Game Guides Archive

Thread: Regarding wepon speed?

iceblade1
Fri Oct 08, 2004 5:58 am
#1

Hi im new to this forum


Have been playing swg for some time now but there is one question (dumb question realy)that bugges me


Hope some one can answer this hmm here goes: wepon speed what is best low nummber or high number?"embarresd"


the resaon i ask is have tried with difernt pistols and not noticed any differnce ant the cycle my car shoots ??


have tried with fwg5, scout,dll44metall. all have different speeds on them.


thanks in adcanced


regards

Iceblade1


ps:sorry for bad spelling englsih is not my mother language.



Regards
Iceblade1

Ps: sorry for bad spelling english is not my native language.
RoperGaran
Fri Oct 08, 2004 6:02 am
#2

The numerical on speed refers to the time in seconds between attacks. Therefore a smaller is prefered.



".*^*."

Darksaba
Fri Oct 08, 2004 6:04 am
#3

not such a noob question really. I get the same speed out of my 3.0 speed geo blaster as i do out of my 1.7 speedscatter pistol.


Is this because pistol speed caps at 100 and i have 130 odd? If i cap pistol speed on skill does the hardware speed matter?


Thanks



Mordak Darksaba - Black Souls Leader
- VET
iceblade1
Fri Oct 08, 2004 6:09 am
#4

Thanks for the info



regards

iceblade1



Regards
Iceblade1

Ps: sorry for bad spelling english is not my native language.
Wokka
Fri Oct 08, 2004 6:55 am
#5



Darksaba wrote:
not such a noob question really. I get the same speed out of my 3.0 speed geo blaster as i do out of my 1.7 speedscatter pistol.
Is this because pistol speed caps at 100 and i have 130 odd? If i cap pistol speed on skill does the hardware speed matter?
Thanks





Ok thars a qvestion I'd like to see answered too. If the skill is speed capped, does the weapon speed even get calculated? Or does it calculate by the weapon speed before adjusting according to skill speed?

Its the same concept but I use 2H weapons, and have +12 Enhanced Melee Speed. (which actually seems to work like a "proc" rather than static speed).

Wokka-wokka
Goldenstar10
Fri Oct 08, 2004 11:45 am
#6



Wokka wrote:


Darksaba wrote:
not such a noob question really. I get the same speed out of my 3.0 speed geo blaster as i do out of my 1.7 speed scatter pistol.
Is this because pistol speed caps at 100 and i have 130 odd? If i cap pistol speed on skill does the hardware speed matter?
Thanks





Ok thars a qvestion I'd like to see answered too. If the skill is speed capped, does the weapon speed even get calculated? Or does it calculate by the weapon speed before adjusting according to skill speed?

Its the same concept but I use 2H weapons, and have +12 Enhanced Melee Speed. (which actually seems to work like a "proc" rather than static speed).

Wokka-wokka



basicly you're at about 87 speed if you're a master swordsmaan, and with a cant remebr if its 5.4 or 5.6 speed power hammer you max at 96, so you need about 9 more points of speed and without specials you'll swing once per second




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owako
Fri Oct 08, 2004 11:49 am
#7



Wokka wrote:


Darksaba wrote:
not such a noob question really. I get the same speed out of my 3.0 speed geo blaster as i do out of my 1.7 speed scatter pistol.
Is this because pistol speed caps at 100 and i have 130 odd? If i cap pistol speed on skill does the hardware speed matter?
Thanks





Ok thars a qvestion I'd like to see answered too. If the skill is speed capped, does the weapon speed even get calculated? Or does it calculate by the weapon speed before adjusting according to skill speed?

Its the same concept but I use 2H weapons, and have +12 Enhanced Melee Speed. (which actually seems to work like a "proc" rather than static speed).

