Game Guides Archive
Thread: Moving furniture
I saw a thread on this a while back but I can't find it anymore. Any ways I have something to add that I don't remember being on this thread. Hope this helps.
The thread listed:
/RotateFurniture Left (or Right) 45 (or whatever angle you want)- as a way to angle your furniture
You can also:
/MoveFurniture FOWARD (or BACK) 50 (or any number from 1-50)
This is great because you can center things up better using it.
Trying to see if there are any /FlipFurniture - or /RaiseFurniture options....messed around a bit last night going to try again and see what I find. Will post them here if I find anymore.
Happy Decorating
Mahala
I heard the only way to get something on a wall or table is to have a house with stairs and drop it there and move it over. Is this true? If so I guess i'm out of luck since I have a single story house. ![]()
As far as I know this is true. Although I just found the command I listed above Iast night by messing around. I am going to see if there is any command to adjust the height. Does anyone knowa way to get an in game list of all the Furniture commands?
Also - Even if you have stairs you cannot raise things in the other rooms that have no stairs since items cannot pass through rooms even if they are not separated by a door. Well this has been my experience anyways
You are also at the mercy of the height of your stairs - so some rooms that have stairs have so little of them that you can't get the height to hang pictures or put objects on regular tables.
Devs please give us some way to raise furniture other than the stair method, so we don't have to have our bowls and such sitting on the floor.
To my knowledge that is true but I am very good at moving furniture with my macro's i made ... and they are not that difficult... i have them set to my 6th toolbar and just switch there for furniture moving days... So here they are:
Make a macro for each
/movefurniture back 1
/movefurniture back 10
/movefurniture forward 1
/movefurniture forward 10
/rotate left 1
/rotate right 1
/rotate left
/rotate right
Ok know for an explination of why you only need this many to micromanage any furniture:
Yellow text= Will move furniture foward or back- So it will move towards you or away from you only 1 space, Allowing you to adjust things up to a wall or to the edge of a couch.
Purple text=Will move furniture forward and back-So it will do the same, yet this will be the largest jump you can make for an object in a single command(keep clicking this to move large gaps till you get to micro-manage point)
Green text=Will rotate furniture left or right-So it will allow you to turn it to an exact degree. generally just takes massive clicking(takes a bit longer then typing an exact degree-but then again its easier then figuring out what degree you need.
Red text=Will rotate furniture left or right-This is to get something turned 90 degrees to the left or right
------------
Some furniture notes:
Alot of furniture will revert its default direction to face when adjusting moving locations... so you may have to adjust something 3-4 times angle wise because its distance from the wall is not correct.
Most twi'lek have a problem moving large round couches, let alone sit on them. Placing someone else on admin who is not twi'lek will allow them to move it for you
To get stuff on tables, I drop most items on the third step, sometimes it has to be 1/2 way up the third almost on the 4th to get it looking good on the tables.
Droid storage compartments make good looking shelves
Droid shells make great furniture- Talk to your local droid engineer and get some customized for you with names and colors.
Put a tourch and a Nemoidian bird cage in the same spot and it looks like the cage is a tourch holder.
Placing 4 chest together make a great merchant desk.
Hiding ugly looking backpacks with stored items in them is easy... Place the backpack inside a chest- Then just walk into the chest to be able to select the backpack- if you have any trouble opening it, try to select it then hit `(~ or better known as the tilda key) that will bring up the radial menu and then hit the number on the keybord that is next to the option you wish to use
Saving house spots, alot of people want fish on their walls... Fillet the fish and put the meat and bait up on the bazzar or keep that stuff... either way fillet or not you get the carcus of the fish... just it counts as 1 or 3 for items in your house.
Factional Furniture is very nice, you might want to check it out... if you look inside the guildhalls in the cities... if its white square furniture with a nice finish odds are that is the same as the rebel factional furniture.... It is worth the FPs
This is all i have at the moment, ill try to find some more out ![]()
Hiding ugly looking backpacks with stored items in them is easy... Place the backpack inside a chest- Then just walk into the chest to be able to select the backpack- if you have any trouble opening it, try to select it then hit `(~ or better known as the tilda key) that will bring up the radial menu and then hit the number on the keybord that is next to the option you wish to use
Boy i wish there was an edit button--CHEST = Cabnet
I really hope they will put in a better way to set furnature in this game. Such a pain to use those two commands they gave us, and we can't even put things on walls or on tables without a staircase ![]()
--Each item has an "origin" point that is at ground level when you drop it. Furniture all sits on the ground (including the so-called "table top lamp"); some things such as weapons sit half-embedded in the ground. Spiced Tea will drop at table height, but that's the only one I'm aware of that does this.
--There is no way to move items up and down. The only way to get an item to not be on the floor is to drop it on stairs and move it from where it falls. Only the larger houses (medium planet-specific, large generic, guild hall) have an appreciable amount of stairs, though the small tatooine house has a few.
--Best way to place furniture is to drop it all in one place, then use keyboard commands to move it:
moveFurniture forward 1
moveFurniture back 1
rotateFurniture left 90
Moving forward/backward is relative to the way your character is facing. To perfectly align your character with a wall, do this:
--Position the camera as high as you can, looking straight down on your character.
--Rotate the viewport until the line where the wall meets the flooris perfectly vertical. If you look closely, the line will be jagged (or "aliased")if it's not perfectly vertical, and will be pixel-perfectly straight if it's vertical.
--Hit the forward arrow to move your character a little. Your character is now perfectly aligned with the wall.
Now, you can drop all your chairs or whatever in one place, and move them using a fixed interval (like move one 5, one 10, etc).
Thanks alot! I wonder why they dont just have /movefurniture UP x or whatever... oh well i'll just have to make do!
Thanks again, great to know!