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Thread: Guide for the ultimate 4 person party

Gun-runner
Tue Aug 24, 2004 10:18 pm
#1

Aloha.


Agroup of three friends and I are going to be playing characters from scratch. Well accept for one. So call it three characters. The fourth is a master medic already and is going for combat medic so that profession is covered.


The goal is to have a self sufficient group, minimize our time in town, and be able to do well in combat. Ultimatly I would like my character to be a Jedi, but I am sure that is a ways off. So what professions would be best for these three characters? Advice and sugestions would be apreciated.
Amps-Might
Tue Aug 24, 2004 10:41 pm
#2

1 - Master Teras Kasi, Master Doctor. Best Tank in town.

2 - Master Rifleman, Master Swordsman. Awesome DPS and the benefit of having Cold, Heat, Kinetic, Blast, Stun, Energy and maybe Elec but I can't remember.

3 - Another fun DPS profession. Something that will deal a lot of damage. I like Master Rifleman and Master Fencer since you get the damage of a Rifleman and the awesome defense of a Fencer. Plus they can take the tanking duty from the TKM if need be.

4 - I'd say Master Combat Medic for support healing and mind healing (oh, and disease/poison). Maybe have him also master Swordsman for damage as well.


This group could easily handle almost any big mob situation with ease. Not much variety I know, but you have to take what works best.



~~~~~~ | Sioned Ambrai and Roelstra | ~~~~~~

EPIC ANVIL ARMOR
Tal Vella, Corellia
CaptVonbek
Tue Aug 24, 2004 10:46 pm
#3

gotta have a doc for buffs and rez. You can rely on one great tank, but i would go for 2. The damage melee deals is better anyway. A master swordsman and master doc is a great combo. Rifleman is a real heavy hitter. Get the combat to go rifleman. Then a TK and something else.

How self sufficent. do you need your own armorsmith or entertainer and such?

2 doc and a combat medic, with all other points in melee, and one guy being a tank with TK and fencer and such.

Thats my opinion. My advice is get alot of opinions and merge them togther. There are better ideas than what i suggest.
Keuller
Wed Aug 25, 2004 2:49 am
#4

MSword/MDoc (Tank/healer)
MRifle/MCM (Damage)
MRifle/4044 Squadleader/0030 Ranger (Damage/Tracker) Worst thing is a group ready to hunt but no krayts in sight.
TKM/Master Brawler/MPike/1000 Fencer/3030 Medic (Tank)



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
RazorBlade79
Wed Aug 25, 2004 3:13 am
#5

I'd go with

Master Doc + TKM <- Buffbot, decent tank, can ressurect
Master Rifle / Master Marksman, with TKM <- Main damage dealer, can outdamage EVERYONE else in this game, TKM only for some defense and meditate
Master Fencer / TKM / something other melee, like some defense from Pike. <- Main tank, you need that dude for super battledroids and stuff like that.

With them and your CM you will also be an nice PvP team. If the rifleman doesn't need that defense, get BH 3000 and you can hunt and successful kill Jedi.


(edit)
regarding those other posts, only take rifleman without marksman master if you have +7 in rifle speed tapes. (save 10-20 million credits for those LOL)
Master Marksman adds +5 to rifle speed, thats already great, if you want to be the best, get additional +2.

Oh and know your role. Rifle is damage only, fencer/tkm is tank, CM should mainly heal the tank, doc should mainly heal the tank. Doc/tkm should only fight when you have some easy targets.

(edit2)
another decent tank which can also do some damage would be 2hand / master brawler / tkm + melee defense skills. Your first target should be to camp the acklay spawn so you can get a nice acklay hammer
And you can enhance the damage dealer with getting Flame4 from commando instead of TKM. There should even be some skills left for either meditate or TKA defense. (I'd prefer meditate)

Message Edited by RazorBlade79 on 08-25-2004 12:24 PM



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
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