Wokka-wokka




Here is more or less how this works:

You have a weapon, say is speed is 3. You do a move that increases the fireing time by 2x. If you spam this move, you will fire once every 6 seconds. Smaller number is better as it means less delay between shots. You won't notice as much of a difference with pistols as they generally are in the 2-3 second range, but with weapons like t-21s with 5-7 second firing times the difference is very apparent (a 7 second delay t-21 using a 2x time modifier move takes a while to fire at low levels). Now for weapon speed.

Weapon speed is the number by which the delay in your attacks will be reduced when using your weapons. If you use use the above example with a 3 second weapon using a 2x time modifier move, you will shoot once every 6 seconds. Now say you have pistol speed of 50. The weapon speed stat will be calculated after the weapon time and special move time has been calculated, and reduce the delay be a percent equal to the speed stat. Your pistol move delay will be reduced by 50% from 6 seconds to 3 seconds. The minimum delay for any attack is 1 second, so if you had your 6 second special move and a pistol speed stat of 100, you theortically would fire instantiously but are capped at firing once per second. The weapon speed and the special move time cost are always calculated, but high weapon speed stats can effectvely eliminate the delay. Only a few classes actually get to 100 speed with their weapons, TK and fencer being two that do in on their own, but with skill tapes other classes can also achieve high enough weapon speeds to lower their firing delay to 1 second. 100 means 100 percent off the delay of the weapon, any other that is useless as you are already hitting the speed cap.

The force sensitive speed bonuses work slightly differently. They are a percent of your weapon speed stat, not a stat bonus in themselves. So if you had 12% ranged speed from the force sensitive line and a pistol speed of 50 regularly, you in effect have a pistol speed of 56. So instead of taking 50% of your firing delay, you get 56% off. Its not a hard number, rather a percentate added to what you already have. It allows some of the slower classes to catch up with the faster ones, but isn't useful for the already speed capped classes.

hope this helps, if you have other questions or don't understand my post then ask and I will try to clerify.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
owako
Fri Oct 08, 2004 2:12 pm
#8

I searched for the post I was remembering from about the FS speed, but I can't fnid it. Bah, stupid broken search function. The problem is that the difference between a flat 12 to a speed stat or 12% isn't very great, and its hard to do percise tests when the system only has second increments. Frankly it isn't really important, the FS speed lines make you faster, and faster is better.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
mikedealer
Fri Oct 08, 2004 3:13 pm
#9






Staveeno wrote:

PS. If your speed rating is +100, weapon speed doesn't matter at all, even if your weapons speed is 100, although, I think 10 is the slowest speed in the game for a looted T21






Tusken King Rifle Looted is STILL KINETIC Damage and 14 Seconds, i got a damage slice on mine, use a powerup and since im speed capped it worked great. (it went from 210 base max damage to 363 i think with all that)People didnt realize why shots were eating right through their PSG, its because PSG's dont block Kinetic damage lol. NO ONE thinks you are using a kinetic weapon lol



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Staveeno
Sat Oct 09, 2004 12:01 am
#10




The force sensitive speed bonuses work slightly differently. They are a percent of your weapon speed stat, not a stat bonus in themselves. So if you had 12% ranged speed from the force sensitive line and a pistol speed of 50 regularly, you in effect have a pistol speed of 56. So instead of taking 50% of your firing delay, you get 56% off. Its not a hard number, rather a percentate added to what you already have. It allows some of the slower classes to catch up with the faster ones, but isn't useful for the already speed capped classes.

hope this helps, if you have other questions or don't understand my post then ask and I will try to clerify.





Where do you find information about this? I was under the influence that is was added. +50 speed from sword, +12 from FC, = +62, this is what I've always calculated and it seems to hold true based on my tests with a flame thrower.


See Post:

Message Edited by Staveeno on 10-08-2004 02:02 PM




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Staveeno
Sat Oct 09, 2004 12:03 am
#11

PS. If your speed rating is +100, weapon speed doesn't matter at all, even if your weapons speed is 100, although, I think 10 is the slowest speed in the game for a looted T21




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

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