Game Guides Archive

Thread: Whats it take to be +12?

Tenfo
Mon Sep 13, 2004 1:04 pm
#1

+20 experimentation tapes with give you an extra +2 so +12 total.


Each +10 adds 1 point.


The previous poster was correct that all skills are capped at +125 so an additional +25 experimentation would be the max.



l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Yobuda
Mon Sep 13, 2004 1:07 pm
#2

Hey Tenfor, thanks for responding. But if im +121, why do I only have +11 experimentation points? :-)
sciguyCO
Mon Sep 13, 2004 1:18 pm
#3






Yobuda wrote:

Hey Tenfor, thanks for responding. But if im +121, why do I only have +11 experimentation points? :-)





What skill is reporting +121? Experimentation points are specific to a particular crafting profession (artisan, weaponsmith, chef, BE, doctor, etc). So if you have +121 Artisan Experimentation and +110 Weapon Experimentation (from weaponsmith), you will have 11 points to spend on weaponsmith schematics and 12 points to spend on Artisan schematics (including the weapons).


Also, if you're using Bespin port or the FS experimentation skills, those do not count towards extra experimentation points, only better "rolls" for experimental success (good success, great success, amazing success).







Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Yobuda
Tue Sep 14, 2004 12:54 am
#4



Hello All,


Just had a question about how many experimentation points it takes to reach +12. I currently have +121, got my +11 at +110, just wondering where that 12th is? Thanks for the replys.


Yobuda
TakO_Paleae
Tue Sep 14, 2004 12:56 am
#5

the max is +125

100regular +25 from skill tapes



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Aixaz
Tue Sep 14, 2004 12:57 am
#6

I would guess it would be 120. It seems like you get one experementation point for each 10 points.
Yobuda
Tue Sep 14, 2004 12:58 am
#7

thanks for replying Tako, are you saying you need to be +125 to get the 12th point? could sware ive seen alittle lower then that for +12 people
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