Game Guides Archive

Thread: Maskscent + Pistol = One aggro at a time

JBMat
Fri Nov 26, 2004 5:47 pm
#1

Originally posted on the Ranger forum.


If you have maskscent, and use pistols, you have the ability to only aggro one animal at a time. Avoid the usual stampede that melee types have to contend with. If you hunt with others, tell them to let you pull the first creature so as to avoid the rush.


Here is how it works, step by step.



step 1 - Maskscent. If you don't, forget the rest of the steps. Conceal may work too. I am too lazy to craft kits.


step 2 - Pick out a target. Stand at 60m or so.


step 3 - Engage - THIS IS IMPORTANT - use at least one Healthshot to get a bleed going. THREE shots maximum. PEACE.

Example, my standard set is -Healthshot 2, healthshot 1, stopping shot - PEACE


step 4 - Move back to maybe 75m - 80m. You need to be out of range when the creature aggros.


step 5 - Wait til the bleed kicks in. Lookie there, here comes one aggro. Bleeding too.


step 6 - Pop a shot or two, throw a pdart, a sharp bone spur, and move. Oh, creature is slowed and blinded ( 2x trap XP). Funny thing here -

creature will go to where you were, not where you are. You get extra time to shoot at it. Drop it.

If you have a killer droid, make sure that the droid is not on guard. Have droid between you and the creature and you do not get

aggro'd, the droid does.

(Note - the pdarts and bone spur refer to traps that Scouts get, if you can't traps, ignore that part. Just move faster)


step 7 - Harvest. Repeat until wave 1 is gone. Shoot lair twice and peace. Dispatch wave 2. Shoot lair until about 1/2 dead. Peace. dispatch

wave 3. Kill lair. Collect credits. Move out and do more missions.


works 90% or better. Babies will follow mommy (?) in if mommy aggros, so watch for that. Use terrain. Even "flat" places have gullies and small hills and using these to your advantage is smart.

(note - Terrain negotiation is another scout thing, if you don't have, run fast)


I do this method with level 40 missions (gleaming lantern birds, bordoks, blurrgs, crazed gurrecks) on Endor. Yeah, two of the four DB, but I usually only have to heal to regain HAM I use in specials.


If it doesn't work, well, burst run should be a hotkey.


I do not know if this works with carbines, rifles, blow guns, flame throwers, knives, lances... I use pistols. See your local forum to see if there are similar moves for other weapons.


JB
Emotemaster
Sat Nov 27, 2004 9:23 pm
#2

Nice guide..but I was wondering...Why would you only want one? With today'sarmor and buffs..You should be able to handle the 2 or 3 outside of the lair with ease. Is this a guide for hunting unbuffed?





ÎVا§?
-X-
Fish-Man
Sat Nov 27, 2004 9:35 pm
#3

instead of getting any scout why don't you just go prone, drop the bleed on them and then peace. same affect as before, just you don't need to have mask scent, anyone with a bleed or dot can pull creatures, nightsister elders, or whatever you want to get away from the group... Malichae



Auto MB ountyHunter/MRifleman/0400CombatMedic
MisterLeebo
Sun Nov 28, 2004 2:40 am
#4

As a Master Pistoleer / Pistol BH, I shoot at Speed cap and can get 9 shots on a target without attracting aggro with Mask Scent on. The crazy part is that it works on everything, not just animals. You can shoot from prone and avoid aggro even on human targets. I think a better idea is to get your shots/traps out (however many you can do without causing aggro) and then /peace after you shoot the last shot. Tab over to the next target and repeat the process until all the enemies at the camp are low on HAM (this works best on creatures that you can almost kill in 9 shots for me).


Finally, stand up stick the bleeds / warning shots / suppression fire on everything with some liberal helpings of your personal favorite attack (such as Fan Shot to get them all dropping like flies). Works unbuffed as well as buffed so long as you're fighting animals that aren't so aggressive they ignore attacks like suppression fire or are resistant to PMD1. You'll probably need novice Medic to handle all the HAM costs you spill from all the specials.



v Leebo v
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Nova2WL
Sun Nov 28, 2004 11:34 am
#5

this works with every ranged profession and you dont even need mask scent just need to go /prone and then put bleed on and peace.

Cheers



EynrTwo
I used to be but now im not...

HardwiredXMan
Sun Nov 28, 2004 2:13 pm
#6


yup, this is something any ranged profession can do without mask scent. the original poster strategy is for someone that is unbuffed and can't take on a lot of creatures or npc's at the same time....because with the current armor and buffs in the game, even a pistoleer can take on a group of nightsisters, I know because I have done it and that was before all this 80% composite was around (or before I hadany myself)and they always used their force powers then too.


