Game Guides Archive

Thread: Skill mods and effects? Explanation?

DeoAucTado
Wed Aug 25, 2004 8:21 pm
#1

Ok, I'm not sure if someone has posted this before (but if so, plz include a link to the info), but i'm curious to how this works neway


Can anyone explain how defense mods effect our stats? IE, if i have 100 melee toughness (no armor) and I get hit for 1000 damage, how much damage would I take? Or, if i have 6melee mitigation (levels 3 from Mfencer and 3 levels from MSwordsman) how much damage would I take? Or suppose I had +10 intimidate, and my opponent hits me with a novice brawler intimidate 1 (no skill mods etc, except the ones novice brawler grants), whats the chance that ill be effected by intimidate? How do you calculate such mods? Or as another, more realistic working example (if some1 really wants a good example and doesnt mind factoring in all the diff math aspects of this)....I have 150 melee defense (i dunno, a bunch of skill tapes etc) and 100 ranged defense, Mfencer, Mbrawler, MSwordsman, Tk4003, and have +40 one hand toughness (skill tapes or somethin else), am using a one hand weapon, and am using a 50% comp armor, and am hit by a TK for 2k base damage, how much damage would i take (i suppose this makes the armor irrevelant as that would raound down to 1k damage...but who knows if mods would effect those?)?


If anyone could possibly explain how skill mods regarding defenses and toughness works, I think it would help many people in better setting up their characters template.


Tycho509
Thu Aug 26, 2004 1:02 am
#2

I dont think anyone really knows exactly how it all works. Probably half of the people playing the game would like that question answered as well.
TheDingle
Thu Aug 26, 2004 2:40 am
#3

For each level of mitigate it reduces damage you take by 20%.


Mitigation 1= -20% damage

Mitigation 2 = -40% damage

Mitigation 3 =-60% damage


Ranged and Melee Mitigation work alike. But Your Mitigation cannot stack past 3.


For example, If you Pick Up Melee Mitigation 1 from TK skills, and you Pick up Melee Mitigation 1 From Fencer. You still have Melee Mitigation 1.


If you Pick up Melee Mitigation 1 From TK and Melee Migitation 2 from Fencer, your true Melee Mitigation is 2.


and If you pick up Mitigation 3 from TK and Melee Mitigation 3 from Fencer you still have Melee Mitigation 3


The rest of your question i dont know about for certain.







-Bill-
antares_Kauri
Thu Aug 26, 2004 7:43 am
#4

Toughness is a non-stackable direct percentage reduction of melee damage only. That is, if you have +40 toughness and get hit for 1000 with no armor or mitigation then you would actually take 60% of that, or 600.

The above explanation of mitigation is not complete. The percentages are correct, but they are not direct reductions. Mitigation is a reduction of the range of damage on a weapon. For example, if you have a 100-300 damage weapon and use it against someone with mitigation 3, your effective damage range will be reduced by 60%, making the final range 100-180. (The range was 200, subtract 60% of that, which is 80, and then add that to the minimum). It only affects the max damage value.

Melee/ranged defenses are to-hit modifiers, i.e. they are used in the to-hit formula that determines when you are successfully hit by an opponent. The higher melee/ranged defenses you have, the less likely you are to be hit. Block/counterattack/dodge are second-chance evasion mods, they come into the calculations after melee/ranged defenses are looked at. The best info I've been able to come up with is that each point of melee/ranged defense roughly equates to 0.5% decrease in chance to be hit. But no one is completely sure on this. The to-hit formula is complicated, taking into consideration range, weapons used, posture of attacker and attackee, skill mods, etc..

Defenses are all capped at +125 before the allowable +25 from attachments/food.

antares
master pikeman

Message Edited by antares_Kauri on 08-26-2004 07:46 AM



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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ForDee
Thu Aug 26, 2004 8:56 am
#5


^ Nice explaination ^


I beleive there's also a 5% auto fail / success chance on everything too.




For 'Dee

Ap-xmasi keepuna!
antares_Kauri
Thu Aug 26, 2004 9:02 am
#6



ForDee wrote:
I beleive there's also a 5% auto fail / success chance on everything too.



Yes, that was just recently added.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
DeoAucTado
Sat Aug 28, 2004 4:05 pm
#7

Anyone got any other relevant information to add to this?
antares_Kauri
Sat Aug 28, 2004 8:36 pm
#8






DeoAucTado wrote:

Anyone got any other relevant information to add to this?







What are you looking for?


antares




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
DeoAucTado
Sun Aug 29, 2004 2:00 pm
#9

Just seeing if anyone else has any more information to add to the explanation. Great explanation BTW
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