Game Guides Archive
Thread: Character Transfer Have you done it? Would you do it again?
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Grimbot
Mon Sep 06, 2004 6:17 pm
#1
I'm thinking about switching servers, and while I'm somewhat disappointed to learn that I truly can't take it all with me, I was wondering if credits transfer. Do they?
In a game that is so possession-intensive, it's a little sad that all of your material goods have to be vaporized. Having the credits would at least give you a good foothold for starting in your new home. Alternately, you could set up a server-to-server money swap (though how you do this when your character doesn't exist on the old server...?) but that seems like a lot of personal effort for a service you have to pay $30 for.
The name thing I understand. If someone's taken your name, there's nothing you can do. Appearance can be easily modified in a short time by an image designer, and you could probably grind your way to whatever profession you had before in a short while. One of the major reasons I'm considering the transfer service is because I'm a bounty hunter and I'm a casual player. I don't want to take another nine months to get back to where I was, and Investigation is so painful that it would be worth the money for that branch alone.
So... Who's done the switch? And how do you feel about it?
Dooplanger
Mon Sep 06, 2004 10:43 pm
#3
I think for 30$ they could atleast find a way for you to take items or atleast compensate you for it. Its just another way for SOE to milk money if you ask me.
muppin
Mon Sep 06, 2004 11:41 pm
#4
the least they can do is give us back unobtainable badges like the COA and CSR handed out badges
KwongWah
Tue Sep 07, 2004 12:13 pm
#5
The reason for why items and other data not to go with you is beacuse certain items are unbalancing.
In a game such as EQ and to a much lesser extent SWG, there are items which provide one player with a huge advantage over another. Thus taking those items from one server to another can unbalance that server in quest and cause a huge disruption with the population there. Thus items are not taken in the transfer to reduce the risk of causing a balance issue.
This is easily represented by the fact FS characters are not allowed in the transfer, jedi by their very nature are unbalanced compared to other professions. Taking an extreme example, if you were to transfer a jedi master to another server, because there can only be one on each server for each side, if there was one already there, you are enforcing a standoff against the resident master, which can be consider to be unfair to that master, as you circumvent the jedi ranking system in place for that server. Another scenario is that no jedi masters exist on that server, you suddenly through transfer become the most powerful person on the server, thus disrupting the GCW balance already established there.
Though this is a special case for jedi and doesn't relate to equipment. The issue with equipment is that there are still a lot of un-nerfed weaponary or armor out there which are too powerful hence why they were toned down. Again taking these items to another server will undermine the balance there and on top of which gives SOE an legitimate 'excuse'/reason to remove an unbalancing item from the game entirely.
Aside these reasons, there's another social reason for imposing these restrictions. It's to make character transfers undesirable? Why? because one it cost money for them to get one person to do this for you. Two because they don't want you to grief on one server, move to another and do the same again.
In a game such as EQ and to a much lesser extent SWG, there are items which provide one player with a huge advantage over another. Thus taking those items from one server to another can unbalance that server in quest and cause a huge disruption with the population there. Thus items are not taken in the transfer to reduce the risk of causing a balance issue.
This is easily represented by the fact FS characters are not allowed in the transfer, jedi by their very nature are unbalanced compared to other professions. Taking an extreme example, if you were to transfer a jedi master to another server, because there can only be one on each server for each side, if there was one already there, you are enforcing a standoff against the resident master, which can be consider to be unfair to that master, as you circumvent the jedi ranking system in place for that server. Another scenario is that no jedi masters exist on that server, you suddenly through transfer become the most powerful person on the server, thus disrupting the GCW balance already established there.
Though this is a special case for jedi and doesn't relate to equipment. The issue with equipment is that there are still a lot of un-nerfed weaponary or armor out there which are too powerful hence why they were toned down. Again taking these items to another server will undermine the balance there and on top of which gives SOE an legitimate 'excuse'/reason to remove an unbalancing item from the game entirely.
Aside these reasons, there's another social reason for imposing these restrictions. It's to make character transfers undesirable? Why? because one it cost money for them to get one person to do this for you. Two because they don't want you to grief on one server, move to another and do the same again.
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