So this is nothing really special for long time players....for newbies and those that don't haven't master an elite profession or just don't have hte experience to take on a big mob, this is a great way to solo pull. also, even though you can do it without mask scent....using mask scent will almost always pull one creature where without it, you can sometimes pull more than one....and in some cases, you'll end up pulling it's friends and not the one you have targeted.


Anyway, this is the game guides forum and there is always newbies joining swg everyday...this will definitely help them.....if anything it's a good way to slow combat down a bit so you only have to worry about 1 enemy.


Message Edited by HardwiredXMan on 11-28-2004 04:14 PM

DarthBushJr
Tue Nov 30, 2004 10:32 am
#7

just use fan shot and kill em all

admiraljz
Sun Dec 05, 2004 3:31 pm
#8

Nice guide. I've been able to do Janta/Mokk lairs unbuffed as a MBH/Mpistoleer, and solo pretty much any mission on Dantooine. Using one Vasarian Brandy and one Accaraggm to boost mind and action reduces HAM costs for pistols and carbines and keeps the mind boosted for healing special attack damage. I simply aggro the entire lot at 64m with an AOE attack (fanshot) and run for the hills. The entire group follows, and especially in slightly hilly areas I can stay ahead of them with exploration 4 terrain negotiation.


Creature lairs (especially smaller things like quenkers) are even easier. Stand at 64m and fanshot one of the two spawns. Can usually drop both before they get to you. Using a laser carbine you can also usually drop one mob at a time before they even know you're there (5k HAM for a quenker, for example, and as high as 5k damage per sprayshot with my laser carb).


Granted, it's slower than just getting a buff and half-afking the whole enterprise, but a lot more fun when you're actually at-risk. For doing higher level faction missions, use aircake or pikatta to boost your dodge as well, and you can survive an outnumbered shootout rather easily. If you can get the NPCs to line up, using an AOE makes that go much faster as well. Fanshot with a DE-10 can clear out an entire 5-NPC spawn of a level 32 faction mission in 2-3 shots if you get em in a group.


One other tip for unbuffed hunting on higher-level planets for ranged fighters: examine your target before you attack and choose the most appropriate damage type (great for BHs, who have access to virtually every damage type available). There are also foods, as opposed to drinks, that boost your secondaries and can be used together with Accaragm and Brandy to keep your HAM costs down.





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DigiDante
Sun Dec 05, 2004 9:51 pm
#9

Why do you do HS2 then HS1 ?

The way the dots work... only one dot type can exist per stat... I could understand Torso Shot, HS2, Stopping Shot, peace. But lets say your HS2 hits for 1200 and HS1 hits for 300, the HS1 sticks because it canceled out the first one...

This was the understanding I have had... am I wrong here?



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

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Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
HardwiredXMan
Mon Dec 06, 2004 11:20 am
#10






DigiDante wrote:
Why do you do HS2 then HS1 ?

The way the dots work... only one dot type can exist per stat... I could understand Torso Shot, HS2, Stopping Shot, peace. But lets say your HS2 hits for 1200 and HS1 hits for 300, the HS1 sticks because it canceled out the first one...

This was the understanding I have had... am I wrong here?






yes you are wrong......both HS1 and HS2 stack and are each on their own timer.....the only way either are cancelled out is if you put another Healthshot of the same type on the target.....


Example:


HS2 for 1000 and HS1 for 700


do another set of both


HS2 for 950 and HS1 for 750


the second HS2 will not cancel the first HS2 because it's value is lower than the first HS2.


the second HS1 will cancel the first HS1 because it's value is higher than the first HS1 and when it does, the timer starts all over again.


HS2 does not cancel HS1


Actionshot2 does not cancel actionshot1


MindShot2 does not cancel MindShot1


Same for all the bleeds in the melee professions as well....a fencer can put one-hand health hit 1 & 2 and neither will cancel each other unless you apply another bleed of each level.


Also, one of the reason's bleeds got nerfed was because you could apply both bleeds and either kite or drive way out of range and the target would bleed down to 1 point and you could then hit it with any kind of attack and get full xp for whichever attack you used for the final blow......this was unbalancing as it allowed say a novice brawler / master pistoleer to get max unarmed xp using this method.


So the devs continued to let the bleeds stack...but they lowered the amount of damage they tick off....instead of ticking 1000 points of HAM off every 20 seconds, the initial hit will do 1000 and every tick aftewards will do only a fraction of that damage....even sometimes resulting in a 1 point tick every 20 seconds every once in a while........


Now bleeds are worthless for the most part.....I don't even know anyone who still uses them myself.

DigiDante
Mon Dec 06, 2004 11:45 am
#11

When did they revert this?


This use to work a long time ago. I could lay down two health dots, then a fire dot, and feign death. I would be able to solo almost anything.

I was under the impression that they only allow one dot type at a time on a particular stat.

Message Edited by DigiDante on 12-06-2004 10:46 AM



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
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