Game Guides Archive
Thread: Best PvP?
Pikeman + Rifleman
Pistoleer + Fencer
Carbineer + Swordsman
Master Rifleman + Combat Medic
the list goes on and on .....
TKM + 0440 Doctor (If you can afford to buy enhancements) + pistoleer 0200 or rifleman 2000
TKM + Master Doctor (if you can't)
The top route is pretty good. I've toyed with both pistols and rifles...I find if rifles are more effective for large scale PvP...where pistols work best in small one on one fights.
In large scale PvP where bases are getting raided by 20 - 50 enemies, rifle is good because theres usually about 64 meters of midfield between the opposing forces that everyone is avoiding to enter due to the CM's spamming area mind poison every 40 seconds. Having a nice T21 with Mindshot2 and Headshot3 gives you an option to engage at range and do some fair damage (though not as good as someone who has mastered the range support tree and the rifle/pistol modifier line of those two respective paths), prime targets being other rifleman..who are (if unbuffed) generally killing their mind pools pretty fast stealing everyone elses DBs.
Then once the battle degenerates and one side has taken control...you can wade in and pretty much drop anything that gets in your way (80% kinetic or not...unless they have high KD defense they're toast).
Another great thing to do with this template is to team up with a CM, and when the battle starts, work your way around the flank of the enemy about 128m out from the battle...where most people won't be watching for you.
Then sneak in from behind, have the CM spam Area Mind Poison...and go to town...cutting down everyone at the rear, focusing on doctors and CM's specifically.
But...for the absolute STRONGEST PvP template (TKM/Doc is very strong due to how self sufficient it is...but if you want pure power....) go Teras Kasi Master + 4040 Commando, this gives you all the perks of the TKA line Powerboost, FOW, UA3 and Unarmed Head Hit plus the melee damage mitigations and unarmored defense modifiers. And you get the commando's KD defense plus their Flamethrower line...which gives you a relatively effective range attack with ridiculously powerful Flame DoT's (The commando's flamethrower is the I WIN button of every 1 vs 1 PvP encounter, unless the commando is completely stupid and tries out the acid rifle or something.) and it leaves you a small handful of profession points to put into Novice Medic and Novice Scout, keeping you self supporting and versatile.
Personally, if I wasn't doing TKM/Doc 0440 to be self sufficient for enhancements, I'd be TKM/Commando 4040....just for the pure untamable power the combined professions would have in PvP.
What he said, but I think a good base would be 2002 doc instead of 4000 doc. You basically can heal the same and you can buff yourself.
JeffIncredible wrote:
Oh, at a minimum you will want to add TKx1xx and Doc 4xxx to your master swords template. From there you can play with it.
I completely agree with you both. I'm MSword, 4004 Doc, 0400 TKA, 0304 Fencer. I get the great heals and improved buffs from doc, CoB and an improved kd from tka, and a snare and action regen debuff from fencer.
ZagaSabin wrote:
What he said, but I think a good base would be 2002 doc instead of 4000 doc. You basically can heal the same and you can buff yourself.
JeffIncredible wrote:
Oh, at a minimum you will want to add TKx1xx and Doc 4xxx to your master swords template. From there you can play with it.