Game Guides Archive
Thread: question on defense modifiers vs accuracy
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Dubolom
Sun Aug 29, 2004 10:36 am
#1
Does anyone know (and can explain) how defense modifiers (ranged defense, melee defense, block, couterattack, dodge) get calculated against accuracy?
In other wordsI am not interested in explanation who can block or who can dodge, or that defenses only stack to 125.
I know that defenses are calculated at 50% of the value, so for example +125 melle defense means that attackerhas a 62.5% of missing you. But that is only part of the formula. These are also affected by atacker's accuracy, so what I'm interested in is how effective would 125 mellee or ranged defense be against an attacker with 100 accuracy? 150? 200? why? how is it calculated?
also, are melee/ranged defenses and block, counterattack, dodge concurrent or add to each other? for example, if I have +125 melee defense and +125 block, does it mean that first there's a 62.5% chance of avoiding being hit altogeter, and than 62.5% chance that the attack that goes through is blocked? Or is there some other formula for calclulating this?
Message Edited by Dubolom on 08-29-2004 01:57 PM
Dubolom
Sun Aug 29, 2004 4:00 pm
#2
so after over a year since game has been released no one knows how it functions? I wonder if even devs know...
Rawauh
Sun Aug 29, 2004 4:04 pm
#3
not sure about the accuracy/defence part, but the last part i know (pretty sure)
ranged/melee happen 1st. if you miss you miss. if you gethit then it goes to dodge/block/counter. then these mods kick in and give you another chace to miss the attack. if you miss you miss. if you get hit you take the damage finally.
Dubolom
Sun Aug 29, 2004 4:10 pm
#4
thanks rawauh! That's what I thought but wanted to confirm. Now if someone could explan defense/accuracy workings...
I mean, TKMs almost never miss, even if I have 125 melee defense, so accuracy HAS to be in that formula somewhere, but where and how, that is the question 
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