Game Guides Archive
Thread: SWG Damage Calculator Update
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JackSaltec
Sat Jan 08, 2005 2:34 am
#1
Hi,
I just wanted to let you know that i have updated the Damage Calculator to include calculations for Intimidate, Stun and Synthsteak.
I'm not very sure with the percentages of Intimidate and Stun, but I tried to get the most actual values.
If you know more exactly about these values please let me know. Thank you.
Have fun playing around with it 
JackSaltec
Sun Jan 09, 2005 5:46 am
#3
Thanks for your support! 
I have just added a printer-friendly version. To use it just calculate like before and then click on the link under the topic.
You will notice that when printing in full-mode the Armor Piercing Table is split into two tables to fit on the pages.
Would you like to have the table being split in the full-mode of the non-printer version too, or do you prefer horizontal scrolling like it is now?
Do you use the full-mode at all?
JackSaltec
Fri Jan 14, 2005 1:00 am
#4
I have updated the description of the Bleeding Shot, i hope it makes the effects of the bleeding clearer.
Maniac69
Fri Jan 14, 2005 5:20 am
#5
I've heard that the force melee speed bonuses are calculated differently. If this is so, you could find the formula and add an extra option of adding FS melee speed to the calculations.
JackSaltec
Fri Jan 14, 2005 9:16 am
#6
I have done some research in the forums to check this. You are right that there is a rumor about the FS Melee Speed being calculated differently, but most people say that its just added to your normal weapon speed, soI take that for now. If i get reliable data about this i will update the calculator.
Thank you for telling me about this.
Dallow
Fri Jan 14, 2005 9:26 am
#7
Wow! This is great. I do have one question though. In the PvP section, it doesn't list a bonus for targets witharmor rating none. Is it true then, that if your target is not wearing armor, you recieve no bonus? I've been wondering this for quite a while but cannot find a conclusive post about this.
Dallow
Fri Jan 14, 2005 9:44 am
#8
Umm... Please ignore my question. I did another forum search and this time found my answer. No bonus would apply to unarmored players...
Exterminater
Fri Jan 14, 2005 6:15 pm
#9
Yeah its nice but there should be included mitigation both ranged and melee
SkunkDuster
Sat Jan 15, 2005 5:18 am
#10
Excellent job, thanks much! It will help out when trying to decide whether to use a T21 vs something with 60% resist to energy or a Disruptor against something with 35%. So many numbers to juggle.
JackSaltec
Sat Jan 15, 2005 1:38 pm
#11
OK, now mitigation is in 
Thx for reminding me of this.
Please let me know what you think about it.
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