/rump slider and facial hair. I don't have very high hopes for the hip/rump slider for female characters. That change requires a re-export of every female model and most likley many many wearable changes that would result in a very large patch download and take literally months to accomplish.
Message Edited by neelong on 05-13-2004 09:38 PM
SWG-Runesabre wrote:
Finally, while it wasn't a major rationale, I felt the residual gain with the 10 min timer is players will perhaps decide to check out other things that the Image Designer could do for them and hopefully stimulate more business and interaction for the Image Designers.