Image Designer Archive
Thread: Worried About The Timer....
I have to agree! If they drop the timer and force people to grind through the interface, that will slow down things enough! At first I thought that their real reason behind the long timer is that they don't want people to grind ID in an hour just to migrate their own stats, but it seems we can't do that anyway. Anyway, if they get rid of the timer and change the XP to half of what it is right now, I think it will work just fine.
I agree ID is way to easy to master, compared to other careers. But still it took me about week. What with waiting for trainers and such
Just to make sure I wasn't imagining things I created a brand new toon on TestCenter and began working towards Entertainer Image Design I. It took me an hour and forty minutes to qualify. At that rate it would take sixty hours just for the Entertainer Image Design line.
There are two big problems, aside from the amount XP per minute itself. The first is that noone wants just cosmetics or chargen-available hairstyles. This forces many low-level entertainers to work on themselves. The second is that most professions "ramp up" in XP gained. That is to say, as a crafter you can make more complex, higher XP items. As a combattant you can fight harder creatures which give more XP. As an image designer you have no such luxury, so each box, rather than taking only slightly longer, is geometrically longer to achieve.
The first, and likely easiest, fix for this issue is to allow XP to stack. If I change only my eyeshadow I get 50XP (100XP on someone else.) If I change my lipstick I get 100XP (200XP on someone else.) And so on. In this manner, as more options become available to the designer, more XP can be generated per session in much the same way that other classes can generate more XP over the same period of time as they progress.
The second fix, and this deals more with "casual players" rather than "grinders" is to remove the self-ID penalty. Unfortunately, there is not much call for low-level entertainer ID skills, and for this reason many will be forced to ID themselves to advance. The penalty is, in this case, crippling to their advance.
The third, and final, fix that I can think of is to adjust the XP/minute ratio by either increasing the XP granted per change (less desirable) or decreasing the wait per change (more desirable.) This would not only help aspiring designers, but would also aleviate the frustration incurred by those wanting small, fast changes and being stuck for two minutes until they can get them. An example: I'd like to change my cosmetics to match my outfit. I can select the correct button and apropriate colors within 20 seconds, yet I'm forced to wait another minute and forty seconds until I can aply these simple changes.
I applaud your efforts at correcting the problem of ID skillgain. However, the new system is far too draconian, and could, in fact, be considered game breaking by anyone aspiring to ID or Master Entertainer.
Thank you for listening.
P.S. Those timers would be much less irritating to players were they made post-change timers rather than pre-change timers, in much the same way that medic healing timers work.
Syzygy-Gorath wrote:
Ugh…XP is already kind of borked under the new system. Simply removing the timer and cutting XP in half isn't the answer. For the sake of my fingers I'll simply quote what I wrote in a PM:
Stacking XP is perfectly reasonable. I would just like some balance in getting XP and it should be very simmilar to grinding any combat or crafting profession. It is hard to consider people who are not going to grind and are going to try to master just by doing the profession. Even though this is what people *should* do, grinding is a well established tradition in SWGand they have actively encouraged it. *Most* people are going to grind to master and then do the profession. The other problem is that now days people are using "illegal" second party programs to do all of the clicking for them (I think it is cheating!). Those programs can click through an interface extremely quickly, so there has to be some sort of delay to prevent that.
I agree that the current XP system is messed up, though. There should be some sort of progression for XP like the old system.
Syzygy-Gorath wrote:
Pick your battles, right?