Image Designer Archive
Thread: The Perfect Nose
Now for a better answer to your question.
Most of the time , what I try to do is to suggest changes that enhance the original concept/image the player had in mind at creation. Usually this results in a 20-40% reduction or increase in the feature. Usually when it is the nose at issue, the protrusion is too high, the width too high and length too long. But I try to find the point where the nose becomes more attractive and still retains the original idea. If I dont do it this way, I find that I tend to make them look like me and that's not what a good imager should do.
I find most have cheeks and jaw that need to be made larger, mouth smaller, and lips usually smaller. I also find that 95% of most players start out with minimum weight, ( carbs you know ) and they almost always look better at 15% above minimum,,and just the opposite with the torso/bust feature.
Wow! Thank you very much for your replies. I am logging on to the game right now, because I can't wait totry out all of your suggestions! (Well... except maybe the "Pinocchio look" - lol Syzygy. Although this does prove the saying, "It's never wise to upset anImage Designer.")
I appreciate all of youvery much! ![]()
Most of the females I have worked on have had some of the same problems. The distance between the nose and lips is waaay to long, along with the protrusion being to little. The other problem is most characters eyes are too small to be in proportion to the rest of the face. Also keeping race considerations in mind the use of cheeks and jaws are very underused in creating asian looking characters.
The big problemI find is that no matter what you do to the face, it still looks slightly out of proportion to the neck. I have an asian character that looks good, but her neck is incredibly thin looking. It makes her look slightly "top-heavy".
Making a realistic looking female character in this game is a challenge, but when you do it right it is a great feeling.
Jynn_Seidai wrote:
Most of the females I have worked on have had some of the same problems. The distance between the nose and lips is waaay to long, along with the protrusion being to little. The other problem is most characters eyes are too small to be in proportion to the rest of the face. Also keeping race considerations in mind the use of cheeks and jaws are very underused in creating asian looking characters.
The big problemI find is that no matter what you do to the face, it still looks slightly out of proportion to the neck. I have an asian character that looks good, but her neck is incredibly thin looking. It makes her look slightly "top-heavy".
Making a realistic looking female character in this game is a challenge, but when you do it right it is a great feeling.
Ugh…I know what you mean. I've got Eicia's face tweaked to the point where I'm happy with it, but I wish I could adjust her neck a bit—she's got a bit of the giraffe thing going on.
Lol, some very interesting views out there. When it comes to humanoid females cute little button noses look the best (all settings at minimum). For differences in looks you can play with the 3 settings a litle bit but all changes should be under the 25% range if beauty iswhat you want for your char.
For humanoid males the same is not true. For a more handsome, stronger, tough, & rugged looking guy you want a broader width & a longer length to the nose (around the 75% range) but you still don't want the protruson to be too much (maybe 50-75% max).
ToppDog wrote:
Lol, some very interesting views out there. When it comes to humanoid females cute little button noses look the best (all settings at minimum). For differences in looks you can play with the 3 settings a litle bit but all changes should be under the 25% range if beauty iswhat you want for your char.